saar
New member
there is a hardcoded 4056 polygon limit to the mesh, there is a 6 to 10 line segment that comments out certain secondary mesh items like trees, stumps, and stuff like that to reduce the polygon count. But also along that same line sometimes eqnavigation(azone2) will build the zbase of the zone aswell as the actual zone so doubles the polygon count. You can change the polygon count and the secondary mesh's in the cpp file before building eqnavigation. I was gonna play around with the cpp file and h files to get the secondary meshs and the polygon count issues fixed but had a crap week at work and was write a macro on top of it. The crash issue on the plugin is also in the cpp file and "i think" i know what is causing it but i need to get a compiler and mess around with it. Just was looking for an updated cpp and h files to work off of a central base just incase HTW or fry changed some lines of code from mq2.com.