rob
Super Trooper
My opinion of how the game should be made:
Progression server where if you aren't within 5 levels of max level, you get some absurd amount of xp (like 8x!) with the goal to get to max level.
Progression would be designed around unlocking certain custom content unique to mmobugs. The goal would be to drive people to defeat the custom content. The gearing and leveling will be supportive of this. Also, due to the fluxuating amount of players, the content would need to be supportive of a raid of 7 or a raid of 20 in an attempt to make it equally hard.
At least to me, this seems like a fun server. Spend a day or two leveling to 50, spend a day or two gearing up, then take on the custom content. With custom content beaten, it will open th enext expansion. I'd expect with this setup that it would take 1 to 2 weeks per expansion. Not sure if we could keep up with creating content at that speed, though.
Progression server where if you aren't within 5 levels of max level, you get some absurd amount of xp (like 8x!) with the goal to get to max level.
Progression would be designed around unlocking certain custom content unique to mmobugs. The goal would be to drive people to defeat the custom content. The gearing and leveling will be supportive of this. Also, due to the fluxuating amount of players, the content would need to be supportive of a raid of 7 or a raid of 20 in an attempt to make it equally hard.
At least to me, this seems like a fun server. Spend a day or two leveling to 50, spend a day or two gearing up, then take on the custom content. With custom content beaten, it will open th enext expansion. I'd expect with this setup that it would take 1 to 2 weeks per expansion. Not sure if we could keep up with creating content at that speed, though.