Would Love To See For Newbies Getting Into Game:
- Removal of having to grind skill points for casting/offense/defense skills. When you level, your skills go up, no sitting around with skillcast macro or dueling mage pets to get your casting, offense or defense skills up to par. This is years overdue.
It's been made stupid ez over the years. Any "noob" levelling his toon the ole-fashioned way (and he should be, if he's a noob) will level them properly in the course of XPIng. Yeah, if he uses DS's and gets PLd much he may fall behind on a few. But it's now stupid ez compared to what it used to be and how much more does the game really need dumbing down to entice the Beavises and Buttheads of the world to play?
- Change origin AA to gate to PoK, not gate to starting city. Humping it to PoK from Crescent Reach because I was a dumbass and started in Crescent Reach isn't fun. They did a great job making origin replace the /gate command, all they need to do now is make it go someplace useful and not waste me an extra 15 minutes of my time making it to PoK for not buying gate potions.
This is reasonable. The original idea of origin placed way too much emphasis on a toon's connection to his racial home. Yeah, my first toon, a dorf, lived in Kaladim and Butcherblock for weeks and an origin AA would have been nice when I finally struck out for Unrest and Steamfont so I could avoid those long runs home. Even better they should make it crystal clear that the default setting of the starting city button is set to CR. That is lame. Have 2 buttons: "Start in CR" and "Start in Racial Home" and force the noobie to make an informed decision. Same goes for visiting the tutorial. I hate that they essential force new players to start in the tutorial. This is the "Microsoft mentality", i.e.
"Ve Know Vat's Best for You so Start in da Tutorial, Damn You!!"
- Easier way to get all your spells/disciplines for your level. Let me hail my guildmaster npc, give him some pp, and have my spells/disciplines that are vender buyable for my current level and under, auto-scribed to my spell book.
Why? Is it really that tough to buy your spells and scribe them? They already have it so you won't "see" spells you don't need anymore so you can avoid buying dupes. They made it stupid easy by placing all the spell vendors in PoK.
- An easier way to gear up your character for your current level without going out of your way to farm drops. Buying pp, and heading to bazaar every 10 levels isn't fun. Make ALL mobs in non-raid zones that are under level 90, have a chance to drop a usable item for every slot for every class of that level range.
Taking a break every 10 levels and shopping the Bazaar... I always considered that a bit of fun. But I'm OK with improving the breadth and distribution of useable drops. To some extent they already have, btw. I'm always surpsrised with how much useable armor drops in lower level zones when I happen to be PLing or passing thru and get the urge to kill something.
I'll admit all of this is dumbing down the game a bit. Removal of skills for casting/offense/defense and origin change is really a no brainier, they need to happen to make the game more enjoyable to new players. The other spells/discipline buying change and gear buying change are debatable but I believe some sort of better solution than the current ones is needed for them.
They don't NEED to do any of this. The game has already been dumbed down more than a bit. What will hammer the death blow into EQ is to make it into a true WoW clone. Cuz it can't compete head-to-head with WoW and EQ will cut its own throat trying to. Keep what makes EQ special and different, maybe dumb down some of the more frustrating and difficult to understand shit, but retain its specialness. Frankly, what I find could use work are better explanations of the purpose and benefits of certain spells, AAs and abilities. Some of them give you actual numerical values and/or %s for their effects; others are painfully vague. Where in-gaeme can you find info on the differences between "rampage" and "enrage"? Or what exactly "riposte" does? Where's the hot button for rogue SoS? How many mobs can a rain spell hit, exactly? What in hell does it mean when a spell's resist adjustment is +10 Fire?
Yeah, I know the answers. But does a new player and if not, where the hell does he find them? Some of these questions aren't even answered clearly in sources like allakhazam. Look up "riposte" on allak and you get a link to "double riposte" which says:
The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.
Um, yeah, THAT helps. Considering how many AAs I'd have to spend to buy this ability, maybe a little more explanation would be appropriate?
The game could benefit a LOT from better documentation, without changing ANY of the gameplay and mechanics, IMO. Ever notice how some windows, usually the more complex ones, don't even HAVE a Help button? This is reminiscent of Microsoft and some of its software: "No help available for this time" seems to come up a lot for items that I just happen to want some help on. Just like when Windows suggests going online for a solution to a problem and the solution is always "no solution has been found for this problem."