MMOBugs MacroQuest Test Server - Latest Release

Just loaded this for the first time, did it take away my live mmo version? If not how do I toggle back and forth?
Also ,do I have to redo my clickmaint, and my melee?

Ok so I found the live mmoloader, but at this point I cancel out test or live and reinstall each time (not sure if thats how i am supposed to)
 
Last edited:
Just loaded this for the first time, did it take away my live mmo version? If not how do I toggle back and forth?
Also ,do I have to redo my clickmaint, and my melee?

Ok so I found the live mmoloader, but at this point I cancel out test or live and reinstall each time (not sure if thats how i am supposed to)

Download the pre-compiled zip for test server and run test server out of that.
 
Thank you


Well now I feel kinda lost, I dled the zip, but where do I extract it to if I don't want to override the existing files?

NVM I see the run it out of there ..
 
Last edited:
Test has exe

Looks like they patched Test again last night.

Getting the not compatible version message when I log into EQ with MQ2 loaded.

The good news is they think they fixed the Shard Experiences quest.
 
ugh, lots of offset changes and some structure changes.
 

Attachments

  • eqgameold.h
    41.7 KB · Views: 2
  • eqgamenew.h
    39.6 KB · Views: 5
Last edited:
I haven't forgotten about you guys. I've got it half finished. Will do rest either later tonight or tomorrow.
 
We have some sort of crash problem in MQ2Spawns.cpp.

Attached is eqgame.h, if someone is able to help figure out the problem.
 

Attachments

  • eqgame.h
    41.8 KB · Views: 7
We have some sort of crash problem in MQ2Spawns.cpp.

Attached is eqgame.h, if someone is able to help figure out the problem.

I will try in a few hours if someone has not done so already.
 
Take a look at this one, it looks real odd when comparing both.


Live

Code:
#define pinstSpawnManager_x                                        0xDE6248
Test
Code:
#define pinstSpawnManager_x                                        0xDE5240

I think this is the correct code for this,
Code:
DE51B8
 
Last edited:
someone has it working, i thought it was mmobugs so i checked immidently,
someone just ran through POK with what looked to be 9 toons on perfect stick follow
 
Take a look at this one, it looks real odd when comparing both.


Live

Code:
#define pinstSpawnManager_x                                        0xDE6248
Test
Code:
#define pinstSpawnManager_x                                        0xDE5240

I think this is the correct code for this,
Code:
DE51B8

Code:
#define pinstSpawnManager_x                                        0xDE52A0
this is what i got for spawnmanager... about to test... internet has been out for a while so haven't got a change to really do anything