I wonder if it would be doable to add a toggle feature to MQ2Map that will draw and keep the path of "walkers" visible on the map?
I figure the plugin draws a point on the map where a npc is located, but if the npc moves, the plugin will draw a new point in the new location and erase the point from the old location. Perhaps you could just not remove the point from the old location?
The advantage of this is that you can tell exactly where the "safe" spots are in a zone (to setup camp for example). Right now that is a very inexact process of seeing where mobs are at one instance in time (now) and guessing where mobs might path. With this addition, one could sit in the zone for a little while with this feature turned on and see exactly where the safe camps are (ones without any walkers moving nearby).
I figure the plugin draws a point on the map where a npc is located, but if the npc moves, the plugin will draw a new point in the new location and erase the point from the old location. Perhaps you could just not remove the point from the old location?
The advantage of this is that you can tell exactly where the "safe" spots are in a zone (to setup camp for example). Right now that is a very inexact process of seeing where mobs are at one instance in time (now) and guessing where mobs might path. With this addition, one could sit in the zone for a little while with this feature turned on and see exactly where the safe camps are (ones without any walkers moving nearby).