Chatwiththisname
Learning2Code
thank you so much.. will give it a shot and see if that works. Sounds like it should, thank you again
NP
thank you so much.. will give it a shot and see if that works. Sounds like it should, thank you again
Sub Main
/hidecorpses looted
:kill
/target An_escaped_Split_Paw_Gnoll
/target a_mistwolf
/target an_elephant
/target a_lion
/target a_lioness
/target Aviak_rook
/target Aviak_egret
/target Aviak_darter
/target shadow_wolf
/target centaur_foal
/target escaped_splitpaw
/target Quillmane
/warp t s 2
/squelch /loot
/notify LootWnd DoneButton leftmouseup
/squelch /fartaunt
/squelch /attack
/goto :kill
/return
Just tried this tonight for my new mage alt and confirm that it is not working. Same experience as the guy before me. It just targets the mobs over and over and you never move.
Would really like to get this working again, if anyone could take the time it would be greatly appreciated.
/warp target
/loot
/attack
i wish someone could post a version that's caster friendly that could benefit from m2moveutils or preferably mq2navigation without warping
:MoveLoop
/face nolook ${Target}
/if (${Math.Distance[${LocArray[${Target}]}]}>4) {
/nomodkey /keypress forward hold
/face nolook ${Target}
}
/if (${Math.Distance[${LocArray[${Location}]}]}<=4) {
/nomodkey /keypress forward
/goto :next
}
/goto :MoveLoop
:next
there is no getting stuck logic..
I don't remember how bad the terrain is there
Army
#turbo
#event OOR "Your target is out of range, get closer!"
|#event CANTSEE "
Sub Main
:loop
/if (${Spawn[gm].ID}) /call Gm
/if (${SpawnCount[pc]}!=1) /call Pc
/call Start
/goto :loop
/return
Sub Start
|/hidecorpses looted
/if (${Target.ID}) /return
|:kill
|/echo killing time?
/squelch /target npc An escaped Split Paw Gnoll
/squelch /target npc A Split Paw Gnoll
/squelch /target npc cyclops
/squelch /target npc courser
|/squelch /target npc A treant
|/squelch /target npc cracktusk
/squelch /target npc a mistwolf
/squelch /target npc a mist wolf
/squelch /target npc an elephant
/squelch /target npc a lion
/squelch /target npc a lioness
/squelch /target npc Aviak rook
/squelch /target npc Aviak egret
/squelch /target npc Aviak darter
/squelch /target npc shadow wolf
/squelch /target npc centaur foal
/squelch /target npc escaped splitpaw
/squelch /target npc centaur charger
/squelch /target npc quillmane
/if (!${Target.ID}) /return
/if (${Target.ID}) /warp target
/echo ${Time.Time24}: trying to kill ${Target.Name}/
:kill
|/echo trying to kill ${Target.Name}
|/navigate target
|/moveto id ${Target.ID}
|/loot
|/attack
/if (${Target.Distance} >= 201) /target clear
/if (${Target.Name.Find[Quillmane]}) /endmac
/casting "Shock of Spikes"
/if (${Target.ID}) /goto :kill
|/endmac
/return
Sub Gm |Add here what do u want to do, if GM is in zone. Btw. remember if u are in the fight, u cannot camp then.
/camp
/endmac
/return
Sub Pc
:pc
/if (${SpawnCount[pc]}==1) /return
/echo another player in zone waiting till they leave
/delay 5m
/goto :pc
/return
Sub OOR
/target clear
/return
rob said:Code:/if (${Target.ID}) /warp target