We beat Rallos Returns last night with a crew of 36....Only a handful in guild were even aware of the fact this mission was being done solo, or with low numbers etc. In a raid of 36 maybe 8 of us knew about it. The mechanics are not that hard to figure out. Open door kill all ogres in entry room with raid...let Murdunk path to rathe council member room 1 which causes TZ and VZ to pop(We had 1 monk train Murdunk with those rathe creatures and members, as usually thats the only time he'll become attackable is when he arrives at that 1st rathe council member room). CC a zek brother in that first event room(shaman VP, ranger shit etc) drag other zek brother to raid in entry room and burn. Then repeat for the other Zek in the first event room. We had most of raid move to rallos room once the 2nd Zek brother was down to 20% ish......left a group and few others to finish that Zek off, was np. Can use the catwalk to move people passed spawned mobs etc to rallos room (U know someone or someones will aggro that shit if not). Once rallos pops, is same tactic really....train the members from both rooms to him and raid pwns him range dps. Although we use our tanks to flicker aggro and keep rallos from ever trying to run to the Thaumatox shard.
This is still doable, don't be upset that this raid IS a raid now. Our guild raids most events in SoD up to Tower....just so you have an understanding about what kind of guild this is.