I had been experiencing issues with my zerker bot crashing so, I focused on what would be the cause. I sat and watched what it does at what times, seems the culprit for this is odd, since I have been having issues with characters hitting geometry at certain times would crash. I was watching more closely, there is the odd various times when a door would close between my active character and myself and they would get stuck so that crash would occur. It is odd that is happening since I do not have MQ2AdvPath loaded at all. Brings me back to what seems to be the cause of my zerker bot constantly crashing after attack, it is only him that crashes on the full group of 6 characters running around as well. When MQ2Bot/MQ2Melee hits the skill battle leap he obviously launches up in the air, and being a large race inside a small space (new droga) he would hit the ceiling everytime and would crash out. I turned off battle leap and turned /bot on and he was fine no crashes at all. Once battle leap goes back on crash everytime again to the point it makes using that character useless.
Seems something with MQ2Bot and Z-axis positioning is getting really confused or something, this is my best guess, I could be completely wrong since I am not a programmer, and am only a novice coder.
I have since used the 11/19 compile and now turning off battle leap on zerker with /bot on makes no difference anymore and crashes everytime like before.