I'll give you my best data. My 2 cp.
Also this weigh's major on your access to content. Caster's are 80% less reliable on gear, a fire focus here and there or w/e is all they need. Melee guys are more gear dependent. Group gear, Cleave VII and Ferocity VIII is about max I think for group.
If I actually spent time on my rogues, I am betting they would be fighting for the top spots. When I setup group as follows it is disgusting DPS, but I'm running a business so MAXXING out my dps isnt needed. This Group (Rog, Rog, Rog, Bez, Shm, Bard) When it is configured like this, the parses change drastically. So it all depends on group makeup.
This is about 900 Fights. I tried a necro once.... it was laughable. They SOMETIMES got off a second DoT as the mobs die.
Imo, melee guys are easier to run. I have mine setup to where it is not nearly as obvious that they are bots.
Wizzy #1
Monk #2 (Full set of Tradeskill Gear with Shit Augs) (Ping 26,000 AA) Lmao
Mage #3
Enchanter #4 (If setup proper like, she's a fking beast)
Rogue #5 (These guys are setup poorly 5-8, out of laziness n excess DPS)
Rogue #6 (Normally out of group, or with a merc cleric 5-8)
Rogue #7
Zerker #8 (She's bout 1/2 full of Shit. parses top 1-4 when played proper, Which I not know how. )
SK #9 (Weapon Depending
)
Ranger #10 (she's a uncurable stupid bitch)
Mage's Pet #11
Bard #12 (Was maxin out AA's, no care with properly setup mac) A toon I built to sell. Max AA (For Sale!!)
Mage Swarm Pet #13
Cleric #14
Shammy #15
Shammy #16
Monk's Pet Procs #17