The thing that has been keeping me going in EQ the last few years is tuning and making the perfect group (in group gear not raid). I love melee toons and for years I played zerks/rangers/rogues and all different combinations of them.
My main group settled down to SK, Bard, Shammy, Zerk, Zerk, Zerk. I tried adding and changing things up, I even have a full 6 man SK team that chains 2.0 clicks with no healer lol. But for dps the zerk team always won.
We all know the melee toons had been getting worse and worse and so two years ago I switched to a caster group and did the same, trying mages, wizards, necro etc, and tossing in different melee toons to see how the buffs and auras affected the group.
I have settled down with Mage, Mage, Mage, Bard, Chanter, Druid as the pinnacle of a dps group.
Let me define that, they need to be able to maintain that dps for twelve hours, and have a high survivability rate. So I am not talking about raid burns and mana dumps, but sustained grind dps over hours with never a rest and hopefully no deaths.
I am not talking about play what you like type arguments, just your opinion if you have tested it, on how that group could be better.
With the new expansion out (I dont have it yet but plan to get it soon) are the improved melee weapons making it worth experimenting with melee again? Or are the mages still going to destroy them ?
I am still lvl 120 and two expansions behind right now but I can still maintain 5 to 6 million dps for hours
My main group settled down to SK, Bard, Shammy, Zerk, Zerk, Zerk. I tried adding and changing things up, I even have a full 6 man SK team that chains 2.0 clicks with no healer lol. But for dps the zerk team always won.
We all know the melee toons had been getting worse and worse and so two years ago I switched to a caster group and did the same, trying mages, wizards, necro etc, and tossing in different melee toons to see how the buffs and auras affected the group.
I have settled down with Mage, Mage, Mage, Bard, Chanter, Druid as the pinnacle of a dps group.
Let me define that, they need to be able to maintain that dps for twelve hours, and have a high survivability rate. So I am not talking about raid burns and mana dumps, but sustained grind dps over hours with never a rest and hopefully no deaths.
I am not talking about play what you like type arguments, just your opinion if you have tested it, on how that group could be better.
With the new expansion out (I dont have it yet but plan to get it soon) are the improved melee weapons making it worth experimenting with melee again? Or are the mages still going to destroy them ?
I am still lvl 120 and two expansions behind right now but I can still maintain 5 to 6 million dps for hours