been faffinf around with this for a bit, found that synergy works a charm for these things.
i run warrior, druid, chanter, bard and 2 wizzys.
if i run into something that the warrior can't tank with the druid in group i punt him and stick a cleric merc in both groups, and use the druid to dps instead of healing.
I would have had an SK to tank with instead of the warrior but he is my original and i am sentimental.
my reasoning for this is that setup is that the aura of the chanter+KEI-line+druidskin+bardsongs means i don't have to stop ever, and you can tweak the wizzyz to hardcast their most manaintecive nukes much more than normal.
chanter is tehre for slows obviously, but also to maximize the dmg output of the druid/wizzys, burn with this group is silly.
bard for pulls, if done right you can have a mob always in camp, hell you can pull whole packs and AE mezz and keep chewing with the warrior only ever stopping to use the rest line.
the only thing i ever found wanting in this group is the AC buff to go with druidskin and symbol.
as i said earlier, knowing what i know now, SK for tank instead of the warr, more utility, higher tanking dps and well, SK's are cool.
another setup i have tried was.
warr, shaman, bard, zerker, ranja, rogue/cleric for last spot depending on how hard the content was. this group was abandoned due to problems with boxing in ROF, too many mobs had harsh PBAE's and knockbacks to box/bot comfortably.
anyways just my 2 cp.