Loot all mac?

Ech0b0y

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I know Taron posted a zloot.mac along with the linked original a few months ago, however I just tried running zloot and got alot of too far away get closer.(to loot). I remember it used to use cloot, and cursor? I loved it! Is there a working zloot mac out there? And yes I use the current compile along with latest dll posted in that thread by vladus as well.
 
me? I play a cleric...how much GKing being done with them?? I asked because to me, cloot sounds like corspe loot which to me means my corpse which on my laggy ass laptop takes 5 minutes to loot.
 
mm

Ever train othmirs with a 75 toon, and wipe em out? Doesn't have to be gkill.

Same thing works when you shroud down to farm bolts in belfast 5, using hail of arrows... many corpses.
 
Ever train othmirs with a 75 toon, and wipe em out? Doesn't have to be gkill.

Same thing works when you shroud down to farm bolts in belfast 5, using hail of arrows... many corpses.

Pwnt.
 
This used to work I changed a few commands to work with the new NoKos.
loot.mac
Code:
#include move.inc
#include spell_routines.inc

#Event ALCantLoot         "#*#may not loot this corpse#*#"
#Event Exp                "#*#You gain party experience#*#"
Sub Main
/call SetupAdvLootVars

/declare  ReportExp          bool	outer	TRUE
/declare  LDExp              float      outer   ${Me.PctGroupLeaderExp}
/declare  AAExp              float      outer   ${Me.PctAAExp}
/declare  Exp                float      outer   ${Me.PctExp}
/declare  StartZone          int        outer   ${Zone.ID}
/declare  loottimer          timer      outer
/stealth on
:Main_Loop


/if (${SpawnCount[corpse noalert 25]}) {
/if (${Zone.ID}!=${StartZone}) /endmacro
/target corpse noalert 25
/delay 1s !${Target.ID}

/if (${Target.Deity.ID}) {

/if (${Target.ID}) /squelch /alert add 25 id ${Target.ID}
/if (${Target.ID}) /squelch /alert add 25 corpse ${Target.CleanName}
/varset CorpseRotTimer ${CorpseRotTime}
/squelch /target clear
/goto :Main_Loop
}

/if (!${Target.Deity.ID}) {
/warp t
/delay 1s
/call LootMobs
/delay 1
/stealth return
/doevents

}
}

/doevents
/goto :Main_Loop
/return


|==============================================================================

Sub Event_Exp(string Line)
  |- Experience calculation and reporting
 /if (${ReportExp}) /echo ** XP-Delta: REG (${Math.Calc[${Me.PctExp}-${Exp}]}%), AA (${Math.Calc[${Me.PctAAExp}-${AAExp}]}%), LDR (${Math.Calc[${Me.PctGroupLeaderExp}-${LDExp}]}%)
  /varset LDExp ${Me.PctGroupLeaderExp}
  /varset AAExp ${Me.PctAAExp}
  /varset Exp ${Me.PctExp}
  /return



Sub SetupAdvLootVars
/declare ALDontLoot      int    outer
/declare CorpseRotTimer  timer  outer
/declare LootMobs      TRUE  bool
/declare CorpseRadius  100000   int
/declare MobsTooClose  1    int
/declare CorpseRotTime 440s  string
/declare ReportLoot    FALSE bool
/declare LootChannel   echo  string
/if (!${Defined[${AlertList}]}) /declare AlertList int outer 1
/squelch /alert clear 25
/return

Sub ALLoadVar(IniSection,IniVar,IniValue,VarType)
/if (!${Defined[${IniVar}]} && ${Defined[VarType]}) /declare ${IniVar} ${VarType} outer
/declare IniString string local ${Ini[Loot.ini,${IniSection},${IniVar},NOTFOUND]}
/varset ${IniVar} ${IniString}
/if (${IniString.Equal["NOTFOUND"]}) {
  /if (${IniString.Equal["NOTFOUND"]}) /varset ${IniVar} ${IniValue}
  /ini "Loot.ini" "${IniSection}" "${IniVar}" "${${IniVar}}"
}
/return

Sub LootCorpse
/declare i          int    local
/declare LootList   string local
/call CheckCursor
/loot
/delay 3s ${Corpse.Open}
/doevents CantLoot
/if (${Target.ID}==${ALDontLoot} && ${Spawn[${ALDontLoot}].ID}) /squelch /alert add 25 id ${ALDontLoot}
/delay 3s ${Corpse.Items} || ${Target.ID}==${ALDontLoot}
/if (${Corpse.Open} && ${Corpse.Items}) {
 /declare loottotal  int    local
  :ALlootlag
  /varset loottotal ${Corpse.Items}
  /delay 1s ${loottotal}!=${Corpse.Items}
  /if (${loottotal}!=${Corpse.Items}) /goto :ALlootlag
  /for i 1 to ${loottotal}
  /if (${Corpse.Item[${i}].ID} && !${Select[${Ini[Loot.ini,"${Corpse.Item[${i}].Name.Left[1]}","${Corpse.Item[${i}]}"]},Ignore,Keep,Destroy]}) {
    /if (${Corpse.Item[${i}].NoDrop}) /ini "loot.ini" "${Corpse.Item[${i}].Name.Left[1]}" "${Corpse.Item[${i}]}" Ignore
    /if (!${Corpse.Item[${i}].NoDrop}) /ini "loot.ini" "${Corpse.Item[${i}].Name.Left[1]}" "${Corpse.Item[${i}]}" Keep
  }
  /if (${Ini[Loot.ini,"${Corpse.Item[${i}].Name.Left[1]}","${Corpse.Item[${i}]}"].NotEqual[Destroy]} && !${Me.FreeInventory} && (!${FindItemCount[=${Corpse.Item[${i}].Name}]} || (${FindItemCount[=${Corpse.Item[${i}].Name}]} && ${Corpse.Item[${i}].Stackable} && !${Corpse.Item[${i}].FreeStack})) || (${Corpse.Item[${i}].Lore} && ${FindItem[${Corpse.Item[${i}]}].ID}) || ${Ini[Loot.ini,"${Corpse.Item[${i}].Name.Left[1]}","${Corpse.Item[${i}]}"].Equal[Ignore]}) /varset LootList ${LootList}${Corpse.Item[${i}]},
  /if (${Ini[Loot.ini,"${Corpse.Item[${i}].Name.Left[1]}","${Corpse.Item[${i}]}"].Equal[Keep]} && (!${Corpse.Item[${i}].Lore} || !${FindItem[${Corpse.Item[${i}]}].ID}) && (${Me.FreeInventory} || (${FindItemCount[=${Corpse.Item[${i}].Name}]} && ${Corpse.Item[${i}].Stackable} && ${Corpse.Item[${i}].FreeStack}))) /call LootItem ${i} Keep Right
  /if (${Ini[Loot.ini,"${Corpse.Item[${i}].Name.Left[1]}","${Corpse.Item[${i}]}"].Equal[Destroy]}) /call LootItem ${i} Destroy left
  /next i
  /if (${Corpse.Items}) {
    /if (${ReportLoot} && ${LootList.Length}) /${LootChannel} ${LootList} left on corpse.
    /if (${Target.ID}) /squelch /alert add 25 id ${Target.ID}
    /varset CorpseRotTimer ${CorpseRotTime}
  }
}
:clickdoneffs
/nomodkey /notify LootWnd LW_DoneButton leftmouseup
/delay 5s !${Corpse.Open}
/if (${Corpse.Open}) /goto :clickdoneffs
/return

Sub LootItem(int i,DoWhat,WhichButton)
/declare CorpseItemID int local ${Corpse.Item[${i}].ID}
/nomodkey /itemnotify loot${i} ${WhichButton}mouseup
/delay 5s ${Window[ConfirmationDialogBox].Open} || !${Corpse.Item[${i}].NoDrop}
/if (${Window[ConfirmationDialogBox].Open}) /nomodkey /notify ConfirmationDialogBox Yes_Button leftmouseup
/delay 5s ${Cursor.ID} || ${WhichButton.NotEqual[left]}
/if (${DoWhat.Equal[Destroy]} && ${Cursor.ID}==${CorpseItemID}) /destroy
/delay 3s !${Corpse.Item[${i}].ID}
/if (${Cursor.ID}) /call CheckCursor
/return

Sub LootMobs
/if (!${LootMobs} || ${SpawnCount[npc radius ${MobsTooClose} zradius 1 noalert ${AlertList}]} || !${SpawnCount[corpse radius ${CorpseRadius} zradius 100 noalert 25]} || ${Me.Combat} || (${Cursor.NoDrop} && !${Me.FreeInventory})) /return
/if (!${CorpseRotTimer}) /squelch /alert clear 25
/declare i int local
/declare CorpseList string local |
/for i 1 to ${SpawnCount[corpse radius ${CorpseRadius} zradius 100 noalert 25]}
/varset CorpseList ${CorpseList}${NearestSpawn[${i},corpse radius ${CorpseRadius} noalert 25].ID}|
/next i
/declare DeadCount int local ${SpawnCount[corpse radius ${CorpseRadius} zradius 100 noalert 25]}
/if (${Me.Mount.ID}) /dismount
/for i 1 to ${DeadCount}
/if (${Spawn[${CorpseList.Arg[${i},|]}].Deity.ID} && ${Spawn[${CorpseList.Arg[${i},|]}].ID}) /squelch /alert add 25 id ${Spawn[${CorpseList.Arg[${i},|]}].Deity.ID}
/if (${Spawn[${CorpseList.Arg[${i},|]}].ID} && ${Spawn[${CorpseList.Arg[${i},|]}].LineOfSight} && !${Spawn[${CorpseList.Arg[${i},|]}].Deity.ID}) {
  /if (${Target.ID}!=${Spawn[${CorpseList.Arg[${i},|]}].ID}) /target id ${Spawn[${CorpseList.Arg[${i},|]}].ID}
  /if (!${Me.Standing}) /stand
  /delay 2s ${Target.ID}==${Spawn[${CorpseList.Arg[${i},|]}].ID} && ${Me.Standing}
  /if (${Spawn[${CorpseList.Arg[${i},|]}].Distance}>10) /warp t loc ${Spawn[${CorpseList.Arg[${i},|]}].Y} ${Spawn[${CorpseList.Arg[${i},|]}].X}
  /delay 10s ${Spawn[${CorpseList.Arg[${i},|]}].Distance}<10
  /if (${Spawn[${CorpseList.Arg[${i},|]}].Distance}<15) /call LootCorpse

}
/doevents
/next i

/return

Sub Event_ALCantLoot

/varset ALDontLoot ${Target.ID}
/return

Sub CheckCursor
:ALauto_inv
/if (${Cursor.ID}) {
  /if (${Cursor.NoDrop} && !${Me.FreeInventory}) /return
  /timed 5 /autoinventory
  /delay 2s !${Cursor.ID}
  /goto :ALauto_inv
}
/return

loot.ini
Code:
[Settings]
LootMobs=TRUE
CorpseRadius=100000
MobsTooClose=0
CorpseRotTime=240s
ReportLoot=FALSE
LootChannel=g
 
mmmm not working...think because move.inc and spellroutines.inc are no longer included in mac folder with release. And the /stealth command.. does not work for me.
 
stealth is the default command with the zip from this site. the 2 includes i will post if needed
 
when i start the mac, it turns stealth on targets the first corpse, warps to it, but never loots. it just warps back and forth from corpse to start point.
any ideas?
 
well

If they don't need updating I have them from several releases ago, and I do use the mmobugs compile. hmm I'll work with it more to see!