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Trying to do this mission https://tol.eqresource.com/sheivinitras.php#comments with SK // Necro // Shaman // BST // Mage // cleric, and running into problems. It will not cast Root from either Necro or shaman. Here is the hotkey I am trying to use
/bcga /xtar 2 ....if I use /bcga //target id ${Target.ID} it will /tar the main mob, and I want it to "punt the Alien looking mobs"
/Bcga /timer 50 //multiline ; /alt act 431 ; /alt act 171 ; /cast 11
/Bcga /keypress 11
My enchanter is not high enough level yet to help according to this write-up from players ;
Alien-looking mobs spawn near other players, so it is best to have players standing on the platform so that the mezzer can see. I know other groups have punted them off the platforms to succeed as well. As for mezz spells, even TOV-era mezz spells work on the alien adds. A beam of Slumber, Noctambulate, regular mezz spells, AE mez spells, they all work. For the healing adds, they can be killed, but most groups just ignore them and out dps the healing that they provide.
[3:47 PM]
Tank and few dps on her. I've been told there is a penalty for having too many people on the platform with her (taking a lot of damage periodically) but we don't stand up there so I can't confirm it. Meanwhile adds will spawn, orange-looking centi guys that you kill by rooting (I've heard mezz also works but I can't verify that). You will also get akhevan adds that are non-agro, spawn in the corners of the downstairs room (aka not on the platform), and a path to Shei. If they reach her they heal her 10-12ish % health (achieve for allowing 2 to reach her). Chase and kill to avoid the heals
My question is how do I have SK maintain aggro on the main mob and when Alien looking at mobs spawn, have the "it root" and punted away
/bcga /xtar 2 ....if I use /bcga //target id ${Target.ID} it will /tar the main mob, and I want it to "punt the Alien looking mobs"
/Bcga /timer 50 //multiline ; /alt act 431 ; /alt act 171 ; /cast 11
/Bcga /keypress 11
My enchanter is not high enough level yet to help according to this write-up from players ;
Alien-looking mobs spawn near other players, so it is best to have players standing on the platform so that the mezzer can see. I know other groups have punted them off the platforms to succeed as well. As for mezz spells, even TOV-era mezz spells work on the alien adds. A beam of Slumber, Noctambulate, regular mezz spells, AE mez spells, they all work. For the healing adds, they can be killed, but most groups just ignore them and out dps the healing that they provide.
[3:47 PM]
Tank and few dps on her. I've been told there is a penalty for having too many people on the platform with her (taking a lot of damage periodically) but we don't stand up there so I can't confirm it. Meanwhile adds will spawn, orange-looking centi guys that you kill by rooting (I've heard mezz also works but I can't verify that). You will also get akhevan adds that are non-agro, spawn in the corners of the downstairs room (aka not on the platform), and a path to Shei. If they reach her they heal her 10-12ish % health (achieve for allowing 2 to reach her). Chase and kill to avoid the heals
My question is how do I have SK maintain aggro on the main mob and when Alien looking at mobs spawn, have the "it root" and punted away