MQ2AdvLoot

unity0110

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The capability to loot the entire zone or just a single corpse with ini defined keep/destroy lists is now available.

Everything you need to know about how to use this plugin is available in the wiki here.

Current version 1.04
 

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  • MQ2AdvLoot.dll
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I could see how adding a radius option would be helpful.
 
How does this plugin handle No Drop items? Is there logic built in to decide if the item is No Drop before it loots it (with a message to BC or another character), or does it loot everything and then decide to keep or destroy it?
 
It will loot everything it can and use the keep/destroy options per item, and if a lore item can't be looted, that slot is skipped and the mob is added to an internal plugin ignore list for the lootall function.