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- Dec 12, 2007
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The easy solution is to say Frenzied Burnout is AA2, then add this to your ini:Pete,
Another issue I've seen is with custom pet spells. I have a couple 105 mages, and with a custom pet spell set they rarely summon a pet, and almost never send the pet into attack. If they don't have a pet summoned (if it died for some reason), they won't nuke, because they get stuck trying to cast Frenzied Burnout on a pet that doesn't exist.
Code:PetAttackAt=99 PetAttackRange=200 UsePet=1 PetIllusionItem=NULL CustomPetSpell=Convocation of Air
AAIf2=${Me.Pet.ID}
However, i will add a pet check in there for next update. As far as normal vs custom pet spell.. it doesn't care what type it is to cast a spell, it only checks if one is set or not. It is the same variable. It should announce your pet spell upon loading the plugin or /loadspells