Best DPS Class?

Top parsing dps is also raid specific. But it's usually wiz/ber in top followed by rogues and monks from what I've seen raiding. Just about any well played class can put out great dps. I also think you need to look at burns longer than an 1 or 2 mins also. Look at dps over an entire event rather than just burn dps. Some classes have better sustained dps. Where some classes have better burst dps.

I've seen parses of monks and zerkers hitting close to or over 300k

I've yet to see a wizard hit over 170k since the last round of nerfs.

Most things are personal preference these days especially if all you plan to do is group content.

My current set up is war sham monk ranger bard which sometimes I swap to war mage wizard bardo enc depending what mood I'm in
 
Our rogues win ours over 2 min with upto 500k, necro and zerk just behind then wiz normally. Longer parsses necro everytime
 
Are you referring to 500k parses that involve multiple mobs, such as burning down all 8 royals on ToR raid? Or 500k on a single raid mob?
 
Nice! Know a link or write so i can see what the burn disc stack/rotation is?
 
I havnt a clue to be honest, i know nothing about rogues and nothing is posted on the forum, but he is one of best geared rogues in game i know that :)
 
Ranger #10 (she's a uncurable stupid bitch)

I'm surprised at this. Despite the nerf, Rangers can still headshot humanoids one at a time. I can walk into a room of five blues and take them all down in less than two minutes soloing with the ranger. He can wear heavier armor than a Wiz so he's more durable, and he's more fun because of less time spent rezzing him. :)

Another surprisingly durable character is a well outfitted rogue. His assassinate skill is awesome!

Beserker can decapitate, but I have not tried that class.

It does no good when you are doing content with no mobs lower than 100 :(

She can tank like a champ, for 24 seconds.
 
my max aa rogue from hoppy can out dps my raid geared zerker, plus my rogue is burning almost all the time were my zerker burns on named, now i havent tried with my new max aa monk but considering the monk has some discs that regen endurance my monk might do good with burning alot. The rangers in my guild only do good dps if the mob doesnt move or its ranged only. Our wizards do good but not as good as pre nerf of the ethereal line.

Rogues can assassinate for 900k often and max for decapitate is 456k with the standard is 181k, assassinate seems to proc more then decap. Decap is supposed to have 2 ppm "group geared" and 3 ppm raid geared, mine i get maybe 1 if im lucky. Rogues and rangers got nerfed to 3 ppm raid gear aswell but i can count around 6 ppm on rogues and about 5 ppm for rangers. WTB monks getting a death touch AA, would fit into the pressure points style that there aa's are "based" around.
 
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Monks have something similar to death touch
 
ashen fist is a disc, and it has a 2 or 5% chance to kill a target out right....
 
Rogues beating zerks? lol ur zerks must not be very good
 
whos dps is beating who comes down to length of the burn, plain and simple, on short burns till they nerf furious ramp will be berzerkers, since last patched broke a disc that now is a buff it can stack with another dps disc for now but shortens the burn by 30s. should be then rogues, monk, wizards, mages, rangers, necro. the longer the burn the more the classes change 3 or 4 min mark is when zerkers run out of dps discs and its all swing dps, and most of their endurance is gone, rogues will be at 75% endurance and dps discs are repopping, monks will be around the same endurance is their rotation is "correct" if not it would be under 50%. Zerkers need around 10m to get the discs back up to burn again and if the fight has been going the whole time they are out of endurance to burn again, currently zerkers only have 3 endurance regen options, well 4 but i missed that quest, the clicky end regen horn from PoW grp mission, raid chest from CoTF (loss of 25% dps and 35% reduction in swing rate for 10k endurance), a aa that deals 15k dmg to self for 10k endurance recast 10m, and good old rest.
 
I've done some testing, and a Wizard will definitely do the most dps in a group but you cannot set a wizard in a room or a cave with multiple spawns and expect him to survive. The most survivable with regular gear was the monk. He kills quickly, and he can mend.

If you are talking about soloing multiple mobs a few levels lower, it is possible that an SK would be best but it is almost impossible to get the gear that is currently needed in order to swarm with an SK.

Beginning at 85 Heroic, a Ranger with Headshot AA could be botted for days at a time just moving him to a new location when the mobs turned grey. My Ranger never died on mobs that were light blue to him.
 
For solo afk mode with merc, ranger seems best for all level ranges. Berserker would be best if decapitation first rank didn't start at level 91. Headshot ensures fast kills even while melee'ing as a ranger, cause you can use arrow line of spells to gain headshot. Procs pretty well for me. I'd never use a ranger in group, prefer monks/rogues/wizards/berserker over a ranger any day.
 
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<--snipped for brevity--> I'd never use a ranger in group, prefer monks/rogues/wizards/berserker over a ranger any day.

Rangers are awesome in a botted group. They have decent dps with the right gear, and they add extra healing and extra crowd control. It's fun to watch a ranger simply pop a mob out of the middle of the team with mq2bot using his knockback root spell. Suddenly, instead of beating on the cleric, a problem mob is setting a few yards away waiting his turn to be killed. The Ranger has also saved my tank numerous times when the spell timer on my cleric was in a bad way. He's obviously not the best at heals, but he can get you through a pinch. He's not the best at crowd control, but he will do the job if your mezzer is stunned or temporarily out of commission.
 
ranger dps is ass compared to a properly botted rogue/zerker/wizard. Talking 50% less maybe more.
 
<--snipped for brevity--> I'd never use a ranger in group, prefer monks/rogues/wizards/berserker over a ranger any day.

Rangers are awesome in a botted group. They have decent dps with the right gear, and they add extra healing and extra crowd control. It's fun to watch a ranger simply pop a mob out of the middle of the team with mq2bot using his knockback root spell. Suddenly, instead of beating on the cleric, a problem mob is setting a few yards away waiting his turn to be killed. The Ranger has also saved my tank numerous times when the spell timer on my cleric was in a bad way. He's obviously not the best at heals, but he can get you through a pinch. He's not the best at crowd control, but he will do the job if your mezzer is stunned or temporarily out of commission.

3 monks with maxed out stunning kick would solve most of your issues with cleric getting beat, or even 3 mages with air pet. Perma stunne'd mobs , don't require much healing to your group, and those classes will do far better dps. Problem with mage is sustained dps though.
 
FALSE. Black bears are the best. Fact: Bears eat beets. Bears. Beets. Battlestar Gallactica.

https://www.youtube.com/watch?v=ctTVcKNx8Rk

HAHAHAHA best comment of this entire effing thread.


Ok, and just my two dollars worth...

I have:

Enchanter, Shadowknight, Cleric, Monk, Mage, Wizard, Necro, Shaman, Rogue, Zerker.

All high end, all with their own custom macros to make sure they don't seem like anyone else since I seem to get reported 24/7 by other hackers (since no one else is around me)...but that's another story.

All have CotF T1 Group Gear and some Raid Gear - SK is my main and fully raid geared.

I've been using Gameparse on them over the entire summer tweaking every bit of dps juice i could get out of them, and bribing the crazy high parsed guildies to share their secrets. Here's where they tend to end up for me.

Shadowknight holds down 10kdps avg. It's basically nothing, I can do 15k with 2her, but really I give up too much not having the shield. I personally like having a tank and not using a pet, yes pets tend to have more HP but trust me they can't take a named with 7 dark blue adds all at once.

Clerics have their benefits to mercs- lots don't see the reason to box one, but one finely tuned cleric is equal to 2 cleric mercs easily. No one can dispute this if they have ever grouped with a good cleric. They never run OOM, never get agro, and can twincast group heals and DD/Heals all day long. Their sustained DPS is pathetic at a whopping 5kdps - so definitely understand that this is mostly the type of class to run if you like to get into heavy shit, not about dps efficiency for XP (that stops being useful once you're maxed aa's after 4 months and don't want to just powerlevel toons).

Shaman's are beasts. AoE Slow lands 80% of the time in my experience (on each mob), and closer to 93% if I landed mage Maloe just before hand once i got that tweaked right. The Leopard claw is great if you use a lot of meles, but for SK/Mage Pet/Necro Pet (what I'm testing right now) its not impressive in the least, but their buffs, crowd control (along with necro) for root/push abilities, and twincast AoE rain Heals makes them easily able to be main healer in any group situation that isn't pushing the limits. I haven't played a druid yet at level 100, but that being said, this is by far my favorite healer class. Sustained DPS including Leopard I partitioned out to being roughly 7-10kdps depending on how I use pet swarms, Dots, heals etc. Fatigue trigger is also amazing (defense proc slow that stacks with clerics defense proc stun - they both fire quite often with eachother, its awesome).

Ok - now for actual DPS.

Monk - This was my favorite for a long long time. Many here know me as someone who purchased many monks, had them custom made, banned and PL/ed them again just to have more fun. I loved the idea of monks. Note, its past tense now. At the very very best I can hold 25-30kdps and that's with raid weapons and the stupid duke aug and everything else I put into him. Also, IMO, no mater what you do - Monks look botted when they are being botted. Monks have this interesting flow about them with their flying kicks etc, simply sticking to a mob makes them look stupid with how obvious and large their movements are. Meaning anyone watching worth their grain of salt knows what you're doing. Also, note that this DPS is with full raid buffs as well, not just group buffs. AVERAGE dps for this monk without chain burning is closer to 15kdps sustained. Because lets be honest, yeah we see the 25k dps on one mob, but its also because we got the powerup from killing the last mob and are pulling hoards so burns stack etc. Monks really aren't the dps class they should be IMO.


Wizards - fucking ridiculous. Using Petes macro and a quick search on this forum even in 10 minutes at level 100 with less than 7,000 aa's you can sustain 25-30kdps easy. Simply turn it on, and start going. This isnt raid buffed, or modded with bards or chanters, this is just Wizard being a wizard. Id like to note I don't use burns normally during group situations, If I setup pulls and burns to be for xp use only I can sustain 50kdps doing the same types of padding Id do to make Monk sustain 25-30kdps. And when I get lucky, I can even hit 100kdps on a mob or two in a row. This is the biggest baddest pure DPS class out there right now. NOTHING compares in group situations (except at T2 CotF, Rogues/Zerkers get damn close timing burns as well.) Lastly - you get porting and evacs and translocations...combine that with fellowship portal and at least 1 wizard I believe is necessary in any boxing situation. (Note: This does NOT include any Enchanter Twincast Aura or any of those toys, these parses are strictly based on the individual class. All modifications are what they are, Modifications.)


Mages are very fun. Any level 100 well geared mage with a J5 merc can kill any group level named mob to date (minus ArginHiz/Rott). Even with pet nerfing and all that, if you have the pet heal aa's and all the right toys and tricks, you can kill _ANYTHING_. As a solo class, they are my favorite. As a group, if you learn spell cooldown timers and how to pull groups of mobs not singles and use AoE taunting of tank along with mage Rain spells mixed with bolts and every once in a while the free AA, you can sustain 15-20kdps on spells and roughly 3-10kdps on pets (depending which pet). These are with mage and shaman buffs or mage and enchanter buffs, both for the pet equal out roughly the same. (Note: This does NOT include any Enchanter Twincast Aura or any of those toys, these parses are strictly based on the individual class. All modifications are what they are, Modifications.)


Necromancers are also amazing solo classes. I haven't spent as much one on one time with the necro as I've been far more concerned with grouping lately than soloing to get everyones AA's maxed before next expansion - but I know enough Necros that I've watched them do the exact same things Mages do, just in different ways. For instance, they often use Wizzy mercs to ping-pong mobs back and forth between themselves and wizzy for DPS instead of relying on Pet tanking like Mage does. Sustained DPS is poor in a group situation where the mob does in less than 30 seconds. Between Cast times and death youll only sustain about 15kdps (grouping with wizard anyway, since they are such beasts). BUT what I started to do was put Necro on Ads, while Wizard assists tank, and Mage does AoE.....That allows Necro to hold down roughly 20-25kdps without wizard interferance and Mage to hold down 15-20kdps as well using Rains. So its quite often about the group setup and knowing what to do, where and when.


Rogues are awesome and super easy - great little scouts, amazing for farming collection items and getting easy money that way (woops, did i say that?). And their DPS is by far higher than Monks or Zerkers. Again, I have raid weapons because they rot all the time (T1 CotF anyway) so my sustained DPS if i do what I do for monk, is closer to 40kdps. On burns, ive hit 85kdps. This is with Shaman in group with Leopard on, never used rogue any other way. I love the dps, but I just never fell inlove with the class as a whole and what it brought to the group. Monks at least brought 10% defense with them in an aura. Mages bring tons of mana with modrods and unlimited food/drinks/petweapons/damage shields and offtanks (pets)...so even though DPS was higher, for me it just never was worth the extra 10-20kdps id get, mobs already died so fast I can't ever pull enough. Also the lag of a mele auto assisting and getting on mob was much slower than a caster assisting and casting that I found if I didnt maintain my attention on rogue window from time to time, the lag would reduce DPS by 20-30%.


Zerkers can be cool, they run about 25kdps with a burst here or there into 30ks with Raid weapons and group gear as well. Im not a big fan of zerkers, I played it for a couple months and stopped. It sits there now. This is even less to me than Rogue, and with less benefits. Also note, this dps was again modified with Shaman Leopard on and full buffs just like rogue was.

So after that, I've setup my group as:

Shadowknight, Cleric, Shaman, Necro, Mage, Wizard.

If I did it over again, I might not do Necro. Even though I enjoy the DPS on 2ndary mobs, I can't always have more than 1 mob with me, so the DPS just isn't always on par. The only reason I kept him is I have high hopes for full burn DPS which I have yet to find a mob that meets the criteria for LOL. If you pull multiples, Mages are great, singles only they drop to 10-13kdps on and that's pretty pathetic as well.

In summary: If you're purely looking for DPS. Wizard is the clear answer for easy to use, setup, and functionlity. Also, as someone else previously stated - they don't need to med. (Nor do Necros for that matter, never run OOM....mages on the other hand basically LIVE at OOM and constantly need Quiet Miracle from cleric to maintain DPS with the way I pull).

Utility is what you want to consider next though. I kept Mage because Call of Heroes and an offtank pet is really useful to me for what I like to do - which is kill hard named mobs without clearing and being careful. I like to walk in, own it, get what I want, and leave - feeling all Badass lol.

My necro can go in with mage corpse, pick a non agro spot - rez mage, mage uses AA gather and CotH's everyone in. Cleric puts mage back to full mana and we quickly rebuff and I'm able to do whatever wherever - even in harder areas like PoWar. Also, if group dies, Necro has often times Flopped/Pet Tanked and finished off a mob and rezzed me when I went in over my head. Quite useful, even though its about 10kdps less than a mele choice - a mele choice would be sitting afk while i ran cleric back to the camp hoping I dont die to whatever roamers while getting corpses etc.

And that's my two dollars...


I want my two dollars...
 
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Rogues beating zerks? lol ur zerks must not be very good

I'm not going to name drop, but in my guild is the highest dps person on everquest right now. He is a Rogue.

No other guild rogues parse the same, even with the same gear, no wizards can keep up, he usually does double dps of other rogues. His avg full raid burn even on Grandmaster was over 100kdps while DYING TWICE and coming back in with Rez effects on...

Zerkers don't even get a top 10 spot in our guild, and again, we have some of the very very best. They are great dps, but there is no mistake, Rogues win in dps vs Zerkers (although MOST of it comes down to knowing how to play and what code you use and how sloppy you are with your setup).

Just as a quick example - back when I was using Petes setup (which is great btw, total props) - Simply moving the Nuke sequence in my wizard mac up to the top of the macro to check before pulling etc changed my DPS by over 5k sustained...

So its not just the class guys :) its the program, and the user.
 
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