Problem is that you're trying to cater to a different breed of gamer. Gamers now-a-days have ADD. They want instant gratification. They no longer have the patience for 100+ hour single player RPG's. Why do you think the majority of RPG's sold for PC and console have around 30-40 hours of play time, when old school RPG's had over 100?
Okay, you're gonna have to name a few. Old school RPGs were a lot simpler and easy to run through than they are today. I finished the Bard's Tale 1, 2, and 3 in a weekend....while still going outside, playing in a football game on Saturday, going to the victory party, and then going to church on Sunday. Legacy of the Ancients? Wizardry? All finished quickly. Now maybe you mean something more current than that? Richard Garriott's self-fellating series, Ultima, often took long periods of time but that was because he liked to build things in that forced you to slow down (the village of children in Ultima 7 comes to mind). Arena went by quickly but Daggerfall, now there's a 100+ hour game (and they haven't slowed much with the following games). But those are the exception, not the rule.
So now you've got a) gamers who had the patience to go through a slower paced game who now have jobs and can't dedicate the massive time to it, and b) gamers who have ADD and won't dedicate massive amounts of time to it. Sony is marketing to the changed market.
In my experience, there's a third group. Since the start of the Digital Revolution, many sales/service oriented companies have found they can save tons of money....by having their people work from their homes. These people can often play inordinate numbers of hours (on paper). This trend will expand as more companies see that paying for an employee's internet is a helluva lot cheaper than paying for office space to house said worker to do the same job. This group is small, but it'll probably be a lot bigger in the next ten years.
I do agree with you but I would say the problem is actually for more complex than just that. As a society we have been changed by the proliferation of digital devices. The world has sped up because of this, and it's created an entirely new mindset of now, now, now in everything, not just gaming. Do you still get a newspaper or do you get your news via RSS feed, or just trolling websites? Do you only get your movies via going to the theatre or renting a tape from Blockbuster, or do you have Netflix, Amazon VoD, or pirate everything you want? As a society, we want it faster, and gaming is just one aspect of that. You can even see the transformation taking place in table top games. How different is D&D 4th vs. AD&D 2nd? And the majority of the changes are, by the designers own admission, about speeding up the game play. They say so that there is more time for story, but in the end it becomes another symptom of the larger problem, that we cannot slow down and enjoy what we are working towards without a shiny pellet of reward every 5 mins.
When EQ was being designed, the standard portable music player was a discman. Perhaps a walkman if you preferred tapes. When was the last time you saw tapes sold in a retail store? What was old and worked in 99 will not work now. It just won't. The world is far more changed in the last 15 years than it was in the previous 15 years. And even then there were a ton of changed ins 1982-1997. VHS, CD, Birth of the internet, Fall of the Soviet Union, and more. This is what annoys me about people that beg over and over for a "Classic" server. Yeah, I enjoy nostalgia when I start on a Progression server, but my life is far more complicated now than it was in 99. And frankly, the strength of EQ back then was in late teens and early 20s college students becoming obsessed with the game. And that is just not going to happen again, unless you can create a game that speaks to what the current generation wants. What they really want.
All true. Makes me sad sometimes. Then I pull out my Google phone (landline? wtf is a landline?), OpenTable myself a reservation, HotelTonight myself a room for the night, then watch the end of the Yankee game (or the start of a movie via NetFlix). Would I give up all the various conveniences we've gotten over the last 13 years for a "classic" experience? Would you?
Yea, I cried when 4th edition came out for D&D... But, it's what sells now. I tried progression servers for awhile, but that old feeling wasn't there, and honestly, I was too used to live servers that progression servers just seemed pointless to me. I couldn't get excited over scoring a Cloak of Flames like I used to. That feeling of accomplishment was gone, since I've already done it.
It's true that EQ has a massive amount of content, but really, there's nothing of value if you go back beyond 1 or 2 expansions. Even when the new expansion comes out, there'll be no reason to go back beyond HoT. There's no feeling of accomplishment by going that far, it's just a rush to get to the end level and raid end content so you can again feel like you accomplished something. The whole journey to get there has lost all it's meaning and become a nuisance more than an accomplishment.
Also true, but it's the price of progress. If you ask your parents and grandparents about what they felt were great accomplishments, I'm sure you'll find parallels (I sure did). My mother was 35 when she bought her first car (a brand new 1975 Oldsmobile Omega hatchback). I was 18 when I bought my first car ('87 Mercury Topaz. Shut up! ). Having your own home phone (and not the typical shared line of the day) was HUGE way back when. Now? When I was stationed in Alameda back in '92, no rental car company (except General Rent a car) would rent to people under 25 (I was 19). So hitting 25 was somewhat of a milestone (though not nearly as much as 21). Now, you pay a surcharge (often amounting to more than the daily rate of the damn rental) and you can rent a car as young as 18. In investment terms, there was a time when a company had to produce profits to be considered a 'bellweather'. Now, you have companies that haven't even recorded revenues yet being cited as 'the company to watch' using the "They haven't done it yet, but they're gonna..." line of thinking.
As the times change, so do milestones and accomplishments and focuses (foci?). Progress basically forces us to change our criteria simply by its very nature. There are ADULTS today who can only vaguely remember what came before Facebook (it was MySpace, Mr Amnesiac) or don't remember cell phones being briefcase sized. You can say, "Oh, they were only 6 or 7 back then" but then ask yourself, does the typical 6 or 7 year old today know about cell phones? It's just progress. Although, I have no idea what accomplishments people will cite in MMOs nowadays. Since "everyone" can get to max level in a week or two, that can't be it. Raids aren't it because they're all 'content on demand' now. I'm sure many of you remember half the fun of killing some mobs back in the day was getting to the mob first. Hell, on some servers, that was more than half the battle (hi Sev and Ragefire 1.0!) since the mob wasn't particularly difficult. Now it's queue up, run through script, do loot (at least in EQ. In many other games, this step doesn't even exist since everyone gets something), log off. I still have memories of spending almost 18 hours in Vex Thal the first time we got there. We had to. If we left anything up, one of the other guilds farming VT would've killed the rest!
Anyway, more on topic (and less old man, GET OFF MY LAWN, ya n00b whippersnappers!) I'm looking forward to seeing what the EQ devs can come up with to keep EQ compelling. My expectations are low, but I'd be happy to be surprised.