!!!!!!!!!!!!!!!!!!!!!!!!!
I deleted "EQUI_MapViewWnd" and loaded EQ. It's working! I see all my bags! Still have the problem with buff slot #1, but thats nothing compared to the bags!
(sorry for the triple post)
Grr, this is very annoying. I logged in a different toon, that had 8 x 14 slot bags, 1 x 16 slot bag, and 1 x 10 slot, and still no issue.
I have one on a different account that has some of the 24+ ones, I will take a look at that one.
What overall slots do you guys have (i.e., like I said above, which bags of X number of slots) ??
htw
sweet, i will takw a look at that xml file.
i just got to thinking also, maybe you have more overall slots than I do on the toon I test on, so I am going to log in a toon with all 10 slots with large bags of various kinds, see if I see any different results.
Thanks Golem!
htw
Can anyone look into this? I don't know coding
Nope. Its when your reach a certain # of bag slots that are visible. You can open bags 1-9 and be okay, bag 10 will be blank, but open bag 10 by itself and the slots are blank.
Nope. Its when your reach a certain # of bag slots that are visible. You can open bags 1-9 and be okay, bag 10 will be blank, but open bag 10 by itself and the slots are blank.
No clue if its the issue but maybe MQ2BagWnd needs to be updated to allow more slots. I remember reading a post from Dev saying it should be easily expandable. At least his original version.
Nope. Its when your reach a certain # of bag slots that are visible. You can open bags 1-9 and be okay, bag 10 will be blank, but open bag 10 by itself and the slots are blank.
No clue if its the issue but maybe MQ2BagWnd needs to be updated to allow more slots. I remember reading a post from Dev saying it should be easily expandable. At least his original version.
If this is the same issue I was having (and it seems like it) it has to do with MQ2BagWindow and using a EQUI_BigBankWnd.xml that shows all bags open by default. From what I can see the number of bags in the xml is what limits the number of bag spaces you see in inventory. If you have a BigBankWnd that does not have all the bags open by default all works fine and from what I am seeing AYAUI has the bags open.
That's pretty much exactly the problem, yeah. If you switch to the 3-Tab version of the AYA big bank window it should fix the issue, although the problem with that is you'll have to manually update the file to have the two additional shared bank slots, as whoever's maintaining it only updated the all open version.
A better fix, however, would be for someone to update the MQUI_BagWnd.xml file to have more slots. It's doable, and it's been done before, I just don't know precisely what needs to be done, unfortunately.
There's an updated version of both three tab and all open banks in the Interface Pieces of EQInterface.
Does anyone know what, if any, functionality I would be losing if I got rid of MQUI_BagWnd.xml? I'd prefer to see all my bag slots and it looks like that .xml is updated to 10x40 slot bags, so I'm not sure if that's the problem or if it's a EQ engine limitation.