MQ2 Melee & Cast workaround...

demoante

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MQ2 Melee and MQ2 Cast work around, now all basic functionality working...

I found this on the other site...

It works...

Code:
Quck and dirty fix per Mask's suggestion

"Plugins not working until /unload MQ2
I started MQ2 before EQ and loaded toons under WinEQ2 with MQ2autologin.

Any macro using MQ2Melee or MQ2Cast not working.
/unload MQ2
exit MQ2 from system tray.
Reinject MQ2 and every thing works fine."


This seems to have worked for me. /additionally I turned off eqplay nice, and cpu affinity. That seems to have stopped the tendency for wineq/mq2 to crash when starting them in the wrong order.

Mq2melee works fine after doing this. So far other plugins are working ok as well.
 
I have a stupid question, when you say to re-inject, do you mean by starting mq2 again from the icon? This is ok to do while characters are loaded?
 
re-inject force starts mq2 into all EQ instances... if you had previous unloaded it...

BTW Yesterdays update by HTW, fixed the issue with melee and cast.
 
an even more stupid question..........How do you reinject MQ? I have been shutting down all my instances and reloading completely to get mq restarted. I searched for "how to reinject' and found nothing, so any info would be greatly appreciated.
 
To follow that up, how do you shut down mmobugs while EQ is active? Shutting down the loader just logs you out, mq2 features are still active.
 
Reinject is from mmoloader tray menu. Hotkey can be used also.

eqitchy: You do it the same as vanilla - close loader, then: /unload

htw
 
Reinject is from mmoloader tray menu. Hotkey can be used also.

eqitchy: You do it the same as vanilla - close loader, then: /unload

htw

Thanks HTW!