Classic MM Nerf / Discussion

I bet 99% of the coders where no where around EQ when it was just EQ/Kunark. The fucks would know anything about having 50+ people from lvl 40-50 sitting at naggy and vox for 6hrs waiting for more people or buffs. There was no way to buff a group without being in it to a cleric/shaman/enc rotation was needed.

Monks h2h didn't get uber until Velious when 1.0 + fungi tunic was the best that ever happened to a monk. Besides a master Wu's trance stick at lvl 35.

Trance staff and the one that is now in the Slots(forget what its called) and Staff of Shielding
 
is this one of those things where if you farmed the brews early and got the raid items you get to keep them, but if you missed it your SoL? or are they removing/refunding the items already purchased?
 
I still got all the raid items and brews I had before. The augs are the only real thing worth it on the list now
 
Did they make it to where you cant open the chest with less than 12 in the zone for the raids? im having issues.
 
inside the raids, the chest no longer opens.

This is with 5 people in zone, not sure if they implemented the 12people in zone rule with a hotfix... wank.

they nurfed OMM while i was in instance.
 
is this one of those things where if you farmed the brews early and got the raid items you get to keep them, but if you missed it your SoL? or are they removing/refunding the items already purchased?

From my understanding they are nerfing the gear whether you already had it or not. I hope to God they just leave the gear alone if you already earned it. They fucked up, they need to just eat it and let the people that did the work keep what the intended reward was for the time.
 
mother f'er i didn't buy my 2hander yet =[ =[ =[ =[ sonofabitch!
 
Based on what has been said by dev/prod so far:

  • Loot table changed to be more in line with design.
  • Server code also changed for gear purchase.
  • ANY CURRENT GEAR - will have the new (nerfed) stats after next patch.


 
so will the raid gear still be better then t5 sod grp gear?
 
Trance staff and the one that is now in the Slots(forget what its called) and Staff of Shielding

Staff of Shielding was awesom in Velks and in Seb. Monk soloing chardok with all 3 were sweet until 2nd bridge. Sucks they dont have a world where you could go back that far and play.
 
And just to point out from the thread...


Unfortunately it will be a big change. All of the "raid" gear will be getting nerfed. I'll let one of the items guys explain in more detail. All I can tell you is that the gear will be very good group gear. It will not be raid-equivalent gear. This will be a change to the existing gear, so the items you already have will change.


htw
 
From my understanding they are nerfing the gear whether you already had it or not. I hope to God they just leave the gear alone if you already earned it. They fucked up, they need to just eat it and let the people that did the work keep what the intended reward was for the time.

Thats how I felt, until I missed the PoK repop by a single minute. I could have bought 3 items each on two different characters. Was going to buy several weapons and cleave/ferocity items. Now I hope it's all nerfed so I feel better about missing the 1 min timer.
 
I see a lot of people going nuts in general. Never seen a nerf piss off the crowd this bad.
 
I wish monk fists were 13 / 22 back in the day. The guy dosn't know what hes talking about there lol. Monk fists have been changed drastically since classic era, and while at lvl 50 now they might be 13 / 22. At lvl 50 in classic they were more like 12 / 27.. they didn't make it to 15 / 25 till level 65 in pop.

Monks are doing way more dps than they should be fore the era hehe. Even though they were probably still the top melee dps of the era. Before rogues got their minimum backstab damage.

Indeed. I remember in Kunark if you were level 60 your fists were 14/28. So having 13/22 fists at 50 (better than 60), is out of wack.
 
Hi everyone.



I made a long post previously about possible changes to the Classic Missions. We've read a lot of posts and had a lot of discussions since then, and we have decided on a course of action.



First let me explain the intention of those missions. First and foremost, they are meant to be good, fun peeks into the past. Hopefully we've met that goal regardless of the rewards. Secondly, we want to provide a bit of a boost to folks that are having difficulty getting past some pre-Underfoot content. For group players we want to get them gear that can help them get through the end of Seeds of Destruction group content before Underfoot. For mid-tier guilds we want to give them a shot at getting through the harder Seeds of Destruction raid content.



To assist with the first goal, we will be fixing as many bugs and exploits as we can find. We expect most of those to be in for the October update.



Toward the second goal, we will have to make several adjustments. Until those adjustments can be made, we will be removing the raid items from the chests and the merchant until the update on October 7th. In place of the drop items we will be dropping two sets of 15 Brew tokens.



Important Note: Please remember to Reclaim your Brew Tokens before you leave the instance or you will lose them!



We will also be doing the following with the October update:



· Current "raid" items would be "zeroed out", reducing all stats on them to 0, all augment slots will be removed, and the items will be renamed. This will pop out all augments on the items, returning them safely to players at no cost. Please be aware that the augments will appear on your curser when you log in after the update. Don't zone until you place them into your inventory.

· The "zeroed out" items can be handed to Old Man McKenzie for their full original value in Brew Points. We also plan to offer an additional item from a list of "free" items for those turning in these old items. Exactly what those will be is not certain yet, but may include Golden Casino Tickets and an illusion items.

· Then we will recreate the original raid items and put them back on the vendor.

· Requirements will be added in order to obtain the raids, to enter the raid zones and to loot any items off the raid chest. That same requirement will be added to purchase the raid gear from the vendor. The requirement will be that the player has completed all Crystallos raid events. The gear will be very useful for guilds that have completed Crystallos but have been unable to move forward from there.



The restrictions on the raid gear are important. It is obvious that it is this gear that has caused all the commotion. The raid level gear is intended to help mid-tier raiders do a little catching up, not to invalidate the group level gear for most of the group content in EverQuest, including Underfoot and future expansions (http://forums.station.sony.com/eq/p...topic_id=155683 you can read my other post about why this is a bad thing).



We are pretty confident that this solution addresses our concerns as designers.



Once again, let me apologize for any trouble this has caused. It's become clear to me that most of these issues would have been discovered had this content been on our Test server, even for just a week or two, we would have been able to recognize and correct many of these issues before the content went Live. This is a case where the desire to surprise our customers with something cool and unexpected should probably have been tempered with a bit of caution.



Thanks for your patience in this, and we all hope you enjoy the experience of the olden days as we all remember them. If you haven't tried them out, you should. They are a blast, especially if you remember those days when we had to walk up hill to school, both ways. When it snowed constantly and our shoes were made of paper and duct tape. If you weren't playing then, this is a really interesting chance to see what it was like. Sure, you still won't have to sit behind your spell book and hope not to die just to change a spell, and when your bard plays a healing song the entire zone won't try to kill him. But even if you don't get the entire experience that use old fogies had, you really will get a feel for those days.



Thanks for playing our game.



Alan "Absor" VanCouvering

Assistant Lead Designer - EverQuest