6 Step process to spawning Quillmane (Fabled or Normal)
1) train as many pathing mobs from north/south side as you can.
2) kill whole train at same time (unlimited target aoe for best results)
3) wait 70 seconds and do /maph npc a
4) IF you got the correct placeholder you will have a new placeholder pop on southern half of map (99% of the time south of paw, north of aviak village) Can spawn anywhere from far west side of map to far east side of map.
5) kill the repop placeholder (or quillmane)
6) Repeat at step 3
Things to note:
Using this method I've supplied my guild with about 50 or so cloaks for mains, alts, friends, etc. It does work and if your a tracking class if you explain correctly what your doing and no recourse can be put against you. If your not a tracker ... well it sure looks strange to head right for a placeholder from half way accross the zone doesnt it
If you get any named mob to pop other than quillmane your on the wrong cycle. Restart at step 1.
If 100% of the spawns you kill in step 5 are aviaks. Your on the wrong cycle. Restart at step 1.
If all mobs your killing pop on eastern side of map never going past the middle of map. Your on the wrong cycle. Restart at step 1.
If there are other people in the zone killing mobs be careful to watch the repops.
If you feel your on the right cycle you can easily macro the moving to a mob to kill it, delay 78 seconds, get latest spawn, rince repeat.
Macro I use to automate the process of killing placeholders is below. It uses mq2cast and mq2moveutils and does NOT warp. Note if it detects someone killed the placeholder its going to it starts the timer. If your starting the macro the first time "/echo set timer" to start the process. If you kill mobs during the timer it ignores them and does not set a new timer.
Code:
#event timeset "#*#You have slain#*#"
#event timesetr "#*#set timer#*#"
#event movetostop "#*#Arrived at MoveTo#*#"
Sub Event_movetostop
/keypress forward
/dism
/return
Sub Main
/declare horseitem string outer "White Ornate Chain Bridle and Barding"
/declare nukespell string outer "Yoppa's Spear of Venom"
/declare timer1 timer outer 0
/declare cleared int outer 1
/declare spawned int outer
/declare attacking int outer 0
:top
/doevents
/if (${timer1}) /goto :spawnfound
/goto :top
:spawnfound
/if (${timer1}<100 && !${cleared}) {
/varset cleared 1
/maph npc a
}
/if (!${timer1}) /goto :popped
/doevents
/goto :spawnfound
:popped
/delay 1s
/varset spawned ${LastSpawn.ID}
/if (${LastSpawn.Level}>45) /end
/delay 1s
/echo Moving to ${Spawn[${spawned}]}:${spawned}
:remove
/moveto ID ${spawned}
:waitforattack
/delay 5
/doevents
/if (${Spawn[${spawned}].Type.Equal[corpse]}) {
/call Event_timeset
/goto :wait
}
/if (${Me.Moving}) /goto :waitforattack
/if (${Spawn[${spawned}].Distance}>60) /goto :remove
/delay 5
/tar ID ${spawned}
/face
/delay 5
/if (!${Target.ID}) {
/call Event_timeset
/goto :wait
}
:attack
/squelch /moveto off
/casting ${nukespell} gem4
/delay 5s !${Me.Casting.ID}
:waitfordead
/if (${Target.ID}) /goto :attack
/doevents
/if (${timer1}) /goto :spawnfound
/goto :waitfordead
:wait
/doevents
/if (${timer1}) /goto :spawnfound
/goto :wait
/end
Sub Event_timeset
/if (${timer1}) /return
/time
/varset attacking 0
/varset timer1 78s
/varset cleared 0
/if (!${Spawn[${Me.Name}`s Mount].ID}) /casting ${horseitem} item
/return
Sub Event_timesetr
/time
/varset attacking 0
/varset timer1 78s
/varset cleared 0
/if (!${Spawn[${Me.Name}`s Mount].ID}) /casting ${horseitem} item
/return