Whats your HUD Look like ?

question..

..im using the hud by posted by wizardx, but where my lag meter is there some numbers like "##/## FPS" in red...how i get rid of that
 
Just find that line in the HUD and delete it then save.
 
..im using the hud by posted by wizardx, but where my lag meter is there some numbers like "##/## FPS" in red...how i get rid of that

That's the FPS indicator for Wineq/EQPlayNice. You can disable or move it under EqPlayNice/General options
 
two different huds i've tried to use and the named spawns aren't showing up like they used to. I went to fire, all the named are up and none of them are showing up on my mob list. anyone know what is causing this?
 
two different huds i've tried to use and the named spawns aren't showing up like they used to. I went to fire, all the named are up and none of them are showing up on my mob list. anyone know what is causing this?

Redownload MQ2Main from the main compile thread. This fix has been up for quite a while now.
 
my hud

2643372890104969232S500x500Q85.jpg


this is my hud. i have mad a lot of changes to it so i figuared that i would post it here for you all to use.

Code:
[MQ2HUD]
Last=Elements
SkipParse=10
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off

Code:
[Elements]

//casting

Casting= 3,610,545,255,000,000,${If[${Me.Casting.ID}>0,${Me.Casting} (${Me.Gem[1].MyCastTime}),]}

//State
State=3,140,93,255,234,8,Status :
State1=3,180,93,000,255,000,${If[${Me.AFK},AFK ,]}${If[${Me.Anonymous},ANON 

,]}${If[${Me.Roleplaying},RP ,]}${If[${Me.Trader},Trd ,]}${If[${Me.Buyer},Buy 

,]}${If[${Me.Ducking},Duck ,]}${If[${Me.Feigning},FD ,]}${If[${Me.Invis},Invs 

,]}${If[${Me.Levitating},Lev ,]}${If[${Me.LFG},LFG ,]}${If[${Me.Sitting},Sit 

,]}${If[${Me.Sneaking},Snk ,]}${If[${Me.FeetWet},Swm ,]}${If[${Me.Stunned},Stn,]} 

//gem
Gemtext=3,30,192,255,000,000,~~~~ Spells ~~~~
Gem1=3,25,205,000,255,000,${If[${Me.Gem[1].ID},1: ${If[${Me.SpellReady[1]},RDY,TMR]} 

${If[${Me.Gem[1].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[1].MyRange}>=${Target.Distance} || 

${Me.Gem[1].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[1].Name},]} 
Gem2=3,25,215,000,255,000,${If[${Me.Gem[2].ID},2: ${If[${Me.SpellReady[2]},RDY,TMR]} 

${If[${Me.Gem[2].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[2].MyRange}>=${Target.Distance} || 

${Me.Gem[2].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[2].Name},]} 
Gem3=3,25,225,000,255,000,${If[${Me.Gem[3].ID},3: ${If[${Me.SpellReady[3]},RDY,TMR]} 

${If[${Me.Gem[3].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[3].MyRange}>=${Target.Distance} || 

${Me.Gem[3].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[3].Name},]} 
Gem4=3,25,235,000,255,000,${If[${Me.Gem[4].ID},4: ${If[${Me.SpellReady[4]},RDY,TMR]} 

${If[${Me.Gem[4].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[4].MyRange}>=${Target.Distance} || 

${Me.Gem[4].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[4].Name},]} 
Gem5=3,25,245,000,255,000,${If[${Me.Gem[5].ID},5: ${If[${Me.SpellReady[5]},RDY,TMR]} 

${If[${Me.Gem[5].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[5].MyRange}>=${Target.Distance} || 

${Me.Gem[5].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[5].Name},]} 
Gem6=3,25,255,000,255,000,${If[${Me.Gem[6].ID},6: ${If[${Me.SpellReady[6]},RDY,TMR]} 

${If[${Me.Gem[6].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[6].MyRange}>=${Target.Distance} || 

${Me.Gem[6].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[6].Name},]} 
Gem7=3,25,265,000,255,000,${If[${Me.Gem[7].ID},7: ${If[${Me.SpellReady[7]},RDY,TMR]} 

${If[${Me.Gem[7].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[7].MyRange}>=${Target.Distance} || 

${Me.Gem[7].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[7].Name},]} 
Gem8=3,25,275,000,255,000,${If[${Me.Gem[8].ID},8: ${If[${Me.SpellReady[8]},RDY,TMR]} 

${If[${Me.Gem[8].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[8].MyRange}>=${Target.Distance} || 

${Me.Gem[8].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[8].Name},]} 
Gem9=3,25,285,000,255,000,${If[${Me.Gem[9].ID},9: ${If[${Me.SpellReady[9]},RDY,TMR]} 

${If[${Me.Gem[9].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[9].MyRange}>=${Target.Distance} || 

${Me.Gem[9].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[9].Name},]} 
Gem10=3,19,295,000,255,000,${If[${Me.Gem[10].ID},10: ${If[${Me.SpellReady[10]},RDY,TMR]} 

${If[${Me.Gem[10].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[10].MyRange}>=${Target.Distance} || 

${Me.Gem[10].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[10].Name},]} 

//manna cast

ManaCast1   = 

3,1,205,255,255,255,${If[${Me.Gem[1].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[1].Mana}+0.01)].Int},

]}
ManaCast2   = 

3,1,215,255,255,255,${If[${Me.Gem[2].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[2].Mana}+0.01)].Int},

]}
ManaCast3   = 

3,1,225,255,255,255,${If[${Me.Gem[3].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[3].Mana}+0.01)].Int},

]} 
ManaCast4   = 

3,1,235,255,255,255,${If[${Me.Gem[4].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[4].Mana}+0.01)].Int},

]}
ManaCast5   = 

3,1,245,255,255,255,${If[${Me.Gem[5].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[5].Mana}+0.01)].Int},

]}
ManaCast6   = 

3,1,255,255,255,255,${If[${Me.Gem[6].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[6].Mana}+0.01)].Int},

]}
ManaCast7   = 

3,1,265,255,255,255,${If[${Me.Gem[7].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[7].Mana}+0.01)].Int},

]}
ManaCast8   = 

3,1,275,255,255,255,${If[${Me.Gem[8].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[8].Mana}+0.01)].Int},

]}
ManaCast9   = 

3,1,285,255,255,255,${If[${Me.Gem[9].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[9].Mana}+0.01)].Int},

]}
ManaCast10= 

3,1,295,255,255,255,${If[${Me.Gem[10].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[10].Mana}+0.01)].Int

},]}

//Fellow Ship

FellowshipClickText  = 3,5,107,25,255,0,${If[(${FindItem[=Fellowship Registration Insignia].ID}),Gate 

Campfire :,]}
FellowshipClickReady = 3,85,107,0,240,240,${If[(${FindItem[=Fellowship Registration 

Insignia].ID}),${If[(${FindItem[=Fellowship Registration Insignia].Timer}==0),Ready,]},]} 
FellowshipClickNotReady = 3,85,107,255,0,0,${If[(${FindItem[=Fellowship Registration 

Insignia].ID}),${If[(${FindItem[=Fellowship Registration Insignia].Timer}>0),${FindItem[=Fellowship 

Registration Insignia].Timer.TimeHMS},]},]}

//Fading Buffs:
//----------------

Buffs1=3,107,178,128,128,255,Fading Buffs : 
Buffs=3,177,178,0,240,240,${If[${Me.Buff[1].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[1].Duration}

<50,${Me.Buff[1]},]}${If[${Me.Buff[2].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[2].Duration}<50, | 

${Me.Buff[2]},]}${If[${Me.Buff[3].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[3].Duration}<50, | 

${Me.Buff[3]},]}${If[${Me.Buff[4].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[4].Duration}<50, | 

${Me.Buff[4]},]}${If[${Me.Buff[5].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[5].Duration}<50, | 

${Me.Buff[5]},]}${If[${Me.Buff[6].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[6].Duration}<50, | 

${Me.Buff[6]},]}${If[${Me.Buff[7].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[7].Duration}<50, | 

${Me.Buff[7]},]}${If[${Me.Buff[8].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[8].Duration}<50, | 

${Me.Buff[8]},]}${If[${Me.Buff[9].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[9].Duration}<50, | 

${Me.Buff[9]},]}${If[${Me.Buff[10].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[10].Duration}<50, | 

${Me.Buff[10]},]}${If[${Me.Buff[11].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[11].Duration}<50, | 

${Me.Buff[11]},]}${If[${Me.Buff[12].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[12].Duration}<50, | 

${Me.Buff[12]},]}${If[${Me.Buff[13].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[13].Duration}<50, | 

${Me.Buff[13]},]}${If[${Me.Buff[14].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[14].Duration}<50, | 

${Me.Buff[14]},]}${If[${Me.Buff[15].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[15].Duration}<50, | 

${Me.Buff[15]},]}${If[${Me.Buff[16].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[16].Duration}<50, | 

${Me.Buff[16]},]} 

//combat
Combattext=3,140,48,255,234,008,Combat  :
Combat=3,200,48,255,0,255,${Me.Combat}

//PullHelper

PullHelp=3,495,10,0,255,255,${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} 

${Target.Y} Radius 50]} Mob(s),]} 

//Play Time This Session

     Played=3,140,58,255,234,8,Yove been Playing for :
  Played2=3,260,58,0,255,255,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m / 

${Math.Calc[${MacroQuest.Running}/60000/60]}h      

//zone info
        
     ZoneLongName=3,140,69,255,234,8,ZoneLongName  :
     ZoneLongNameText=3,230,69,25,255,0,${Zone.Name}

     ZoneShortName=3,140,81,255,234,8,ZoneShortName : 
     ZoneShortNameText=3,230,81,25,255,0,${Zone.ShortName}

//Epic Click war

Epic ClickText  = 3,173,119,255,234,8,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),Epic 

Click :,]} 
	Epic ClickReady = 3,235,119,0,240,240,${If[(${FindItem[=Kreljnok's Sword of Eternal 

Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal Power].Timer}==0),Ready,]},]} 
Epic ClickNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Kreljnok's Sword of Eternal 

Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal Power].Timer}>0),Will Be Ready In 

${FindItem[=Kreljnok's Sword of Eternal Power].Timer.TimeHMS},]},]} 

//Epic Click Cleric

Epic ClickcText  = 3,173,119,255,234,8,${If[(${FindItem[=Aegis of Superior Divinity].ID}),Epic Click 

:,]} 
	Epic ClickcReady = 3,235,119,0,240,240,${If[(${FindItem[=Aegis of Superior 

Divinity].ID}),${If[(${FindItem[=Aegis of Superior Divinity].Timer}==0),Ready,]},]} 
  	Epic ClickcNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Aegis of Superior 

Divinity].ID}),${If[(${FindItem[=Aegis of Superior Divinity].Timer}>0),Will Be Ready In 

${FindItem[=Aegis of Superior Divinity].Timer.TimeHMS},]},]} 
 
//Celestial Healing XIII

PotionxIIIText  = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing 

XIII].ID}),Celestial Healing :,]} 
PotionxIIIReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing 

XIII].ID}),${If[(${FindItem[=Distillate of Celestial Healing XIII].Timer}==0),Ready,]},]} 
PotionXIIINotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing 

XIII].ID}),${If[(${FindItem[=Distillate of Celestial Healing XIII].Timer}>0),Will Be Ready In 

${FindItem[=Distillate of Celestial Healing XIII].Timer.TimeHMS},]},]} 

//Celestial Healing X

PotionxText  = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),Celestial 

Healing :,]} 
PotionxReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing 

X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}==0),Ready,]},]} 
PotionxNotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing 

X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}>0),Will Be Ready In 

${FindItem[=Distillate of Celestial Healing X].Timer.TimeHMS},]},]} 

//number in zone

Players1=3,56,24,255,128,0,Player's in Zone = 
Players2=3,145,24,250,0,0,${SpawnCount[PC]}
Players3=3,170,24,200,205,0,Npc's in Zone = 
Players4=3,250,24,250,250,250,${SpawnCount[NPC]}
Players5=3,270,24,000,255,000,${If[${Me.Guild.NotEqual[NULL]},${If[${SpawnCount[guild]}>1,Guild: 

${Math.Calc[${SpawnCount[guild]}-1].Int},]},]} 

//experance

AAExp1=3,5,35,0,255,0,A.A. XP = 
AAExp2=3,55,35,255,255,255,${Float[${Me.PctAAExp}]}%
AAExp3=3,102,35,0,255,0,Points Available =
AAExp4=3,190,35,255,255,255,${Me.AAPoints}
AAExp5=3,206,35,0,255,0,Spent =
AAExp6=3,246,35,255,255,255,${Me.AAPointsSpent}
AAExp7=3,272,35,255,255,0,Total:
AAExp8=3,299,35,255,255,255,${Math.Calc[${Me.AAPoints} + ${Me.AAPointsSpent}]}
RegExp1=3,5,47,0,255,0,XP = 
RegExp2=3,30,47,255,255,255,${Float[${Me.PctExp}]}%
RegExp3=3,70,47,0,255,0,into
RegExp4=3,90,47,255,255,255,${Me.Level}

//Time

RealTime1=3,5,58,0,255,0,Real Time:
RealTime2=3,62,58,255,255,255,${Time}

//Last tell

LastTell=3,5,70,255,128,0,LastTell - 

${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}

//Tribute

TributePoints1=3,5,82,0,255,0,Tribute
TributePoints2=3,40,82,255,255,255,= ${Me.CurrentFavor}

TribGrnON=3,110,82,0,255,0,${If[${Me.TributeActive},ON,]} 
TribRedOFF=3,110,82,255,0,0,${If[!${Me.TributeActive},OFF,]} 

//Speed

Speed1=3,5,94,0,255,0,Speed
Speed2=3,40,94,255,255,255,= ${Int[${Me.Speed}]}

// Hitpoint mana endurace

HP1=3,5,119,255,255,0,HP 
HP2=3,40,119,255,255,255,= ${Me.CurrentHPs} of ${Me.MaxHPs}
End1=3,5,131,255,255,0,End 
End2=3,40,131,255,255,255,= ${Me.CurrentEndurance} of ${Me.MaxEndurance}
Mana1=3,5,143,255,255,0,Mana 
Mana2=3,40,143,255,255,255,= ${Me.CurrentMana} of ${Me.MaxMana}
Mana3=3,130,143,255,0,0,${Float[${Me.PctMana}]}%

HP Regen1=3,5,155,0,255,255,HP Regen
HP Regen2=3,70,155,255,255,255,= ${Me.HPRegen}
End Regen1=3,5,167,0,255,255,End Regen
End Regen2=3,70,167,255,255,255,= ${Me.EnduranceRegen}
Mana Regen1=3,5,179,0,255,255,Mana Regen
Mana Regen2=3,70,179,255,255,255,= ${Me.ManaRegen}

//macros

Macro1=3,100,9,0,255,255,Macro Running :
Macro2=3,180,9,255,255,255,${If[${Macro.Name.NotEqual["NULL"]}, ${Macro.Name},]}

//leader

GroupLeader1=3,800,72,0,255,0,Group Leader
GroupLeader2=3,870,72,255,255,0,${If[${Group.Members}>0, =,]}
GroupLeader3=3,882,72,255,255,255,${If[${Group.Members}>0, ${Group.Leader},]}

RaidLeader1=3,800,84,0,255,0,Raid Leader
RaidLeader2=3,870,84,255,255,0,${If[${Raid.Members}>0, =,]}
RaidLeader3=3,882,84,255,255,255,${If[${Raid.Members}>0, ${Raid.Leader},]}

RaidMA=3,902,96,0,255,0,${If[${Raid.Members}>0,Raid MA - ${Raid.MainAssist},]}

PPLinRaid1=3,800,96,0,255,0,In Raid
PPLinRaid2=3,870,96,255,255,0,${If[${Raid.Members}>0, =,]}   
PPLinRaid3=3,882,96,255,255,255,${If[${Raid.Members}>0,${Raid.Members},]}

//gm in zone

GMInd1=3,107,154,250,0,0,${If[${Spawn[gm].ID},GM =,]} 
GMInd2=3,107,154,0,250,0,${If[${Spawn[gm].ID},,GM =]}               
GMInd3=3,133,154,250,0,0,${If[${Spawn[gm].ID},In Zone! = ${NearestSpawn[GM]},]} 
GMInd4=3,133,154,0,250,0,${If[${Spawn[gm].ID},, None In Zone]}

// Target info

TargetGREY=3,540,1,170,170,170,${If[${Target.ConColor.Equal[GREY]},${If[${Target.ID},${Target.Class.Sh

ortName} ${Target.Level} ${Target.CleanName},]},]} 
TargetGREEN=3,540,1,50,200,50,${If[${Target.ConColor.Equal[GREEN]},${If[${Target.ID},${Target.Class.Sh

ortName} ${Target.Level} ${Target.CleanName},]},]} 
TargetLIGHTBLUE=3,540,1,000,100,255,${If[${Target.ConColor.Equal[LIGHT 

BLUE]},${If[${Target.ID},${Target.Class.ShortName} ${Target.Level} ${Target.CleanName},]},]} 
TargetBLUE=3,540,1,000,000,255,${If[${Target.ConColor.Equal[BLUE]},${If[${Target.ID},${Target.Class.Sh

ortName} ${Target.Level} ${Target.CleanName},]},]} 
TargetWHITE=3,540,1,255,255,255,${If[${Target.ConColor.Equal[WHITE]},${If[${Target.ID},${Target.Class.

ShortName} ${Target.Level} ${Target.CleanName},]},]} 
TargetYELLOW=3,540,1,255,255,000,${If[${Target.ConColor.Equal[YELLOW]},${If[${Target.ID},${Target.Clas

s.ShortName} ${Target.Level} ${Target.CleanName},]},]} 
TargetRED=3,540,1,255,000,000,${If[${Target.ConColor.Equal[RED]},${If[${Target.ID},${Target.Class.Shor

tName} ${Target.Level} ${Target.CleanName},]},]} 

TargetInfo=3,540,11,000,255,000,${If[${Target.ID},${If[${Target.LineOfSight},LOS,   ]} 

${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc

[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} 

${Target.Distance.Int},]} 
TargetPct=3,540,21,255,000,000,${If[${Target.ID},${If[${Target.State.Equal[DEAD]},DEAD,${Target.PctHPs

}]},]} 
TargetGauge=3,600,21,255,000,000,${If[${Target.ID} && 

${Target.PctHPs}>1,${textgauge.Left[${Math.Calc[${Target.PctHPs}*.6].Int}]},]} 

TargetofTargetGREY=3,620,1,170,170,170,${If[${Me.TargetOfTarget.ConColor.Equal[GREY]},${If[${Me.Target

OfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} 

${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetGREEN=3,620,1,50,200,50,${If[${Me.TargetOfTarget.ConColor.Equal[GREEN]},${If[${Me.Target

OfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} 

${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetLIGHTBLUE=3,620,1,000,100,255,${If[${Me.TargetOfTarget.ConColor.Equal[LIGHT 

BLUE]},${If[${Me.TargetOfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} 

${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetBLUE=3,620,1,000,000,255,${If[${Me.TargetOfTarget.ConColor.Equal[BLUE]},${If[${Me.Target

OfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} 

${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetWHITE=3,620,1,255,255,255,${If[${Me.TargetOfTarget.ConColor.Equal[WHITE]},${If[${Me.Targ

etOfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} 

${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetYELLOW=3,620,1,255,255,000,${If[${Me.TargetOfTarget.ConColor.Equal[YELLOW]},${If[${Me.Ta

rgetOfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} 

${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetRED=3,620,1,255,000,000,${If[${Me.TargetOfTarget.ConColor.Equal[RED]},${If[${Me.TargetOf

Target.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} 

${Me.TargetOfTarget.CleanName},]},]} 

TargetofTargetInfo=3,620,11,000,255,000,${If[${Me.TargetOfTarget.ID},${If[${Me.TargetOfTarget.LineOfSi

ght},LOS,   ]} 

${If[${Math.Calc[(${Me.Heading.Degrees}-${Me.TargetOfTarget.HeadingTo.Degrees}+375)%360]}<30,^^^,${If[

${Math.Calc[(${Me.Heading.Degrees}-${Me.TargetOfTarget.HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} 

${Int[${Me.TargetOfTarget.Distance}]},]} 
TargetofTargetPct=3,620,21,255,000,000,${If[${Me.TargetOfTarget.ID},${If[${Me.TargetOfTarget.State.Equ

al[DEAD]},DEAD,${Me.TargetOfTarget.PctHPs}]},]} 
TargetofTargetGauge=3,640,21,255,000,000,${If[${Me.TargetOfTarget.ID} && 

${Me.TargetOfTarget.PctHPs}>1,${textgauge.Left[${Math.Calc[${Me.TargetOfTarget.PctHPs}].Int}]},]} 

//location

MyLocation1=3,540,31,255,255,255,My Location
MyLocation2=3,600,31,0,255,0,=
MyLocation3=3,610,31,255,255,255,${Me.Y}   ${Me.X}   ${Me.Z}

//cursor

CursorItemName=4,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
CursorItemName=4,255,158,0,240,0,${If[${Cursor.ID},Cursor - ${Cursor},]}

//spawns

NS1=3,800,0,0,255,0,~
NS2=3,807,0,255,0,0,~
NS3=3,814,0,0,255,0,~
NS4=3,821,0,255,0,0,~
NS5=3,828,0,0,255,0,NAMED SPAWNS
NS6=3,916,0,255,0,0,~
NS7=3,923,0,0,255,0,~
NS8=3,930,0,255,0,0,~
NS9=3,937,0,0,255,0,~ 

Spawn1a=3,800,12,0,255,0,#1
Spawn1b=3,830,12,255,255,0,${If[${NearestSpawn[1,npc 

named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level},]}
Spawn1c=3,846,12,255,0,0,-
Spawn1d=3,855,12,255,255,255,${If[${NearestSpawn[1,npc 

named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].CleanName},]}
 
Spawn2a=3,800,24,0,255,0,#2
Spawn2b=3,830,24,255,255,0,${If[${NearestSpawn[2,npc 

named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level},]}
Spawn2c=3,846,24,255,0,0,-
Spawn2d=3,860,24,255,255,255,${If[${NearestSpawn[2,npc 

named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].CleanName},]} 

Spawn3a=3,800,36,0,255,0,#3
Spawn3b=3,830,36,255,255,0,${If[${NearestSpawn[3,npc 

named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level},]}
Spawn3c=3,846,36,255,0,0,-
Spawn3d=3,855,36,255,255,255,${If[${NearestSpawn[3,npc 

named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].CleanName},]} 

Spawn4a=3,800,48,0,255,0,#4
Spawn4b=3,830,48,255,255,0,${If[${NearestSpawn[4,npc 

named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level},]}
Spawn4c=3,846,48,255,0,0,-
Spawn4d=3,855,48,255,255,255,${If[${NearestSpawn[4,npc 

named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].CleanName},]}

Spawn5a=3,800,60,0,255,0,#5
Spawn5b=3,830,60,255,255,0,${If[${NearestSpawn[5,npc 

named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].Level},]}
Spawn5c=3,846,60,255,0,0,-
Spawn5d=3,855,60,255,255,255,${If[${NearestSpawn[5,npc 

named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].CleanName},]}

//Raid group

RaidGroup=3,653,45,0,255,0,${If[${Raid.Members}>0,Group No - ${Raid.Member[${Me}].Group},]}

//Group members

GroupF2=3,540,55,000,255,000,${If[${Group.Members}>0,F2: 

${If[${Group.Member[1].ID},${Group.Member[1].Class.ShortName} ${Group.Member[1].Level},NIZ]} 

${Group.Member[1]},]} 
GroupF3=3,540,85,000,255,000,${If[${Group.Members}>1,F3: 

${If[${Group.Member[2].ID},${Group.Member[2].Class.ShortName} ${Group.Member[2].Level},NIZ]} 

${Group.Member[2]},]} 
GroupF4=3,540,115,000,255,000,${If[${Group.Members}>2,F4: 

${If[${Group.Member[3].ID},${Group.Member[3].Class.ShortName} ${Group.Member[3].Level},NIZ]} 

${Group.Member[3]},]} 
GroupF5=3,540,145,000,255,000,${If[${Group.Members}>3,F5: 

${If[${Group.Member[4].ID},${Group.Member[4].Class.ShortName} ${Group.Member[4].Level},NIZ]} 

${Group.Member[4]},]} 
GroupF6=3,540,75,000,255,000,${If[${Group.Members}>4,F6: 

${If[${Group.Member[5].ID},${Group.Member[5].Class.ShortName} ${Group.Member[5].Level},NIZ]} 

${Group.Member[5]},]} 

GroupF2Pct=3,540,65,255,000,000,${If[${Group.Member[1].ID},${If[${Group.Member[1].State.Equal[DEAD]},D

EAD,${Group.Member[1].PctHPs}]},]} 
GroupF3Pct=3,540,95,255,000,000,${If[${Group.Member[2].ID},${If[${Group.Member[2].State.Equal[DEAD]},D

EAD,${Group.Member[2].PctHPs}]},]} 
GroupF4Pct=3,540,125,255,000,000,${If[${Group.Member[3].ID},${If[${Group.Member[3].State.Equal[DEAD]},

DEAD,${Group.Member[3].PctHPs}]},]} 
GroupF5Pct=3,540,155,255,000,000,${If[${Group.Member[4].ID},${If[${Group.Member[4].State.Equal[DEAD]},

DEAD,${Group.Member[4].PctHPs}]},]} 
GroupF6Pct=3,540,185,255,000,000,${If[${Group.Member[5].ID},${If[${Group.Member[5].State.Equal[DEAD]},

DEAD,${Group.Member[5].PctHPs}]},]} 

GroupF2Gauge=3,560,65,255,000,000,${If[${Group.Member[1].ID} && 

${Group.Member[1].PctHPs}>1,${textgauge.Left[${Math.Calc[${Group.Member[1].PctHPs}*.6]}]},]} 
GroupF3Gauge=3,560,95,255,000,000,${If[${Group.Member[2].ID} && 

${Group.Member[1].PctHPs}>1,${textgauge.Left[${Math.Calc[${Group.Member[2].PctHPs}*.6]}]},]} 
GroupF4Gauge=3,560,125,255,000,000,${If[${Group.Member[3].ID} && 

${Group.Member[1].PctHPs}>1,${textgauge.Left[${Math.Calc[${Group.Member[3].PctHPs}*.6]}]},]} 
GroupF5Gauge=3,560,155,255,000,000,${If[${Group.Member[4].ID} && 

${Group.Member[1].PctHPs}>1,${textgauge.Left[${Math.Calc[${Group.Member[4].PctHPs}*.6]}]},]} 
GroupF6Gauge=3,560,185,255,000,000,${If[${Group.Member[5].ID} && 

${Group.Member[1].PctHPs}>1,${textgauge.Left[${Math.Calc[${Group.Member[5].PctHPs}*.6]}]},]} 

GroupF2PetPct=3,540,75,255,255,000,${If[${Group.Member[1].Pet.ID},${Group.Member[1].Pet.PctHPs},]} 
GroupF3PetPct=3,540,105,255,255,000,${If[${Group.Member[2].Pet.ID},${Group.Member[2].Pet.PctHPs},]} 
GroupF4PetPct=3,540,135,255,255,000,${If[${Group.Member[3].Pet.ID},${Group.Member[3].Pet.PctHPs},]} 
GroupF5PetPct=3,540,165,255,255,000,${If[${Group.Member[4].Pet.ID},${Group.Member[4].Pet.PctHPs},]} 
GroupF6PetPct=3,540,195,255,255,000,${If[${Group.Member[5].Pet.ID},${Group.Member[5].Pet.PctHPs},]} 

GroupF2PetGauge=3,560,75,255,255,000,${If[${Group.Member[1].Pet.ID},${textgauge.Left[${Math.Calc[${Gro

up.Member[1].Pet.PctHPs}*.6]}]},]} 
GroupF3PetGauge=3,560,105,255,255,000,${If[${Group.Member[2].Pet.ID},${textgauge.Left[${Math.Calc[${Gr

oup.Member[2].Pet.PctHPs}*.6]}]},]} 
GroupF4PetGauge=3,560,135,255,255,000,${If[${Group.Member[3].Pet.ID},${textgauge.Left[${Math.Calc[${Gr

oup.Member[3].Pet.PctHPs}*.6]}]},]} 
GroupF5PetGauge=3,560,165,255,255,000,${If[${Group.Member[4].Pet.ID},${textgauge.Left[${Math.Calc[${Gr

oup.Member[4].Pet.PctHPs}*.6]}]},]} 
GroupF6PetGauge=3,560,195,255,255,000,${If[${Group.Member[5].Pet.ID},${textgauge.Left[${Math.Calc[${Gr

oup.Member[5].Pet.PctHPs}*.6]}]},]} 

// detramental buffage
Buff1DET=3,3,305,255,000,000,${If[${Me.Buff[1].ID},${If[${Me.Buff[1].SpellType.Equal[Detrimental]},DET 

${If[${Me.Buff[1].Duration}>10,${Int[${Math.Calc[${Me.Buff[1].Duration}/10]}]}m,${Math.Calc[${Me.Buff[

1].Duration}*6]}s]} ${Me.Buff[1].Name},]},]} 
Buff2DET=3,3,315,255,000,000,${If[${Me.Buff[2].ID},${If[${Me.Buff[2].SpellType.Equal[Detrimental]},DET 

${If[${Me.Buff[2].Duration}>10,${Int[${Math.Calc[${Me.Buff[2].Duration}/10]}]}m,${Math.Calc[${Me.Buff[

2].Duration}*6]}s]} ${Me.Buff[2].Name},]},]} 
Buff3DET=3,3,325,255,000,000,${If[${Me.Buff[3].ID},${If[${Me.Buff[3].SpellType.Equal[Detrimental]},DET 

${If[${Me.Buff[3].Duration}>10,${Int[${Math.Calc[${Me.Buff[3].Duration}/10]}]}m,${Math.Calc[${Me.Buff[

3].Duration}*6]}s]} ${Me.Buff[3].Name},]},]} 
Buff4DET=3,3,335,255,000,000,${If[${Me.Buff[4].ID},${If[${Me.Buff[4].SpellType.Equal[Detrimental]},DET 

${If[${Me.Buff[4].Duration}>10,${Int[${Math.Calc[${Me.Buff[4].Duration}/10]}]}m,${Math.Calc[${Me.Buff[

4].Duration}*6]}s]} ${Me.Buff[4].Name},]},]} 
Buff5DET=3,3,345,255,000,000,${If[${Me.Buff[5].ID},${If[${Me.Buff[5].SpellType.Equal[Detrimental]},DET 

${If[${Me.Buff[5].Duration}>10,${Int[${Math.Calc[${Me.Buff[5].Duration}/10]}]}m,${Math.Calc[${Me.Buff[

5].Duration}*6]}s]} ${Me.Buff[5].Name},]},]} 
Buff6DET=3,3,355,255,000,000,${If[${Me.Buff[6].ID},${If[${Me.Buff[6].SpellType.Equal[Detrimental]},DET 

${If[${Me.Buff[6].Duration}>10,${Int[${Math.Calc[${Me.Buff[6].Duration}/10]}]}m,${Math.Calc[${Me.Buff[

6].Duration}*6]}s]} ${Me.Buff[6].Name},]},]} 
Buff7DET=3,3,365,255,000,000,${If[${Me.Buff[7].ID},${If[${Me.Buff[7].SpellType.Equal[Detrimental]},DET 

${If[${Me.Buff[7].Duration}>10,${Int[${Math.Calc[${Me.Buff[7].Duration}/10]}]}m,${Math.Calc[${Me.Buff[

7].Duration}*6]}s]} ${Me.Buff[7].Name},]},]} 
Buff8DET=3,3,375,255,000,000,${If[${Me.Buff[8].ID},${If[${Me.Buff[8].SpellType.Equal[Detrimental]},DET 

${If[${Me.Buff[8].Duration}>10,${Int[${Math.Calc[${Me.Buff[8].Duration}/10]}]}m,${Math.Calc[${Me.Buff[

8].Duration}*6]}s]} ${Me.Buff[8].Name},]},]} 
Buff9DET=3,3,385,255,000,000,${If[${Me.Buff[9].ID},${If[${Me.Buff[9].SpellType.Equal[Detrimental]},DET 

${If[${Me.Buff[9].Duration}>10,${Int[${Math.Calc[${Me.Buff[9].Duration}/10]}]}m,${Math.Calc[${Me.Buff[

9].Duration}*6]}s]} ${Me.Buff[9].Name},]},]} 
Buff10DET=3,3,395,255,000,000,${If[${Me.Buff[10].ID},${If[${Me.Buff[10].SpellType.Equal[Detrimental]},

DET 

${If[${Me.Buff[10].Duration}>10,${Int[${Math.Calc[${Me.Buff[10].Duration}/10]}]}m,${Math.Calc[${Me.Buf

f[10].Duration}*6]}s]} ${Me.Buff[10].Name},]},]} 
Buff11DET=3,3,405,255,000,000,${If[${Me.Buff[11].ID},${If[${Me.Buff[11].SpellType.Equal[Detrimental]},

DET 

${If[${Me.Buff[11].Duration}>10,${Int[${Math.Calc[${Me.Buff[11].Duration}/10]}]}m,${Math.Calc[${Me.Buf

f[11].Duration}*6]}s]} ${Me.Buff[11].Name},]},]} 
Buff12DET=3,3,415,255,000,000,${If[${Me.Buff[12].ID},${If[${Me.Buff[12].SpellType.Equal[Detrimental]},

DET 

${If[${Me.Buff[12].Duration}>10,${Int[${Math.Calc[${Me.Buff[12].Duration}/10]}]}m,${Math.Calc[${Me.Buf

f[12].Duration}*6]}s]} ${Me.Buff[12].Name},]},]} 
Buff13DET=3,3,425,255,000,000,${If[${Me.Buff[13].ID},${If[${Me.Buff[13].SpellType.Equal[Detrimental]},

DET 

${If[${Me.Buff[13].Duration}>10,${Int[${Math.Calc[${Me.Buff[13].Duration}/10]}]}m,${Math.Calc[${Me.Buf

f[13].Duration}*6]}s]} ${Me.Buff[13].Name},]},]} 
Buff14DET=3,3,435,255,000,000,${If[${Me.Buff[14].ID},${If[${Me.Buff[14].SpellType.Equal[Detrimental]},

DET 

${If[${Me.Buff[14].Duration}>10,${Int[${Math.Calc[${Me.Buff[14].Duration}/10]}]}m,${Math.Calc[${Me.Buf

f[14].Duration}*6]}s]} ${Me.Buff[14].Name},]},]} 
Buff15DET=3,3,445,255,000,000,${If[${Me.Buff[15].ID},${If[${Me.Buff[15].SpellType.Equal[Detrimental]},

DET 

${If[${Me.Buff[15].Duration}>10,${Int[${Math.Calc[${Me.Buff[15].Duration}/10]}]}m,${Math.Calc[${Me.Buf

f[15].Duration}*6]}s]} ${Me.Buff[15].Name},]},]} 

//junk

DExpHud=3,107,166,0,192,255,Double Exp - - - - - -
DExpRready=3,206,166,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]}
DExpnotready=3,206,166,255,128,0,${If[!${Me.AltAbilityReady[Lesson of the 

Devoted]},${Me.AltAbilityTimer[Lesson of the devoted].TimeHMS},]}

[Warrior]

LineBreak3=3,350,5,70,255,8,-------------------- Disciplines -------------------- 

//Final Stand Discipline
Blinding Flashtext=3,350,24,255,234,8,Final Stand Discipline : 
Blinding Flashready=3,470,24,0,255,0,${If[${Me.CombatAbilityReady[Final Stand Discipline]},Ready,]} 
Blinding Flashnotready=3,470,24,255,0,0,${If[!${Me.CombatAbilityReady[Final Stand 

Discipline]},${Me.CombatAbilityTimer[Final Stand Discipline].TimeHMS},]} 

//Fortitude Discipline
Fortitude Disciplinetext=3,350,35,255,234,8,Fortitude Discipline : 
Fortitude Disciplinereadytext=3,470,35,0,255,0,${If[${Me.CombatAbilityReady[Fortitude 

Discipline]},Ready,]} 
Fortitude Disciplinenotready=3,470,35,255,0,0,${If[!${Me.CombatAbilityReady[Fortitude 

Discipline]},${Me.CombatAbilityTimer[Fortitude Discipline].TimeHMS},]} 

//Vortex Blade
Vortex Bladetext=3,350,47,255,234,8,Vortex Blade : 
Vortex Bladereadytext=3,470,47,0,255,0,${If[${Me.CombatAbilityReady[Vortex Blade]},Ready,]} 
Vortex Bladenotready=3,470,47,255,0,0,${If[!${Me.CombatAbilityReady[Vortex 

Blade]},${Me.CombatAbilityTimer[Vortex Blade].TimeHMS},]} 

//Third Wind
Second Wind Rk. IItext=3,350,58,255,234,8,Third Wind : 
Third Windreadytext=3,470,58,0,255,0,${If[${Me.CombatAbilityReady[Third Wind]},Ready,]} 
Third Windnotready=3,470,58,255,0,0,${If[!${Me.CombatAbilityReady[Third 

Wind]},${Me.CombatAbilityTimer[Third Wind].TimeHMS},]} 

//Brutal Onslaught Discipline Rk. II
Brutal Onslaught Discipline Rk. IItext=3,350,69,255,234,8,Brutal Onslaught : 
Brutal Onslaught Discipline Rk. IIreadytext=3,470,69,0,255,0,${If[${Me.CombatAbilityReady[Brutal 

Onslaught Discipline Rk. II]},Ready,]} 
Brutal Onslaught Discipline Rk. IInotready=3,470,69,255,0,0,${If[!${Me.CombatAbilityReady[Brutal 

Onslaught Discipline Rk. II]},${Me.CombatAbilityTimer[Brutal Onslaught Discipline Rk. II].TimeHMS},]} 

//Fellstrike Discipline
Fellstrike Disciplinetext=3,350,81,255,234,8,Fellstrike Discipline : 
Fellstrike Disciplinereadytext=3,470,81,0,255,0,${If[${Me.CombatAbilityReady[Fellstrike 

Discipline]},Ready,]} 
Fellstrike Disciplinenotready=3,470,81,255,0,0,${If[!${Me.CombatAbilityReady[Fellstrike 

Discipline]},${Me.CombatAbilityTimer[Fellstrike Discipline].TimeHMS},]} 

//AETaunt 
AETaunttext=3,172,131,255,234,8,AE Taunt : 
AETauntreadytext=3,235,131,0,255,0,${If[${Me.AltAbilityReady[Area Taunt]},Ready,]} 
AETauntnotready=3,235,131,255,0,0,${If[!${Me.AltAbilityReady[Area Taunt]},${Me.AltAbilityTimer[Area 

Taunt].TimeHMS},]}

//Scowl
Scowltext=3,350,93,255,234,8,Scowl : 
Scowlreadytext=3,470,93,0,255,0,${If[${Me.CombatAbilityReady[Scowl]},Ready,]} 
Scowlnotready=3,470,93,255,0,0,${If[!${Me.CombatAbilityReady[Scowl]},${Me.CombatAbilityTimer[Scowl].Ti

meHMS},]} 

//Bazu Bellow
Bazu Bellowtext=3,350,103,255,234,8,Bazu Bellow : 
Bazu Bellowreadytext=3,470,103,0,255,0,${If[${Me.CombatAbilityReady[Bazu Bellow]},Ready,]} 
Bazu Bellownotready=3,470,103,255,0,0,${If[!${Me.CombatAbilityReady[Bazu 

Bellow]},${Me.CombatAbilityTimer[Bazu Bellow].TimeHMS},]} 

//Blast of Anger 
Blast of Angertext=3,350,113,255,234,8,Blast of Anger : 
Blast of Angerreadytext=3,470,113,0,255,0,${If[${Me.AltAbilityReady[Blast of Anger]},Ready,]} 
Blast of Angernotready=3,470,113,255,0,0,${If[!${Me.AltAbilityReady[Blast of 

Anger]},${Me.AltAbilityTimer[Blast of Anger].TimeHMS},]} 

//Gut Punch
Gut Punchtext=3,350,123,255,234,8,Gut Punch : 
Gut Punchreadytext=3,470,123,0,255,0,${If[${Me.AltAbilityReady[Gut Punch]},Ready,]} 
Gut Punchnotready=3,470,123,255,0,0,${If[!${Me.AltAbilityReady[Gut Punch]},${Me.AltAbilityTimer[Gut 

Punch].TimeHMS},]}

//Shield Reflect
Shield Reflecttext=3,350,133,255,234,8,Shield Reflect : 
Shield Reflectreadytext=3,470,133,0,255,0,${If[${Me.CombatAbilityReady[Shield Reflect]},Ready,]} 
Shield Reflectnotready=3,470,133,255,0,0,${If[!${Me.CombatAbilityReady[Shield 

Reflect]},${Me.CombatAbilityTimer[Shield Reflect].TimeHMS},]}

//Throat Jab
Throat Jabtext=3,350,143,255,234,8,Throat Jab : 
Throat Jabreadytext=3,470,143,0,255,0,${If[${Me.CombatAbilityReady[Throat Jab Rk. II]},Ready,]} 
Throat Jabnotready=3,470,143,255,0,0,${If[!${Me.CombatAbilityReady[Throat Jab Rk. 

II]},${Me.CombatAbilityTimer[Throat Jab Rk. II].TimeHMS},]}

//PTA
PTAtext=3,350,155,255,234,8,PTA : 
PTAreadytext=3,470,155,0,255,0,${If[${Me.AltAbilityReady[Press the Attack]},Ready,]} 
PTAnotready=3,470,155,255,0,0,${If[!${Me.AltAbilityReady[Press the Attack]},${Me.AltAbilityTimer[Press 

the Attack].TimeHMS},]}

[Cleric]

;Alternatate Advancement:
;---------------------
;AA Timer's
AATIMER=3,360,0,180,180,180,~~~~~~~~~~ AA Timer's ~~~~~~~~~

;Celestial Hammer
Hammertext=3,360,12,255,234,8,Celestial Hammer :
Hammerready=3,460,12,0,240,240,${If[${Me.AltAbilityReady[Celestial Hammer]},Ready,]}
Hammernotready=3,460,12,255,0,0,${If[!${Me.AltAbilityReady[Celestial 

Hammer]},${Me.AltAbilityTimer[Celestial Hammer].TimeHMS},]}

;Purify Soul
Purify Soultext=3,360,24,255,234,8,Purify Soul :
Purify Soulready=3,460,24,0,240,240,${If[${Me.AltAbilityReady[Purify Soul]},Ready,]}
Purify Soulnotready=3,460,24,255,0,0,${If[!${Me.AltAbilityReady[Purify 

Soul]},${Me.AltAbilityTimer[Purify Soul].TimeHMS},]}

;Celestial Regeneration
Celestial Regentext=3,360,36,255,234,8,Celestial Regen :
Celestial Regenready=3,460,36,0,240,240,${If[${Me.AltAbilityReady[Celestial Regeneration]},Ready,]}
Celestial Regennotready=3,460,36,255,0,0,${If[!${Me.AltAbilityReady[Celestial 

Regeneration]},${Me.AltAbilityTimer[Celestial Regeneration].TimeHMS},]}

;Bestow Divine Aura
Bestow Divine Auratext=3,360,48,255,234,8,Bestow Divine Aura :
Bestow Divine Auraready=3,460,48,0,240,240,${If[${Me.AltAbilityReady[Bestow Divine Aura]},Ready,]}
Bestow Divine Auranotready=3,460,48,255,0,0,${If[!${Me.AltAbilityReady[Bestow Divine 

Aura]},${Me.AltAbilityTimer[Bestow Divine Aura].TimeHMS},]}

;Radiant Cure
Radiant Curetext=3,360,60,255,234,8,Radiant Cure :
Radiant Cureready=3,460,60,0,240,240,${If[${Me.AltAbilityReady[Radiant Cure]},Ready,]}
Radiant Curenotready=3,460,60,255,0,0,${If[!${Me.AltAbilityReady[Radiant 

Cure]},${Me.AltAbilityTimer[Radiant Cure].TimeHMS},]}

;MGB
MGBtext=3,360,72,255,234,8,Mass Group Buff :
MGBready=3,460,72,0,240,240,${If[${Me.AltAbilityReady[Mass Group Buff]},Ready,]}
MGBnotready=3,460,72,255,0,0,${If[!${Me.AltAbilityReady[Mass Group Buff]},${Me.AltAbilityTimer[Mass 

Group Buff].TimeHMS},]}

;Divine Resurrection
Divine Resurrectiontext=3,360,84,255,234,8,Divine Resurrection :
Divine Resurrectionready=3,460,84,0,240,240,${If[${Me.AltAbilityReady[Divine Resurrection]},Ready,]}
Divine Resurrectionnotready=3,460,84,255,0,0,${If[!${Me.AltAbilityReady[Divine 

Resurrection]},${Me.AltAbilityTimer[Divine Resurrection].TimeHMS},]}

;Origin
Origintext=3,360,96,255,234,8,Origin :
Originready=3,460,96,0,240,240,${If[${Me.AltAbilityReady[Origin]},Ready,]}
Originnotready=3,460,96,255,0,0,${If[!${Me.AltAbilityReady[Origin]},${Me.AltAbilityTimer[Origin].TimeH

MS},]}

;Divine Avatar
Divine Avatartext=3,360,108,255,234,8,Divine Avatar :
Divine Avatarready=3,460,108,0,240,240,${If[${Me.AltAbilityReady[Divine Avatar]},Ready,]}
Divine Avatarnotready=3,460,108,255,0,0,${If[!${Me.AltAbilityReady[Divine 

Avatar]},${Me.AltAbilityTimer[Divine Avatar].TimeHMS},]}

;Sanctuary
Sanctuarytext=3,360,120,255,234,8,Sanctuary :
Sanctuaryready=3,460,120,0,240,240,${If[${Me.AltAbilityReady[Sanctuary]},Ready,]}
Sanctuarynotready=3,460,120,255,0,0,${If[!${Me.AltAbilityReady[Sanctuary]},${Me.AltAbilityTimer[Sanctu

ary].TimeHMS},]}

;Exquisite Benediction
Exquisite Benedictiontext=3,360,132,255,234,8,Exquisite Benedic :
Exquisite Benedictionready=3,460,132,0,240,240,${If[${Me.AltAbilityReady[Exquisite 

Benediction]},Ready,]}
Exquisite Benedictionnotready=3,460,132,255,0,0,${If[!${Me.AltAbilityReady[Exquisite 

Benediction]},${Me.AltAbilityTimer[Exquisite Benediction].TimeHMS},]}

;Divine Arbitration
Ward of Puritytext=3,360,144,255,234,8,Divine Arbitration :
Ward of Purityready=3,460,144,0,240,240,${If[${Me.AltAbilityReady[Divine Arbitration]},Ready,]}
Ward of Puritynotready=3,460,144,255,0,0,${If[!${Me.AltAbilityReady[Divine 

Arbitration]},${Me.AltAbilityTimer[Divine Arbitration].TimeHMS},]}

;Silent Casting
Silent Castingtext=3,360,156,255,234,8,Silent Casting :
Silent Castingready=3,460,156,0,240,240,${If[${Me.AltAbilityReady[Silent Casting]},Ready,]}
Silent Castingnotready=3,460,156,255,0,0,${If[!${Me.AltAbilityReady[Silent 

Casting]},${Me.AltAbilityTimer[Silent Casting].TimeHMS},]}

[Monk]
;Epic
;---------------------

MNKClickText  = 3,150,125,25,255,0,${If[(${FindItem[=Transcended Fistwraps of Immortality].ID}),Epic 

2.0 Click :,]} 
MNKClickReady = 3,225,125,0,240,240,${If[(${FindItem[=Transcended Fistwraps of 

Immortality].ID}),${If[(${FindItem[=Transcended Fistwraps of Immortality].Timer}==0),Ready,]},]} 
MNKClickNotReady = 3,225,125,255,0,0,${If[(${FindItem[=Transcended Fistwraps of 

Immortality].ID}),${If[(${FindItem[=Transcended Fistwraps of Immortality].Timer}>0),Will Be Ready In 

${FindItem[=Transcended Fistwraps of Immortality].Timer.TimeHMS},]},]}
MNKClickText  = 3,5,125,25,255,0,${If[(${FindItem[=Fistwraps of Celestial Discipline].ID}),Epic 1.5 

Click :,]} 
MNKClickReady = 3,150,125,0,240,240,${If[(${FindItem[=Fistwraps of Celestial 

Discipline].ID}),${If[(${FindItem[=Fistwraps of Celestial Discipline].Timer}==0),Ready,]},]} 
MNKClickNotReady = 3,150,125,255,0,0,${If[(${FindItem[=Fistwraps of Celestial 

Discipline].ID}),${If[(${FindItem[=Fistwraps of Celestial Discipline].Timer}>0),Will Be Ready In 

${FindItem[=Fistwraps of Celestial Discipline].Timer.TimeHMS},]},]}

; Alt-Abilities
;---------------------

;Crippling Strike
Crippling Strike=3,178,553,255,234,8,Crippling Strike
Crippling Strikerdy=3,280,552,0,255,0,${If[${Me.AltAbilityReady[Crippling Strike]}, Ready ,]} 
Crippling Striketime=3,280,552,255,30,30,${If[!${Me.AltAbilityReady[Crippling Strike]} && 

!${Me.Shrouded},- ${Me.AltAbilityTimer[Crippling Strike].TimeHMS},]}

;Destructive Force
Destructive Force=3,178,564,255,234,8,Destructive Force
Destructive Forcerdy=3,280,564,0,255,0,${If[${Me.AltAbilityReady[Destructive Force]}, Ready ,]} 
Destructive Forcetime=3,280,564,255,30,30,${If[!${Me.AltAbilityReady[Destructive Force]} && 

!${Me.Shrouded},- ${Me.AltAbilityTimer[Destructive Force].TimeHMS},]}

;Eye Gouge
Eye Gouge=3,178,576,255,234,8,Eye Gouge
Eye Gougerdy=3,280,576,0,255,0,${If[${Me.AltAbilityReady[Eye Gouge]}, Ready ,]} 
Eye Gougetime=3,280,576,255,30,30,${If[!${Me.AltAbilityReady[Eye Gouge]} && !${Me.Shrouded},- 

${Me.AltAbilityTimer[Eye Gouge].TimeHMS},]}

;Grappling Strike
Grappling Strike=3,178,588,255,234,8,Grappling Strike
Grappling Strikerdy=3,280,588,0,255,0,${If[${Me.AltAbilityReady[Grappling Strike]}, Ready ,]} 
Grappling Striketime=3,280,588,255,30,30,${If[!${Me.AltAbilityReady[Grappling Strike]} && 

!${Me.Shrouded},- ${Me.AltAbilityTimer[Grappling Strike].TimeHMS},]}

;Hold the Line
Hold the Line=3,178,600,255,234,8,Hold the Line
Hold the Linerdy=3,280,600,0,255,0,${If[${Me.AltAbilityReady[Hold the Line]}, Ready ,]} 
Hold the Linetime=3,280,600,255,30,30,${If[!${Me.AltAbilityReady[Hold the Line]} && !${Me.Shrouded},- 

${Me.AltAbilityTimer[Hold the Line].TimeHMS},]}

;Purify Body
Purify Body=3,178,612,255,234,8,Purify Body
Purify Bodyrdy=3,280,612,0,255,0,${If[${Me.AltAbilityReady[Purify Body]}, Ready ,]} 
Purify Bodytime=3,280,612,255,30,30,${If[!${Me.AltAbilityReady[Purify Body]} && !${Me.Shrouded},- 

${Me.AltAbilityTimer[Purify Body].TimeHMS},]}

;Imitate Death
Imitate Death=3,178,624,255,234,8,Imitate Death
Imitate Deathrdy=3,280,624,0,255,0,${If[${Me.AltAbilityReady[Imitate Death]}, Ready ,]} 
Imitate Deathtime=3,280,624,255,30,30,${If[!${Me.AltAbilityReady[Imitate Death]} && !${Me.Shrouded},- 

${Me.AltAbilityTimer[Imitate Death].TimeHMS},]}


;Combat Abilities:
;---------------------

;Opening Moves
Opening=3,5,540,180,180,180,~~~~~~~~ Discipline's ~~~~~~~~      ~~~~~~~ AA Timer's ~~~~~~

;Echo of Deception
Echo of Deceptiontext=3,5,552,255,234,8,Echo of Deception :
Echo of Deceptionready=3,120,552,0,255,0,${If[${Me.CombatAbilityReady[Echo of Deception Rk. 

II]},Ready,]}
Echo of Deceptionnotready=3,120,552,255,0,0,${If[!${Me.CombatAbilityReady[Echo of Deception Rk. 

II]},${Me.CombatAbilityTimer[Echo of Deception Rk. II].TimeHMS},]}

;Shimmering Silhouette 
Shimmering Silhouettetext=3,5,564,255,234,8,Shimmering Silhouette : 
Shimmering Silhouetteready=3,120,564,0,255,0,${If[${Me.CombatAbilityReady[Shimmering 

Silhouette]},Ready,]} 
Shimmering Silhouettenotready=3,120,564,255,0,0,${If[!${Me.CombatAbilityReady[Shimmering 

Silhouette]},${Me.CombatAbilityTimer[Shimmering Silhouette].TimeHMS},]} 

;Crystalpalm Discipline
Crystalpalm Disciplinetext=3,5,576,255,234,8,Crystalpalm Discipline : 
Crystalpalm Disciplinereadytext=3,120,576,0,255,0,${If[${Me.CombatAbilityReady[Crystalpalm 

Discipline]},Ready,]} 
Crystalpalm Disciplinenotready=3,120,576,255,0,0,${If[!${Me.CombatAbilityReady[Crystalpalm 

Discipline]},${Me.CombatAbilityTimer[Crystalpalm Discipline].TimeHMS},]} 

;Speed Focus Discipline 
Speed Focus Disciplinetext=3,5,588,255,234,8,Speed Focus Discipline : 
Speed Focus Disciplinereadytext=3,120,588,0,255,0,${If[${Me.CombatAbilityReady[Speed Focus 

Discipline]},Ready,]} 
Speed Focus Disciplinenotready=3,120,588,255,0,0,${If[!${Me.CombatAbilityReady[Speed Focus 

Discipline]},${Me.CombatAbilityTimer[Speed Focus Discipline].TimeHMS},]} 

;Scaledfist Discipline
Scaledfist Disciplinetext=3,5,600,255,234,8,Scaledfist Discipline : 
Scaledfist Disciplinereadytext=3,120,600,0,255,0,${If[${Me.CombatAbilityReady[Scaledfist 

Discipline]},Ready,]} 
Scaledfist Disciplinenotready=3,120,600,255,0,0,${If[!${Me.CombatAbilityReady[Scaledfist 

Discipline]},${Me.CombatAbilityTimer[Scaledfist Discipline].TimeHMS},]} 

;Innerflame Discipline
Innerflame Disciplinetext=3,5,612,255,234,8,Innerflame Discipline : 
Innerflame Disciplinereadytext=3,120,612,0,255,0,${If[${Me.CombatAbilityReady[Innerflame 

Discipline]},Ready,]} 
Innerflame Disciplinenotready=3,120,612,255,0,0,${If[!${Me.CombatAbilityReady[Innerflame 

Discipline]},${Me.CombatAbilityTimer[Innerflame Discipline].TimeHMS},]} 

;Silentfist Discipline
Silentfist Disciplinetext=3,5,624,255,234,8,Silentfist Discipline : 
Silentfist Disciplinereadytext=3,120,624,0,255,0,${If[${Me.CombatAbilityReady[Silentfist 

Discipline]},Ready,]} 
Silentfist Disciplinenotready=3,120,624,255,0,0,${If[!${Me.CombatAbilityReady[Silentfist 

Discipline]},${Me.CombatAbilityTimer[Silentfist Discipline].TimeHMS},]} 

;Counterforce Discipline
Counterforce Disciplinetext=3,5,636,255,234,8,Counterforce Discipline : 
Counterforce Disciplinereadytext=3,120,636,0,255,0,${If[${Me.CombatAbilityReady[Counterforce 

Discipline]},Ready,]} 
Counterforce Disciplinenotready=3,120,636,255,0,0,${If[!${Me.CombatAbilityReady[Counterforce 

Discipline]},${Me.CombatAbilityTimer[Counterforce Discipline].TimeHMS},]} 

;Voiddance Discipline
Voiddance Disciplinetext=3,5,648,255,234,8,Voiddance Discipline : 
Voiddance Disciplinereadytext=3,120,648,0,255,0,${If[${Me.CombatAbilityReady[Voiddance 

Discipline]},Ready,]} 
Voiddance Disciplinenotready=3,120,648,255,0,0,${If[!${Me.CombatAbilityReady[Voiddance 

Discipline]},${Me.CombatAbilityTimer[Voiddance Discipline].TimeHMS},]} 

[MQ2HUD]
Last=elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
 

Attachments

  • EQ000022.bmp
    3.5 MB · Views: 194
Last edited:
Call me a little girl, but i love to play arround when i know, how something works :)
Have no screenshot sorry, its my littel Target "mark" in the middle of my screen. With that i see most importand information ...
- it says when target is in range and in line of sight, it gives a ready when
ready to cast :)
- it says what target and the level
- it says witch direction i head
- it says when the target is straight - left or right ...

enjoy or not - i love it :)


Code:
Target10=3,700,459,255,255,255,${If[${Target.ID} && (${Target.Distance}<20)   ,    .-----------------------------------.  ,]}		
Target11=3,700,469,255,255,255,${If[${Target.ID} && (${Target.Distance}<40)   ,    \                                              /  ,]}		
Target12=3,700,479,255,255,255,${If[${Target.ID} && (${Target.Distance}<70)   ,     \                                            /   ,]}	
Target13=3,700,489,255,255,255,${If[${Target.ID} && (${Target.Distance}<100)   ,      \                                          /    ,]}
Target14=3,700,499,255,255,255,${If[${Target.ID} && (${Target.Distance}<140)   ,       \                                        /     ,]}
Target15=3,700,509,255,255,255,${If[${Target.ID} && (${Target.Distance}<190)  ,        \                                      /      ,]}
Target16=3,700,519,255,255,255,${If[${Target.ID} && (${Target.Distance}<210)  ,         \                                    /       ,]}
Target17=3,700,496,155,55,155,${If[${Target.ID} && (${Target.Distance}<190)  ,              *S*                   *S*,]}
Target3=3,755,499,255,255,255,${If[${Target.ID},     ${Target.Distance3D},]}	
Target2=3,695,511,200,150,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"                 Straight Ahead",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"<<<<<    LEFT","                                    RIGHT    >>>>>"]}]}]}
LOS1=3,650,526,0,255,0,${If[${Target.ID} && ${Target.LineOfSight},     >>>GO>>>                                           <<<GO<<< ,]}
LOSA=3,650,526,0,255,0,${If[${Target.ID} && (${Target.Distance}<229) ,                              ****** READY ******           ,]}
NOLOS1=3,650,526,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},          --- ° ---                                            --- ° --- ,]}
Target1=3,710,538,255,255,255,${If[${Target.ID},~${Target.Level}~ >>> ${Target.CleanName} <<< ~${Target.Level}~,]} 
LOS2=3,650,479,0,255,0,${If[${Target.ID} && ${Target.LineOfSight},                        ++LoS++   +++   ++LoS++ ,]}
NOLOS2=3,650,479,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},                          -- ° --                 -- ° -- ,]}
 
here is a pic of my hud i have taken a bit of code from just about every one :D .

Code:
[MQ2HUD]
Last=Elements
SkipParse=10
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off

Code:
[Elements]

Target10=3,500,459,255,255,255,${If[${Target.ID} && (${Target.Distance}<20)   ,    .-----------------------------------.  ,]}		
Target11=3,500,469,255,255,255,${If[${Target.ID} && (${Target.Distance}<40)   ,    \                                              /  ,]}		
Target12=3,500,479,255,255,255,${If[${Target.ID} && (${Target.Distance}<70)   ,     \                                            /   ,]}	
Target13=3,500,489,255,255,255,${If[${Target.ID} && (${Target.Distance}<100)   ,      \                                          /    ,]}
Target14=3,500,499,255,255,255,${If[${Target.ID} && (${Target.Distance}<140)   ,       \                                        /     ,]}
Target15=3,500,509,255,255,255,${If[${Target.ID} && (${Target.Distance}<190)  ,        \                                      /      ,]}
Target16=3,500,519,255,255,255,${If[${Target.ID} && (${Target.Distance}<210)  ,         \                                    /       ,]}
Target17=3,500,496,155,55,155,${If[${Target.ID} && (${Target.Distance}<190)  ,              *S*                   *S*,]}
Target3=3,555,499,255,255,255,${If[${Target.ID},     ${Target.Distance3D},]}	
Target2=3,495,511,200,150,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"                 Straight Ahead",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"<<<<<    LEFT","                                    RIGHT    >>>>>"]}]}]}
LOS1=3,450,526,0,255,0,${If[${Target.ID} && ${Target.LineOfSight},     >>>GO>>>                                           <<<GO<<< ,]}
LOSA=3,450,526,0,255,0,${If[${Target.ID} && (${Target.Distance}<229) ,                              ****** READY ******           ,]}
NOLOS1=3,450,526,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},          --- ° ---                                            --- ° --- ,]}
Target1=3,510,538,255,255,255,${If[${Target.ID},~${Target.Level}~ >>> ${Target.CleanName} ${Target.Type} <<< ~${Target.Level}~,]} 
LOS2=3,450,479,0,255,0,${If[${Target.ID} && ${Target.LineOfSight},                        ++LoS++   +++   ++LoS++ ,]}
NOLOS2=3,450,479,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},                          -- ° --                 -- ° -- ,]}
//eqbc

eqbcon=3,5,190,0,255,0,${If[${EQBC.Connected},Eqbc Is OnLine,]}
eqbcoff=3,5,190,255,0,0,${If[!${EQBC.Connected},Eqbc Is OffLine,]}

//Friends

;Friendtext=3,30,190,255,100,243, ${If[${Buddy[1].Name.NotEqual["NULL"]},~~~Friends~~~,]}
;Friends1 = 3,1,200,255,234,008, ${If[${Buddy[1].Name.NotEqual["NULL"]},${Buddy[1].Name},]}
;Friends1a= 3,100,200,255,255,255, ${If[${Buddy[1].Status.NotEqual["NULL"]},${Buddy[1].Status},]}
;Friends2 = 3,1,210,255,234,008, ${If[${Buddy[2].Name.NotEqual["NULL"]},${Buddy[2].Name},]}  
;Friends2a= 3,100,210,255,255,255, ${If[${Buddy[2].Status.NotEqual["NULL"]},${Buddy[2].Status},]}
;Friends3 = 3,1,220,255,234,008, ${If[${Buddy[3].Name.NotEqual["NULL"]},${Buddy[3].Name},]}  
;Friends3a= 3,100,220,255,255,255, ${If[${Buddy[3].Status.NotEqual["NULL"]},${Buddy[3].Status},]}
;Friends4 = 3,1,230,255,234,008, ${If[${Buddy[4].Name.NotEqual["NULL"]},${Buddy[4].Name},]}  
;Friends4a= 3,100,230,255,255,255, ${If[${Buddy[4].Status.NotEqual["NULL"]},${Buddy[4].Status},]}
;Friends5 = 3,1,240,255,234,008, ${If[${Buddy[5].Name.NotEqual["NULL"]},${Buddy[5].Name},]}  
;Friends5a= 3,100,240,255,255,255, ${If[${Buddy[5].Status.NotEqual["NULL"]},${Buddy[5].Status},]}
;Friends6 = 3,1,250,255,234,008, ${If[${Buddy[6].Name.NotEqual["NULL"]},${Buddy[6].Name},]}
;Friends6a= 3,100,250,255,255,255, ${If[${Buddy[6].Status.NotEqual["NULL"]},${Buddy[6].Status},]}
;Friends7 = 3,1,260,255,234,008, ${If[${Buddy[7].Name.NotEqual["NULL"]},${Buddy[7].Name},]}
;Friends7a= 3,100,260,255,255,255, ${If[${Buddy[7].Status.NotEqual["NULL"]},${Buddy[7].Status},]}
;Friends8 = 3,1,270,255,234,008, ${If[${Buddy[8].Name.NotEqual["NULL"]},${Buddy[8].Name},]}  
;Friends8a= 3,100,270,255,255,255, ${If[${Buddy[8].Status.NotEqual["NULL"]},${Buddy[8].Status},]}
;Friends9 = 3,1,385,280,234,008, ${If[${Buddy[8].Name.NotEqual["NULL"]},${Buddy[9].Name},]}  
;Friends9a= 3,100,280,255,255,255, ${If[${Buddy[9].Status.NotEqual["NULL"]},${Buddy[9].Status},]}
;Friends10 = 3,1,290,255,234,008, ${If[${Buddy[10].Name.NotEqual["NULL"]},${Buddy[10].Name},]} 
;Friends10a= 3,100,290,255,255,255, ${If[${Buddy[10].Status.NotEqual["NULL"]},${Buddy[10].Status},]}
;Friends11 = 3,1,300,255,234,008, ${If[${Buddy[11].Name.NotEqual["NULL"]},${Buddy[11].Name},]} 
;Friends11a= 3,100,300,255,255,255, ${If[${Buddy[11].Status.NotEqual["NULL"]},${Buddy[11].Status},]}
;Friends12 = 3,1,310,255,234,008, ${If[${Buddy[12].Name.NotEqual["NULL"]},${Buddy[12].Name},]} 
;Friends12a= 3,100,310,255,255,255, ${If[${Buddy[12].Status.NotEqual["NULL"]},${Buddy[12].Status},]}
;Friends13 = 3,1,320,255,234,008, ${If[${Buddy[13].Name.NotEqual["NULL"]},${Buddy[13].Name},]} 
;Friends13a= 3,100,320,255,255,255, ${If[${Buddy[13].Status.NotEqual["NULL"]},${Buddy[13].Status},]}
;Friends14 = 3,1,330,255,234,008, ${If[${Buddy[14].Name.NotEqual["NULL"]},${Buddy[14].Name},]} 
;Friends14a= 3,100,330,255,255,255, ${If[${Buddy[14].Status.NotEqual["NULL"]},${Buddy[14].Status},]}
;Friends15 = 3,1,340,255,234,008, ${If[${Buddy[15].Name.NotEqual["NULL"]},${Buddy[15].Name},]} 
;Friends15a= 3,100,340,255,255,255, ${If[${Buddy[15].Status.NotEqual["NULL"]},${Buddy[15].Status},]}

//casting

Casting= 3,620,510,255,000,000,${If[${Me.Casting.ID}>0,${Me.Casting} (${Me.Gem[1].MyCastTime}),]}

//State
State=3,140,93,255,234,8,Status :
State1=3,180,93,000,255,000,${If[${Me.AFK},AFK ,]}${If[${Me.Anonymous},ANON ,]}${If[${Me.Roleplaying},RP ,]}${If[${Me.Trader},Trd ,]}${If[${Me.Buyer},Buy ,]}${If[${Me.Ducking},Duck ,]}${If[${Me.Feigning},FD ,]}${If[${Me.Invis},Invs ,]}${If[${Me.Levitating},Lev ,]}${If[${Me.LFG},LFG ,]}${If[${Me.Sitting},Sit ,]}${If[${Me.Sneaking},Snk ,]}${If[${Me.FeetWet},Swm ,]}${If[${Me.Stunned},Stn,]} 

//manna cast

ManaCast1   = 3,60,420,255,255,255,${If[${Me.Gem[1].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[1].Mana}+0.01)].Int},]}
ManaCast2   = 3,60,455,255,255,255,${If[${Me.Gem[2].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[2].Mana}+0.01)].Int},]}
ManaCast3   = 3,60,490,255,255,255,${If[${Me.Gem[3].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[3].Mana}+0.01)].Int},]} 
ManaCast4   = 3,60,525,255,255,255,${If[${Me.Gem[4].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[4].Mana}+0.01)].Int},]}
ManaCast5   = 3,60,555,255,255,255,${If[${Me.Gem[5].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[5].Mana}+0.01)].Int},]}
ManaCast6   = 3,60,590,255,255,255,${If[${Me.Gem[6].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[6].Mana}+0.01)].Int},]}
ManaCast7   = 3,60,625,255,255,255,${If[${Me.Gem[7].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[7].Mana}+0.01)].Int},]}
ManaCast8   = 3,60,660,255,255,255,${If[${Me.Gem[8].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[8].Mana}+0.01)].Int},]}
ManaCast9   = 3,60,695,255,255,255,${If[${Me.Gem[9].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[9].Mana}+0.01)].Int},]}
ManaCast10  = 3,60,730,255,255,255,${If[${Me.Gem[10].ID},${Math.Calc[${Me.CurrentMana}/(${Me.Gem[10].Mana}+0.01)].Int},]}

//Fellow Ship

FellowshipClickText  = 3,5,107,25,255,0,${If[(${FindItem[=Fellowship Registration Insignia].ID}),Gate Campfire :,]}
FellowshipClickReady = 3,85,107,0,240,240,${If[(${FindItem[=Fellowship Registration Insignia].ID}),${If[(${FindItem[=Fellowship Registration Insignia].Timer}==0),Ready,]},]} 
FellowshipClickNotReady = 3,85,107,255,0,0,${If[(${FindItem[=Fellowship Registration Insignia].ID}),${If[(${FindItem[=Fellowship Registration Insignia].Timer}>0),${FindItem[=Fellowship Registration Insignia].Timer.TimeHMS},]},]}

//Fading Buffs:
//----------------

Buffs1=3,107,178,128,128,255,Fading Buffs : 
Buffs=3,177,178,0,240,240,${If[${Me.Buff[1].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[1].Duration}<50,${Me.Buff[1]},]}${If[${Me.Buff[2].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[2].Duration}<50, | ${Me.Buff[2]},]}${If[${Me.Buff[3].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[3].Duration}<50, | ${Me.Buff[3]},]}${If[${Me.Buff[4].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[4].Duration}<50, | ${Me.Buff[4]},]}${If[${Me.Buff[5].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[5].Duration}<50, | ${Me.Buff[5]},]}${If[${Me.Buff[6].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[6].Duration}<50, | ${Me.Buff[6]},]}${If[${Me.Buff[7].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[7].Duration}<50, | ${Me.Buff[7]},]}${If[${Me.Buff[8].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[8].Duration}<50, | ${Me.Buff[8]},]}${If[${Me.Buff[9].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[9].Duration}<50, | ${Me.Buff[9]},]}${If[${Me.Buff[10].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[10].Duration}<50, | ${Me.Buff[10]},]}${If[${Me.Buff[11].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[11].Duration}<50, | ${Me.Buff[11]},]}${If[${Me.Buff[12].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[12].Duration}<50, | ${Me.Buff[12]},]}${If[${Me.Buff[13].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[13].Duration}<50, | ${Me.Buff[13]},]}${If[${Me.Buff[14].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[14].Duration}<50, | ${Me.Buff[14]},]}${If[${Me.Buff[15].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[15].Duration}<50, | ${Me.Buff[15]},]}${If[${Me.Buff[16].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[16].Duration}<50, | ${Me.Buff[16]},]} 

//combat
Combattext=3,140,48,255,234,008,Combat  :
Combat=3,200,48,255,0,255,${Me.Combat}

//PullHelper

PullHelp=3,495,10,255,0,0,${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} ${Target.Y} Radius 50]} Mob(s),]} 

//Play Time This Session

  Played=3,140,58,255,234,8,Yove been Playing for :
  Played2=3,260,58,0,255,255,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m / ${Math.Calc[${MacroQuest.Running}/60000/60]}h      

//zone info
        
     ZoneLongName=3,140,69,255,234,8,ZoneLongName  :
     ZoneLongNameText=3,230,69,25,255,0,${Zone.Name}

     ZoneShortName=3,140,81,255,234,8,ZoneShortName : 
     ZoneShortNameText=3,230,81,25,255,0,${Zone.ShortName}

//Epic Click war

Epic ClickText  = 3,173,119,255,234,8,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),Epic Click :,]} 
	Epic ClickReady = 3,235,119,0,240,240,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal Power].Timer}==0),Ready,]},]} 
Epic ClickNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal Power].Timer}>0),Will Be Ready In ${FindItem[=Kreljnok's Sword of Eternal Power].Timer.TimeHMS},]},]} 

//Epic Click Cleric

Epic ClickcText  = 3,173,119,255,234,8,${If[(${FindItem[=Aegis of Superior Divinity].ID}),Epic Click :,]} 
	Epic ClickcReady = 3,235,119,0,240,240,${If[(${FindItem[=Aegis of Superior Divinity].ID}),${If[(${FindItem[=Aegis of Superior Divinity].Timer}==0),Ready,]},]} 
  	Epic ClickcNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Aegis of Superior Divinity].ID}),${If[(${FindItem[=Aegis of Superior Divinity].Timer}>0),Will Be Ready In ${FindItem[=Aegis of Superior Divinity].Timer.TimeHMS},]},]} 
 
//Celestial Healing XIII

PotionxIIIText  = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),Celestial Healing :,]} 
PotionxIIIReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),${If[(${FindItem[=Distillate of Celestial Healing XIII].Timer}==0),Ready,]},]} 
PotionXIIINotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),${If[(${FindItem[=Distillate of Celestial Healing XIII].Timer}>0),Will Be Ready In ${FindItem[=Distillate of Celestial Healing XIII].Timer.TimeHMS},]},]} 

//Celestial Healing X

PotionxText  = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),Celestial Healing :,]} 
PotionxReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}==0),Ready,]},]} 
PotionxNotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}>0),Will Be Ready In ${FindItem[=Distillate of Celestial Healing X].Timer.TimeHMS},]},]} 

//number in zone

Players1=3,60,24,255,128,0,${If[${SpawnCount[PC]}>1,Player's: ${Math.Calc[${SpawnCount[PC]}-1].Int},]} 
Players3=3,130,24,200,205,0,${If[${SpawnCount[NPC]}>1,NPC's: ${SpawnCount[NPC]},]}
Players5=3,190,24,000,255,000,${If[${Me.Guild.NotEqual[NULL]},${If[${SpawnCount[guild]}>1,Guild: ${Math.Calc[${SpawnCount[guild]}-1].Int},]},]} 

//experance

AAExp1=3,5,35,0,255,0,A.A. XP = 
AAExp2=3,55,35,255,255,255,${Float[${Me.PctAAExp}]}%
AAExp3=3,102,35,0,255,0,Points Available =
AAExp4=3,190,35,255,255,255,${Me.AAPoints}
AAExp5=3,206,35,0,255,0,Spent =
AAExp6=3,246,35,255,255,255,${Me.AAPointsSpent}
AAExp7=3,272,35,255,255,0,Total:
AAExp8=3,299,35,255,255,255,${Math.Calc[${Me.AAPoints} + ${Me.AAPointsSpent}]}
RegExp1=3,5,47,0,255,0,XP = 
RegExp2=3,30,47,255,255,255,${Float[${Me.PctExp}]}%
RegExp3=3,70,47,0,255,0,into
RegExp4=3,90,47,255,255,255,${Me.Level}

//Time

RealTime1=3,5,58,0,255,0,Real Time:
RealTime2=3,62,58,255,255,255,${Time}

//Last tell

LastTell=3,5,70,255,128,0,${If[${MacroQuest.LastTell.NotEqual["NULL"]},Last Tell - ${MacroQuest.LastTell},]}

//Tribute

TributePoints1=3,5,82,0,255,0,Tribute
TributePoints2=3,40,82,255,255,255,= ${Me.CurrentFavor}

TribGrnON=3,110,82,0,255,0,${If[${Me.TributeActive},ON,]} 
TribRedOFF=3,110,82,255,0,0,${If[!${Me.TributeActive},OFF,]} 

//Speed

Speed1=3,5,94,0,255,0,Speed
Speed2=3,40,94,255,255,255,= ${Int[${Me.Speed}]}

// Hitpoint mana endurace

HP1=3,5,119,255,255,0,HP 
HP2=3,40,119,255,255,255,= ${Me.CurrentHPs} of ${Me.MaxHPs}
End1=3,5,131,255,255,0,End 
End2=3,40,131,255,255,255,= ${Me.CurrentEndurance} of ${Me.MaxEndurance}
Mana1=3,5,143,255,255,0,Mana 
Mana2=3,40,143,255,255,255,= ${Me.CurrentMana} of ${Me.MaxMana}
Mana3=3,130,143,255,0,0,${Float[${Me.PctMana}]}%

HP Regen1=3,5,155,0,255,255,HP Regen
HP Regen2=3,70,155,255,255,255,= ${Me.HPRegen}
End Regen1=3,5,167,0,255,255,End Regen
End Regen2=3,70,167,255,255,255,= ${Me.EnduranceRegen}
Mana Regen1=3,5,179,0,255,255,Mana Regen
Mana Regen2=3,70,179,255,255,255,= ${Me.ManaRegen}

//macros

Macro1=3,100,9,0,255,255,${If[${Macro.Name.NotEqual["NULL"]},Macro Running :,]}
Macro2=3,180,9,255,255,255,${If[${Macro.Name.NotEqual["NULL"]}, ${Macro.Name},]}

//leader

GroupLeader1=3,800,72,0,255,0,${If[${Group.Members}>0, Group Leader,]}
GroupLeader2=3,870,72,255,255,0,${If[${Group.Members}>0, =,]}
GroupLeader3=3,882,72,255,255,255,${If[${Group.Members}>0,${Group.Leader},]}

RaidLeader1=3,800,84,0,255,0,${If[${Raid.Members}>0, Raid Leader,]}
RaidLeader2=3,870,84,255,255,0,${If[${Raid.Members}>0, =,]}
RaidLeader3=3,882,84,255,255,255,${If[${Raid.Members}>0,${Raid.Leader},]}

RaidMA=3,902,96,0,255,0,${If[${Raid.Members}>0,Raid MA - ${Raid.MainAssist},]}

PPLinRaid1=3,800,96,0,255,0,${If[${Raid.Members}>0, In Raid,]}
PPLinRaid2=3,870,96,255,255,0,${If[${Raid.Members}>0, =,]}   
PPLinRaid3=3,882,96,255,255,255,${If[${Raid.Members}>0,${Raid.Members},]}

//gm in zone

GMInd1=3,107,154,250,0,0,${If[${Spawn[gm].ID},GM =,]} 
GMInd2=3,107,154,0,250,0,${If[${Spawn[gm].ID},,GM =]}               
GMInd3=3,133,154,250,0,0,${If[${Spawn[gm].ID},In Zone! = ${NearestSpawn[GM]},]} 
GMInd4=3,133,154,0,250,0,${If[${Spawn[gm].ID},, None In Zone]}

// Target info

GreyCon=1,667,48,100,100,100,${If[${Target.ID},${If[${Target.ConColor.Equal["Grey"]},${Target.ConColor},]},]}

GreenCon=1,667,48,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},${Target.ConColor},]},]} 

LightBlueCon=1,667,48,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},${Target.ConColor},]},]} 

BlueCon=1,667,48,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},${Target.ConColor},]},]} 

WhiteCon=1,667,48,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},${Target.ConColor},]},]}
 
YelllowCon=1,667,48,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},${Target.ConColor},]},]}
 
RedCon=1,667,48,205,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},${Target.ConColor},]},]} 

TargetName1=3,540,0,255,255,255,${If[${Target.ID},Target Name,]}
TargetName2=3,636,0,0,255,0,${If[${Target.ID},=,]}
TargetName3=3,647,0,255,255,255,${If[${Target.ID},${Target.AATitle} ${Target.CleanName} ${Target.Surname},]}

TargetGuild1=3,540,12,255,255,255,${If[${Target.Guild.NotEqual["NULL"]},Target Guild,]}
TargetGuild2=3,636,12,0,255,0,${If[${Target.Guild.NotEqual["NULL"]},=,]}
TargetGuild3=3,647,12,255,255,255,${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}

TargetGuildStatus1=3,540,24,255,255,255,${If[${Target.GuildStatus.NotEqual["NULL"]},Target Guild Status,]}
TargetGuildStatus2=3,636,24,0,255,0,${If[${Target.GuildStatus.NotEqual["NULL"]},=,]}
TargetGuildStatus3=3,647,24,255,255,255,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]}

TargetClass1=3,540,36,255,255,255,${If[${Target.ID},Target Class,]}
TargetClass2=3,636,36,0,255,0,${If[${Target.ID},=,]}
TargetClass3=3,647,36,255,255,255,${If[${Target.ID},${Target.Class},]}

TargetLevel1=3,540,48,255,255,255,${If[${Target.ID},Target Level,]}
TargetLevel2=3,636,48,0,255,0,${If[${Target.ID},=,]}
TargetLevel3=3,647,48,255,2,155,${If[${Target.ID},${Target.Level},]}

TargetSpeed1=3,540,60,255,255,255,${If[${Target.ID},Target Speed,]}
TargetSpeed2=3,636,60,0,255,0,${If[${Target.ID},=,]}
TargetSpeed3=3,647,60,2,255,255,${If[${Target.ID},${Target.Speed},]}

TargetType1=3,540,72,255,255,255,${If[${Target.ID},Target Type,]}
TargetType2=3,636,72,0,255,0,${If[${Target.ID},=,]}
TargetType3=3,647,72,255,255,255,${If[${Target.ID},${Target.Type},]}

MyLocation1=3,100,0,255,255,255,My Location
MyLocation2=3,170,0,0,255,0,=
MyLocation3=3,190,0,255,255,255,${Me.Y}   ${Me.X}   ${Me.Z}


TargetInfo=3,667,72,000,255,000,${If[${Target.ID},${If[${Target.LineOfSight},LOS,   ]} ${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${Target.Distance.Int},]} 
TargetPct=3,610,0,255,000,000,${If[${Target.ID},${If[${Target.State.Equal[DEAD]},DEAD,${Target.PctHPs}]},]} 

TargetofTargetGREY=3,640,400,170,170,170,${If[${Me.TargetOfTarget.ConColor.Equal[GREY]},${If[${Me.TargetOfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} ${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetGREEN=3,640,400,50,200,50,${If[${Me.TargetOfTarget.ConColor.Equal[GREEN]},${If[${Me.TargetOfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} ${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetLIGHTBLUE=3,640,400,000,100,255,${If[${Me.TargetOfTarget.ConColor.Equal[LIGHT BLUE]},${If[${Me.TargetOfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} ${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetBLUE=3,640,400,000,000,255,${If[${Me.TargetOfTarget.ConColor.Equal[BLUE]},${If[${Me.TargetOfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} ${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetWHITE=3,640,400,255,255,255,${If[${Me.TargetOfTarget.ConColor.Equal[WHITE]},${If[${Me.TargetOfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} ${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetYELLOW=3,640,400,255,255,000,${If[${Me.TargetOfTarget.ConColor.Equal[YELLOW]},${If[${Me.TargetOfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} ${Me.TargetOfTarget.CleanName},]},]} 
TargetofTargetRED=3,640,400,255,000,000,${If[${Me.TargetOfTarget.ConColor.Equal[RED]},${If[${Me.TargetOfTarget.ID},${Me.TargetOfTarget.Class.ShortName} ${Me.TargetOfTarget.Level} ${Me.TargetOfTarget.CleanName},]},]} 

TargetofTargetInfo=3,640,410,000,255,000,${If[${Me.TargetOfTarget.ID},${If[${Me.TargetOfTarget.LineOfSight},LOS,   ]} ${If[${Math.Calc[(${Me.Heading.Degrees}-${Me.TargetOfTarget.HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${Me.TargetOfTarget.HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${Int[${Me.TargetOfTarget.Distance}]},]} 
TargetofTargetPct=3,640,421,255,000,000,${If[${Me.TargetOfTarget.ID},${If[${Me.TargetOfTarget.State.Equal[DEAD]},DEAD,${Me.TargetOfTarget.PctHPs}]},]} 


//cursor

CursorItemName=4,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
CursorItemName=4,255,158,0,240,0,${If[${Cursor.ID},Cursor - ${Cursor},]}

//spawns

NS1=3,800,0,0,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},~,]}
NS2=3,807,0,255,0,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},~,]}
NS3=3,814,0,0,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},~,]}
NS4=3,821,0,255,0,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},~,]}
NS5=3,828,0,0,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},NAMED SPAWNS,]}
NS6=3,916,0,255,0,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},~,]}
NS7=3,923,0,0,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},~,]}
NS8=3,930,0,255,0,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},~,]}
NS9=3,937,0,0,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},~,]}

Spawn1a=3,800,12,0,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},#1,]}
Spawn1b=3,830,12,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level},]}
Spawn1c=3,846,12,255,0,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},-,]}
Spawn1d=3,855,12,255,255,255,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].CleanName},]}
 
Spawn2a=3,800,24,0,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},#2,]}
Spawn2b=3,830,24,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level},]}
Spawn2c=3,846,24,255,0,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},-,]}
Spawn2d=3,855,24,255,255,255,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].CleanName},]} 

Spawn3a=3,800,36,0,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},#3,]}
Spawn3b=3,830,36,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level},]}
Spawn3c=3,846,36,255,0,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},-,]}
Spawn3d=3,855,36,255,255,255,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].CleanName},]} 

Spawn4a=3,800,48,0,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},#4,]}
Spawn4b=3,830,48,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level},]}
Spawn4c=3,846,48,255,0,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},-,]}
Spawn4d=3,855,48,255,255,255,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].CleanName},]}

Spawn5a=3,800,60,0,255,0,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},#5,]}
Spawn5b=3,830,60,255,255,0,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].Level},]}
Spawn5c=3,846,60,255,0,0,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},-,]}
Spawn5d=3,855,60,255,255,255,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].CleanName},]}

//Raid group

RaidGroup=3,800,108,255,255,255,${If[${Raid.Members}>0, Group No - ${Raid.Member[${Me}].Group},]}

//Group members


GroupF2=3,540,95,000,255,000,${If[${Group.Members}>0,G2: ${If[${Group.Member[1].ID},${Group.Member[1].Class.ShortName} ${Group.Member[1].Level},NIZ]} ${Group.Member[1]},]} 
GroupF3=3,540,125,000,255,000,${If[${Group.Members}>1,G3: ${If[${Group.Member[2].ID},${Group.Member[2].Class.ShortName} ${Group.Member[2].Level},NIZ]} ${Group.Member[2]},]} 
GroupF4=3,540,155,000,255,000,${If[${Group.Members}>2,G4: ${If[${Group.Member[3].ID},${Group.Member[3].Class.ShortName} ${Group.Member[3].Level},NIZ]} ${Group.Member[3]},]} 
GroupF5=3,540,185,000,255,000,${If[${Group.Members}>3,G5: ${If[${Group.Member[4].ID},${Group.Member[4].Class.ShortName} ${Group.Member[4].Level},NIZ]} ${Group.Member[4]},]} 
GroupF6=3,540,215,000,255,000,${If[${Group.Members}>4,G6: ${If[${Group.Member[5].ID},${Group.Member[5].Class.ShortName} ${Group.Member[5].Level},NIZ]} ${Group.Member[5]},]} 


GroupF2Pcthp=3,540,105,255,000,000,${If[${Group.Member[1].ID},${If[${Group.Member[1].State.Equal[DEAD]},DEAD,${Group.Member[1].PctHPs}]},]} 
GroupF3Pcthp=3,540,135,255,000,000,${If[${Group.Member[2].ID},${If[${Group.Member[2].State.Equal[DEAD]},DEAD,${Group.Member[2].PctHPs}]},]} 
GroupF4Pcthp=3,540,165,255,000,000,${If[${Group.Member[3].ID},${If[${Group.Member[3].State.Equal[DEAD]},DEAD,${Group.Member[3].PctHPs}]},]} 
GroupF5Pcthp=3,540,195,255,000,000,${If[${Group.Member[4].ID},${If[${Group.Member[4].State.Equal[DEAD]},DEAD,${Group.Member[4].PctHPs}]},]} 
GroupF6Pcthp=3,540,225,255,000,000,${If[${Group.Member[5].ID},${If[${Group.Member[5].State.Equal[DEAD]},DEAD,${Group.Member[5].PctHPs}]},]} 

GroupF2Pctend=3,580,105,255,255,000,${If[${Group.Member[1].ID},${If[${Group.Member[1].State.Equal[DEAD]},DEAD,${Group.Member[1].PctEndurance}]},]} 
GroupF3Pctend=3,580,135,255,255,000,${If[${Group.Member[2].ID},${If[${Group.Member[2].State.Equal[DEAD]},DEAD,${Group.Member[2].PctEndurance}]},]} 
GroupF4Pctend=3,580,165,255,255,000,${If[${Group.Member[3].ID},${If[${Group.Member[3].State.Equal[DEAD]},DEAD,${Group.Member[3].PctEndurance}]},]} 
GroupF5Pctend=3,580,195,255,255,000,${If[${Group.Member[4].ID},${If[${Group.Member[4].State.Equal[DEAD]},DEAD,${Group.Member[4].PctEndurance}]},]} 
GroupF6Pctend=3,580,225,255,255,000,${If[${Group.Member[5].ID},${If[${Group.Member[5].State.Equal[DEAD]},DEAD,${Group.Member[5].PctEndurance}]},]}

GroupF2Pctmana=3,620,105,000,000,255,${If[${Group.Member[1].ID},${If[${Group.Member[1].State.Equal[DEAD]},DEAD,${Group.Member[1].PctMana}]},]} 
GroupF3Pctmana=3,620,135,000,000,255,${If[${Group.Member[2].ID},${If[${Group.Member[2].State.Equal[DEAD]},DEAD,${Group.Member[2].PctMana}]},]} 
GroupF4Pctmana=3,620,165,000,000,255,${If[${Group.Member[3].ID},${If[${Group.Member[3].State.Equal[DEAD]},DEAD,${Group.Member[3].PctMana}]},]} 
GroupF5Pctmana=3,620,195,000,000,255,${If[${Group.Member[4].ID},${If[${Group.Member[4].State.Equal[DEAD]},DEAD,${Group.Member[4].PctMana}]},]} 
GroupF6Pctmana=3,620,225,000,000,255,${If[${Group.Member[5].ID},${If[${Group.Member[5].State.Equal[DEAD]},DEAD,${Group.Member[5].PctMana}]},]}

GroupF2Dis=3,540,115,255,255,255,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Distance},]} 
GroupF3Dis=3,540,145,255,255,255,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Distance},]}
GroupF4Dis=3,540,175,255,255,255,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Distance},]}
GroupF5Dis=3,540,205,255,255,255,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Distance},]}
GroupF6Dis=3,540,235,255,255,255,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Distance},]}

//junk 

DExpHud=3,107,166,0,192,255,${If[${Me.AltAbilityReady[Lesson of the Devoted]},${Me.AltAbilityTimer[Lesson of the devoted].TimeHMS},Double Exp - - - - - ->]}
DExpRready=3,206,166,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]}
DExpnotready=3,210,166,255,128,0,${If[!${Me.AltAbilityReady[Lesson of the Devoted]},${Me.AltAbilityTimer[Lesson of the devoted].TimeHMS},]}

[Warrior]

LineBreak3=3,350,5,70,255,8,-------------------- Disciplines -------------------- 

//Final Stand Discipline
Blinding Flashtext=3,350,24,255,234,8,Final Stand Discipline : 
Blinding Flashready=3,470,24,0,255,0,${If[${Me.CombatAbilityReady[Final Stand Discipline]},Ready,]} 
Blinding Flashnotready=3,470,24,255,0,0,${If[!${Me.CombatAbilityReady[Final Stand Discipline]},${Me.CombatAbilityTimer[Final Stand Discipline].TimeHMS},]} 

//Fortitude Discipline
Fortitude Disciplinetext=3,350,35,255,234,8,Fortitude Discipline : 
Fortitude Disciplinereadytext=3,470,35,0,255,0,${If[${Me.CombatAbilityReady[Fortitude Discipline]},Ready,]} 
Fortitude Disciplinenotready=3,470,35,255,0,0,${If[!${Me.CombatAbilityReady[Fortitude Discipline]},${Me.CombatAbilityTimer[Fortitude Discipline].TimeHMS},]} 

//Vortex Blade
Vortex Bladetext=3,350,47,255,234,8,Vortex Blade : 
Vortex Bladereadytext=3,470,47,0,255,0,${If[${Me.CombatAbilityReady[Vortex Blade]},Ready,]} 
Vortex Bladenotready=3,470,47,255,0,0,${If[!${Me.CombatAbilityReady[Vortex Blade]},${Me.CombatAbilityTimer[Vortex Blade].TimeHMS},]} 

//Third Wind
Second Wind Rk. IItext=3,350,58,255,234,8,Third Wind : 
Third Windreadytext=3,470,58,0,255,0,${If[${Me.CombatAbilityReady[Third Wind]},Ready,]} 
Third Windnotready=3,470,58,255,0,0,${If[!${Me.CombatAbilityReady[Third Wind]},${Me.CombatAbilityTimer[Third Wind].TimeHMS},]} 

//Brutal Onslaught Discipline Rk. II
Brutal Onslaught Discipline Rk. IItext=3,350,69,255,234,8,Brutal Onslaught : 
Brutal Onslaught Discipline Rk. IIreadytext=3,470,69,0,255,0,${If[${Me.CombatAbilityReady[Brutal Onslaught Discipline Rk. II]},Ready,]} 
Brutal Onslaught Discipline Rk. IInotready=3,470,69,255,0,0,${If[!${Me.CombatAbilityReady[Brutal Onslaught Discipline Rk. II]},${Me.CombatAbilityTimer[Brutal Onslaught Discipline Rk. II].TimeHMS},]} 

//Fellstrike Discipline
Fellstrike Disciplinetext=3,350,81,255,234,8,Fellstrike Discipline : 
Fellstrike Disciplinereadytext=3,470,81,0,255,0,${If[${Me.CombatAbilityReady[Fellstrike Discipline]},Ready,]} 
Fellstrike Disciplinenotready=3,470,81,255,0,0,${If[!${Me.CombatAbilityReady[Fellstrike Discipline]},${Me.CombatAbilityTimer[Fellstrike Discipline].TimeHMS},]} 

//AETaunt 
AETaunttext=3,172,131,255,234,8,AE Taunt : 
AETauntreadytext=3,235,131,0,255,0,${If[${Me.AltAbilityReady[Area Taunt]},Ready,]} 
AETauntnotready=3,235,131,255,0,0,${If[!${Me.AltAbilityReady[Area Taunt]},${Me.AltAbilityTimer[Area Taunt].TimeHMS},]}

//Scowl
Scowltext=3,350,93,255,234,8,Scowl : 
Scowlreadytext=3,470,93,0,255,0,${If[${Me.CombatAbilityReady[Scowl]},Ready,]} 
Scowlnotready=3,470,93,255,0,0,${If[!${Me.CombatAbilityReady[Scowl]},${Me.CombatAbilityTimer[Scowl].TimeHMS},]} 

//Bazu Bellow
Bazu Bellowtext=3,350,103,255,234,8,Bazu Bellow : 
Bazu Bellowreadytext=3,470,103,0,255,0,${If[${Me.CombatAbilityReady[Bazu Bellow]},Ready,]} 
Bazu Bellownotready=3,470,103,255,0,0,${If[!${Me.CombatAbilityReady[Bazu Bellow]},${Me.CombatAbilityTimer[Bazu Bellow].TimeHMS},]} 

//Blast of Anger 
Blast of Angertext=3,350,113,255,234,8,Blast of Anger : 
Blast of Angerreadytext=3,470,113,0,255,0,${If[${Me.AltAbilityReady[Blast of Anger]},Ready,]} 
Blast of Angernotready=3,470,113,255,0,0,${If[!${Me.AltAbilityReady[Blast of Anger]},${Me.AltAbilityTimer[Blast of Anger].TimeHMS},]} 

//Gut Punch
Gut Punchtext=3,350,123,255,234,8,Gut Punch : 
Gut Punchreadytext=3,470,123,0,255,0,${If[${Me.AltAbilityReady[Gut Punch]},Ready,]} 
Gut Punchnotready=3,470,123,255,0,0,${If[!${Me.AltAbilityReady[Gut Punch]},${Me.AltAbilityTimer[Gut Punch].TimeHMS},]}

//Shield Reflect
Shield Reflecttext=3,350,133,255,234,8,Shield Reflect : 
Shield Reflectreadytext=3,470,133,0,255,0,${If[${Me.CombatAbilityReady[Shield Reflect]},Ready,]} 
Shield Reflectnotready=3,470,133,255,0,0,${If[!${Me.CombatAbilityReady[Shield Reflect]},${Me.CombatAbilityTimer[Shield Reflect].TimeHMS},]}

//Throat Jab
Throat Jabtext=3,350,143,255,234,8,Throat Jab : 
Throat Jabreadytext=3,470,143,0,255,0,${If[${Me.CombatAbilityReady[Throat Jab Rk. II]},Ready,]} 
Throat Jabnotready=3,470,143,255,0,0,${If[!${Me.CombatAbilityReady[Throat Jab Rk. II]},${Me.CombatAbilityTimer[Throat Jab Rk. II].TimeHMS},]}

//PTA
PTAtext=3,350,155,255,234,8,PTA : 
PTAreadytext=3,470,155,0,255,0,${If[${Me.AltAbilityReady[Press the Attack]},Ready,]} 
PTAnotready=3,470,155,255,0,0,${If[!${Me.AltAbilityReady[Press the Attack]},${Me.AltAbilityTimer[Press the Attack].TimeHMS},]}

[Shadow knight]

//gem

Gem1=3,60,410,000,255,000,${If[${Me.Gem[1].ID},1: ${If[${Me.Gem[1].MyRange}>=${Target.Distance} || ${Me.Gem[1].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[1].Name},]} 

Gem2=3,60,445,000,255,000,${If[${Me.Gem[2].ID},2: ${If[${Me.Gem[2].MyRange}>=${Target.Distance} || ${Me.Gem[2].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[2].Name},]} 

Gem3=3,60,480,000,255,000,${If[${Me.Gem[3].ID},3: ${If[${Me.Gem[3].MyRange}>=${Target.Distance} || ${Me.Gem[3].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[3].Name},]} 

Gem4=3,60,515,000,255,000,${If[${Me.Gem[4].ID},4: ${If[${Me.Gem[4].MyRange}>=${Target.Distance} || ${Me.Gem[4].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[4].Name},]} 

Gem5=3,60,545,000,255,000,${If[${Me.Gem[5].ID},5: ${If[${Me.Gem[5].MyRange}>=${Target.Distance} || ${Me.Gem[5].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[5].Name},]} 

Gem6=3,60,580,000,255,000,${If[${Me.Gem[6].ID},6: ${If[${Me.Gem[6].MyRange}>=${Target.Distance} || ${Me.Gem[6].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[6].Name},]} 

Gem7=3,60,615,000,255,000,${If[${Me.Gem[7].ID},7: ${If[${Me.Gem[7].MyRange}>=${Target.Distance} || ${Me.Gem[7].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[7].Name},]} 

Gem8=3,60,650,000,255,000,${If[${Me.Gem[8].ID},8: ${If[${Me.Gem[8].MyRange}>=${Target.Distance} || ${Me.Gem[8].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[8].Name},]} 

Gem9=3,60,685,000,255,000,${If[${Me.Gem[9].ID},9: ${If[${Me.Gem[9].MyRange}>=${Target.Distance} || ${Me.Gem[9].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[9].Name},]} 

Gem10=3,60,720,000,255,000,${If[${Me.Gem[10].ID},10: ${If[${Me.Gem[10].MyRange}>=${Target.Distance} || ${Me.Gem[10].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[10].Name},]} 

[Cleric]


//gem

Gem1=3,60,410,000,255,000,${If[${Me.Gem[1].ID},1: ${If[${Me.SpellReady[1]},RDY,TMR]} ${If[${Me.Gem[1].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[1].MyRange}>=${Target.Distance} || ${Me.Gem[1].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[1].Name},]} 

Gem2=3,60,445,000,255,000,${If[${Me.Gem[2].ID},2: ${If[${Me.SpellReady[2]},RDY,TMR]} ${If[${Me.Gem[2].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[2].MyRange}>=${Target.Distance} || ${Me.Gem[2].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[2].Name},]} 

Gem3=3,60,480,000,255,000,${If[${Me.Gem[3].ID},3: ${If[${Me.SpellReady[3]},RDY,TMR]} ${If[${Me.Gem[3].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[3].MyRange}>=${Target.Distance} || ${Me.Gem[3].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[3].Name},]} 

Gem4=3,60,515,000,255,000,${If[${Me.Gem[4].ID},4: ${If[${Me.SpellReady[4]},RDY,TMR]} ${If[${Me.Gem[4].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[4].MyRange}>=${Target.Distance} || ${Me.Gem[4].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[4].Name},]} 

Gem5=3,60,545,000,255,000,${If[${Me.Gem[5].ID},5: ${If[${Me.SpellReady[5]},RDY,TMR]} ${If[${Me.Gem[5].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[5].MyRange}>=${Target.Distance} || ${Me.Gem[5].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[5].Name},]} 

Gem6=3,60,580,000,255,000,${If[${Me.Gem[6].ID},6: ${If[${Me.SpellReady[6]},RDY,TMR]} ${If[${Me.Gem[6].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[6].MyRange}>=${Target.Distance} || ${Me.Gem[6].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[6].Name},]} 

Gem7=3,60,615,000,255,000,${If[${Me.Gem[7].ID},7: ${If[${Me.SpellReady[7]},RDY,TMR]} ${If[${Me.Gem[7].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[7].MyRange}>=${Target.Distance} || ${Me.Gem[7].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[7].Name},]} 

Gem8=3,60,650,000,255,000,${If[${Me.Gem[8].ID},8: ${If[${Me.SpellReady[8]},RDY,TMR]} ${If[${Me.Gem[8].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[8].MyRange}>=${Target.Distance} || ${Me.Gem[8].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[8].Name},]} 

Gem9=3,60,685,000,255,000,${If[${Me.Gem[9].ID},9: ${If[${Me.SpellReady[9]},RDY,TMR]} ${If[${Me.Gem[9].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[9].MyRange}>=${Target.Distance} || ${Me.Gem[9].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[9].Name},]} 

Gem10=3,60,720,000,255,000,${If[${Me.Gem[10].ID},10: ${If[${Me.SpellReady[10]},RDY,TMR]} ${If[${Me.Gem[10].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[10].MyRange}>=${Target.Distance} || ${Me.Gem[10].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[10].Name},]} 

;Alternatate Advancement:
;---------------------
;AA Timer's
AATIMER=3,360,0,180,180,180,~~~~~~~~~~ AA Timer's ~~~~~~~~~

;Celestial Hammer
Hammertext=3,360,12,255,234,8,Celestial Hammer :
Hammerready=3,460,12,0,240,240,${If[${Me.AltAbilityReady[Celestial Hammer]},Ready,]}
Hammernotready=3,460,12,255,0,0,${If[!${Me.AltAbilityReady[Celestial Hammer]},${Me.AltAbilityTimer[Celestial Hammer].TimeHMS},]}

;Purify Soul
Purify Soultext=3,360,24,255,234,8,Purify Soul :
Purify Soulready=3,460,24,0,240,240,${If[${Me.AltAbilityReady[Purify Soul]},Ready,]}
Purify Soulnotready=3,460,24,255,0,0,${If[!${Me.AltAbilityReady[Purify Soul]},${Me.AltAbilityTimer[Purify Soul].TimeHMS},]}

;Celestial Regeneration
Celestial Regentext=3,360,36,255,234,8,Celestial Regen :
Celestial Regenready=3,460,36,0,240,240,${If[${Me.AltAbilityReady[Celestial Regeneration]},Ready,]}
Celestial Regennotready=3,460,36,255,0,0,${If[!${Me.AltAbilityReady[Celestial Regeneration]},${Me.AltAbilityTimer[Celestial Regeneration].TimeHMS},]}

;Bestow Divine Aura
Bestow Divine Auratext=3,360,48,255,234,8,Bestow Divine Aura :
Bestow Divine Auraready=3,460,48,0,240,240,${If[${Me.AltAbilityReady[Bestow Divine Aura]},Ready,]}
Bestow Divine Auranotready=3,460,48,255,0,0,${If[!${Me.AltAbilityReady[Bestow Divine Aura]},${Me.AltAbilityTimer[Bestow Divine Aura].TimeHMS},]}

;Radiant Cure
Radiant Curetext=3,360,60,255,234,8,Radiant Cure :
Radiant Cureready=3,460,60,0,240,240,${If[${Me.AltAbilityReady[Radiant Cure]},Ready,]}
Radiant Curenotready=3,460,60,255,0,0,${If[!${Me.AltAbilityReady[Radiant Cure]},${Me.AltAbilityTimer[Radiant Cure].TimeHMS},]}

;MGB
MGBtext=3,360,72,255,234,8,Mass Group Buff :
MGBready=3,460,72,0,240,240,${If[${Me.AltAbilityReady[Mass Group Buff]},Ready,]}
MGBnotready=3,460,72,255,0,0,${If[!${Me.AltAbilityReady[Mass Group Buff]},${Me.AltAbilityTimer[Mass Group Buff].TimeHMS},]}

;Divine Resurrection
Divine Resurrectiontext=3,360,84,255,234,8,Divine Resurrection :
Divine Resurrectionready=3,460,84,0,240,240,${If[${Me.AltAbilityReady[Divine Resurrection]},Ready,]}
Divine Resurrectionnotready=3,460,84,255,0,0,${If[!${Me.AltAbilityReady[Divine Resurrection]},${Me.AltAbilityTimer[Divine Resurrection].TimeHMS},]}

;Origin
Origintext=3,360,96,255,234,8,Origin :
Originready=3,460,96,0,240,240,${If[${Me.AltAbilityReady[Origin]},Ready,]}
Originnotready=3,460,96,255,0,0,${If[!${Me.AltAbilityReady[Origin]},${Me.AltAbilityTimer[Origin].TimeHMS},]}

;Divine Avatar
Divine Avatartext=3,360,108,255,234,8,Divine Avatar :
Divine Avatarready=3,460,108,0,240,240,${If[${Me.AltAbilityReady[Divine Avatar]},Ready,]}
Divine Avatarnotready=3,460,108,255,0,0,${If[!${Me.AltAbilityReady[Divine Avatar]},${Me.AltAbilityTimer[Divine Avatar].TimeHMS},]}

;Sanctuary
Sanctuarytext=3,360,120,255,234,8,Sanctuary :
Sanctuaryready=3,460,120,0,240,240,${If[${Me.AltAbilityReady[Sanctuary]},Ready,]}
Sanctuarynotready=3,460,120,255,0,0,${If[!${Me.AltAbilityReady[Sanctuary]},${Me.AltAbilityTimer[Sanctuary].TimeHMS},]}

;Exquisite Benediction
Exquisite Benedictiontext=3,360,132,255,234,8,Exquisite Benedic :
Exquisite Benedictionready=3,460,132,0,240,240,${If[${Me.AltAbilityReady[Exquisite Benediction]},Ready,]}
Exquisite Benedictionnotready=3,460,132,255,0,0,${If[!${Me.AltAbilityReady[Exquisite Benediction]},${Me.AltAbilityTimer[Exquisite Benediction].TimeHMS},]}

;Divine Arbitration
Ward of Puritytext=3,360,144,255,234,8,Divine Arbitration :
Ward of Purityready=3,460,144,0,240,240,${If[${Me.AltAbilityReady[Divine Arbitration]},Ready,]}
Ward of Puritynotready=3,460,144,255,0,0,${If[!${Me.AltAbilityReady[Divine Arbitration]},${Me.AltAbilityTimer[Divine Arbitration].TimeHMS},]}

;Silent Casting
Silent Castingtext=3,360,156,255,234,8,Silent Casting :
Silent Castingready=3,460,156,0,240,240,${If[${Me.AltAbilityReady[Silent Casting]},Ready,]}
Silent Castingnotready=3,460,156,255,0,0,${If[!${Me.AltAbilityReady[Silent Casting]},${Me.AltAbilityTimer[Silent Casting].TimeHMS},]}

[Monk]
;Epic
;---------------------

MNKClickText  = 3,150,125,25,255,0,${If[(${FindItem[=Transcended Fistwraps of Immortality].ID}),Epic 2.0 Click :,]} 
MNKClickReady = 3,225,125,0,240,240,${If[(${FindItem[=Transcended Fistwraps of Immortality].ID}),${If[(${FindItem[=Transcended Fistwraps of Immortality].Timer}==0),Ready,]},]} 
MNKClickNotReady = 3,225,125,255,0,0,${If[(${FindItem[=Transcended Fistwraps of Immortality].ID}),${If[(${FindItem[=Transcended Fistwraps of Immortality].Timer}>0),Will Be Ready In ${FindItem[=Transcended Fistwraps of Immortality].Timer.TimeHMS},]},]}
MNKClickText  = 3,5,125,25,255,0,${If[(${FindItem[=Fistwraps of Celestial Discipline].ID}),Epic 1.5 Click :,]} 
MNKClickReady = 3,150,125,0,240,240,${If[(${FindItem[=Fistwraps of Celestial Discipline].ID}),${If[(${FindItem[=Fistwraps of Celestial Discipline].Timer}==0),Ready,]},]} 
MNKClickNotReady = 3,150,125,255,0,0,${If[(${FindItem[=Fistwraps of Celestial Discipline].ID}),${If[(${FindItem[=Fistwraps of Celestial Discipline].Timer}>0),Will Be Ready In ${FindItem[=Fistwraps of Celestial Discipline].Timer.TimeHMS},]},]}

; Alt-Abilities
;---------------------

;Crippling Strike
Crippling Strike=3,178,553,255,234,8,Crippling Strike
Crippling Strikerdy=3,280,552,0,255,0,${If[${Me.AltAbilityReady[Crippling Strike]}, Ready ,]} 
Crippling Striketime=3,280,552,255,30,30,${If[!${Me.AltAbilityReady[Crippling Strike]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Crippling Strike].TimeHMS},]}

;Destructive Force
Destructive Force=3,178,564,255,234,8,Destructive Force
Destructive Forcerdy=3,280,564,0,255,0,${If[${Me.AltAbilityReady[Destructive Force]}, Ready ,]} 
Destructive Forcetime=3,280,564,255,30,30,${If[!${Me.AltAbilityReady[Destructive Force]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Destructive Force].TimeHMS},]}

;Eye Gouge
Eye Gouge=3,178,576,255,234,8,Eye Gouge
Eye Gougerdy=3,280,576,0,255,0,${If[${Me.AltAbilityReady[Eye Gouge]}, Ready ,]} 
Eye Gougetime=3,280,576,255,30,30,${If[!${Me.AltAbilityReady[Eye Gouge]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Eye Gouge].TimeHMS},]}

;Grappling Strike
Grappling Strike=3,178,588,255,234,8,Grappling Strike
Grappling Strikerdy=3,280,588,0,255,0,${If[${Me.AltAbilityReady[Grappling Strike]}, Ready ,]} 
Grappling Striketime=3,280,588,255,30,30,${If[!${Me.AltAbilityReady[Grappling Strike]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Grappling Strike].TimeHMS},]}

;Hold the Line
Hold the Line=3,178,600,255,234,8,Hold the Line
Hold the Linerdy=3,280,600,0,255,0,${If[${Me.AltAbilityReady[Hold the Line]}, Ready ,]} 
Hold the Linetime=3,280,600,255,30,30,${If[!${Me.AltAbilityReady[Hold the Line]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Hold the Line].TimeHMS},]}

;Purify Body
Purify Body=3,178,612,255,234,8,Purify Body
Purify Bodyrdy=3,280,612,0,255,0,${If[${Me.AltAbilityReady[Purify Body]}, Ready ,]} 
Purify Bodytime=3,280,612,255,30,30,${If[!${Me.AltAbilityReady[Purify Body]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Purify Body].TimeHMS},]}

;Imitate Death
Imitate Death=3,178,624,255,234,8,Imitate Death
Imitate Deathrdy=3,280,624,0,255,0,${If[${Me.AltAbilityReady[Imitate Death]}, Ready ,]} 
Imitate Deathtime=3,280,624,255,30,30,${If[!${Me.AltAbilityReady[Imitate Death]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Imitate Death].TimeHMS},]}


;Combat Abilities:
;---------------------

;Opening Moves
Opening=3,5,540,180,180,180,~~~~~~~~ Discipline's ~~~~~~~~      ~~~~~~~ AA Timer's ~~~~~~

;Echo of Deception
Echo of Deceptiontext=3,5,552,255,234,8,Echo of Deception :
Echo of Deceptionready=3,120,552,0,255,0,${If[${Me.CombatAbilityReady[Echo of Deception Rk. II]},Ready,]}
Echo of Deceptionnotready=3,120,552,255,0,0,${If[!${Me.CombatAbilityReady[Echo of Deception Rk. II]},${Me.CombatAbilityTimer[Echo of Deception Rk. II].TimeHMS},]}

;Shimmering Silhouette 
Shimmering Silhouettetext=3,5,564,255,234,8,Shimmering Silhouette : 
Shimmering Silhouetteready=3,120,564,0,255,0,${If[${Me.CombatAbilityReady[Shimmering Silhouette]},Ready,]} 
Shimmering Silhouettenotready=3,120,564,255,0,0,${If[!${Me.CombatAbilityReady[Shimmering Silhouette]},${Me.CombatAbilityTimer[Shimmering Silhouette].TimeHMS},]} 

;Crystalpalm Discipline
Crystalpalm Disciplinetext=3,5,576,255,234,8,Crystalpalm Discipline : 
Crystalpalm Disciplinereadytext=3,120,576,0,255,0,${If[${Me.CombatAbilityReady[Crystalpalm Discipline]},Ready,]} 
Crystalpalm Disciplinenotready=3,120,576,255,0,0,${If[!${Me.CombatAbilityReady[Crystalpalm Discipline]},${Me.CombatAbilityTimer[Crystalpalm Discipline].TimeHMS},]} 

;Speed Focus Discipline 
Speed Focus Disciplinetext=3,5,588,255,234,8,Speed Focus Discipline : 
Speed Focus Disciplinereadytext=3,120,588,0,255,0,${If[${Me.CombatAbilityReady[Speed Focus Discipline]},Ready,]} 
Speed Focus Disciplinenotready=3,120,588,255,0,0,${If[!${Me.CombatAbilityReady[Speed Focus Discipline]},${Me.CombatAbilityTimer[Speed Focus Discipline].TimeHMS},]} 

;Scaledfist Discipline
Scaledfist Disciplinetext=3,5,600,255,234,8,Scaledfist Discipline : 
Scaledfist Disciplinereadytext=3,120,600,0,255,0,${If[${Me.CombatAbilityReady[Scaledfist Discipline]},Ready,]} 
Scaledfist Disciplinenotready=3,120,600,255,0,0,${If[!${Me.CombatAbilityReady[Scaledfist Discipline]},${Me.CombatAbilityTimer[Scaledfist Discipline].TimeHMS},]} 

;Innerflame Discipline
Innerflame Disciplinetext=3,5,612,255,234,8,Innerflame Discipline : 
Innerflame Disciplinereadytext=3,120,612,0,255,0,${If[${Me.CombatAbilityReady[Innerflame Discipline]},Ready,]} 
Innerflame Disciplinenotready=3,120,612,255,0,0,${If[!${Me.CombatAbilityReady[Innerflame Discipline]},${Me.CombatAbilityTimer[Innerflame Discipline].TimeHMS},]} 

;Silentfist Discipline
Silentfist Disciplinetext=3,5,624,255,234,8,Silentfist Discipline : 
Silentfist Disciplinereadytext=3,120,624,0,255,0,${If[${Me.CombatAbilityReady[Silentfist Discipline]},Ready,]} 
Silentfist Disciplinenotready=3,120,624,255,0,0,${If[!${Me.CombatAbilityReady[Silentfist Discipline]},${Me.CombatAbilityTimer[Silentfist Discipline].TimeHMS},]} 

;Counterforce Discipline
Counterforce Disciplinetext=3,5,636,255,234,8,Counterforce Discipline : 
Counterforce Disciplinereadytext=3,120,636,0,255,0,${If[${Me.CombatAbilityReady[Counterforce Discipline]},Ready,]} 
Counterforce Disciplinenotready=3,120,636,255,0,0,${If[!${Me.CombatAbilityReady[Counterforce Discipline]},${Me.CombatAbilityTimer[Counterforce Discipline].TimeHMS},]} 

;Voiddance Discipline
Voiddance Disciplinetext=3,5,648,255,234,8,Voiddance Discipline : 
Voiddance Disciplinereadytext=3,120,648,0,255,0,${If[${Me.CombatAbilityReady[Voiddance Discipline]},Ready,]} 
Voiddance Disciplinenotready=3,120,648,255,0,0,${If[!${Me.CombatAbilityReady[Voiddance Discipline]},${Me.CombatAbilityTimer[Voiddance Discipline].TimeHMS},]} 


[Enchanter]

//gem

Gemtext=3,30,192,255,000,000,${If[${Me.Gem[1].ID},~~~~ Spells ~~~~,]}
Gem1=3,25,205,000,255,000,${If[${Me.Gem[1].ID},1: ${If[${Me.SpellReady[1]},RDY,TMR]} ${If[${Me.Gem[1].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[1].MyRange}>=${Target.Distance} || ${Me.Gem[1].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[1].Name},]} 
Gem2=3,25,215,000,255,000,${If[${Me.Gem[2].ID},2: ${If[${Me.SpellReady[2]},RDY,TMR]} ${If[${Me.Gem[2].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[2].MyRange}>=${Target.Distance} || ${Me.Gem[2].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[2].Name},]} 
Gem3=3,25,225,000,255,000,${If[${Me.Gem[3].ID},3: ${If[${Me.SpellReady[3]},RDY,TMR]} ${If[${Me.Gem[3].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[3].MyRange}>=${Target.Distance} || ${Me.Gem[3].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[3].Name},]} 
Gem4=3,25,235,000,255,000,${If[${Me.Gem[4].ID},4: ${If[${Me.SpellReady[4]},RDY,TMR]} ${If[${Me.Gem[4].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[4].MyRange}>=${Target.Distance} || ${Me.Gem[4].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[4].Name},]} 
Gem5=3,25,245,000,255,000,${If[${Me.Gem[5].ID},5: ${If[${Me.SpellReady[5]},RDY,TMR]} ${If[${Me.Gem[5].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[5].MyRange}>=${Target.Distance} || ${Me.Gem[5].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[5].Name},]} 
Gem6=3,25,255,000,255,000,${If[${Me.Gem[6].ID},6: ${If[${Me.SpellReady[6]},RDY,TMR]} ${If[${Me.Gem[6].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[6].MyRange}>=${Target.Distance} || ${Me.Gem[6].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[6].Name},]} 
Gem7=3,25,265,000,255,000,${If[${Me.Gem[7].ID},7: ${If[${Me.SpellReady[7]},RDY,TMR]} ${If[${Me.Gem[7].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[7].MyRange}>=${Target.Distance} || ${Me.Gem[7].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[7].Name},]} 
Gem8=3,25,275,000,255,000,${If[${Me.Gem[8].ID},8: ${If[${Me.SpellReady[8]},RDY,TMR]} ${If[${Me.Gem[8].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[8].MyRange}>=${Target.Distance} || ${Me.Gem[8].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[8].Name},]} 
Gem9=3,25,285,000,255,000,${If[${Me.Gem[9].ID},9: ${If[${Me.SpellReady[9]},RDY,TMR]} ${If[${Me.Gem[9].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[9].MyRange}>=${Target.Distance} || ${Me.Gem[9].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[9].Name},]} 
Gem10=3,19,295,000,255,000,${If[${Me.Gem[10].ID},10: ${If[${Me.SpellReady[10]},RDY,TMR]} ${If[${Me.Gem[10].Mana}>${Me.CurrentMana},OOM,RDY]} ${If[${Me.Gem[10].MyRange}>=${Target.Distance} || ${Me.Gem[10].TargetType.Equal[Self]},RDY,OOR]} ${Me.Gem[10].Name},]} 

[ModBot]

Titlemobbot=3,110,200,000,255,000, ~~Alts~~

Name1=  3,060,220,240,240,000,${If[${NetBots.Counts}>=1,${NetBots.Client.Arg[1]} ${NetBots[${NetBots.Client.Arg[1]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[1]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[1]}].PctAAExp}]},NA]} 
HP1=    3,060,230,255,100,100,HP:${If[${NetBots.Counts}>=1,${NetBots[${NetBots.Client.Arg[1]}].PctHPs},]}%
Mana1=  3,105,230,100,100,255,M:${If[${NetBots.Counts}>=1,${NetBots[${NetBots.Client.Arg[1]}].PctMana},]}%
End1=   3,145,230,255,234,008,E:${If[${NetBots.Counts}>=1,${NetBots[${NetBots.Client.Arg[1]}].PctEndurance},]}%
Pet1=   3,185,230,255,255,255,Pet:${If[${NetBots.Counts}>=1 && ${NetBots[${NetBots.Client.Arg[1]}].PetID}>0,${NetBots[${NetBots.Client.Arg[1]}].PetHP},]}%

Name2=  3,060,240,240,240,000,${If[${NetBots.Counts}>=2,${NetBots.Client.Arg[2]} ${NetBots[${NetBots.Client.Arg[2]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[2]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[2]}].PctAAExp}]},NA]} 
HP2=    3,060,250,255,100,100,HP:${If[${NetBots.Counts}>=2,${NetBots[${NetBots.Client.Arg[2]}].PctHPs},]}%
Mana2=  3,105,250,100,100,255,M:${If[${NetBots.Counts}>=2,${NetBots[${NetBots.Client.Arg[2]}].PctMana},]}%
End2=   3,145,250,255,234,008,E:${If[${NetBots.Counts}>=2,${NetBots[${NetBots.Client.Arg[2]}].PctEndurance},]}%
Pet2=   3,185,250,255,255,255,Pet:${If[${NetBots.Counts}>=2 && ${NetBots[${NetBots.Client.Arg[2]}].PetID}>0,${NetBots[${NetBots.Client.Arg[2]}].PetHP},]}%

Name3=  3,060,260,240,240,000,${If[${NetBots.Counts}>=3,${NetBots.Client.Arg[3]} ${NetBots[${NetBots.Client.Arg[3]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[3]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[3]}].PctAAExp}]},NA]} 
HP3=    3,060,270,255,100,100,HP:${If[${NetBots.Counts}>=3,${NetBots[${NetBots.Client.Arg[3]}].PctHPs},]}%
Mana3=  3,105,270,100,100,255,M:${If[${NetBots.Counts}>=3,${NetBots[${NetBots.Client.Arg[3]}].PctMana},]}%
End3=   3,145,270,255,234,008,E:${If[${NetBots.Counts}>=3,${NetBots[${NetBots.Client.Arg[3]}].PctEndurance},]}%
Pet3=   3,185,270,255,255,255,Pet:${If[${NetBots.Counts}>=3 && ${NetBots[${NetBots.Client.Arg[3]}].PetID}>0,${NetBots[${NetBots.Client.Arg[3]}].PetHP},]}%

Name4=  3,060,280,240,240,000,${If[${NetBots.Counts}>=4,${NetBots.Client.Arg[4]} ${NetBots[${NetBots.Client.Arg[4]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[4]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[4]}].PctAAExp}]},NA]} 
HP4=    3,060,290,255,100,100,HP:${If[${NetBots.Counts}>=4,${NetBots[${NetBots.Client.Arg[4]}].PctHPs},]}%
Mana4=  3,105,290,100,100,255,M:${If[${NetBots.Counts}>=4,${NetBots[${NetBots.Client.Arg[4]}].PctMana},]}%
End4=   3,145,290,255,234,008,E:${If[${NetBots.Counts}>=4,${NetBots[${NetBots.Client.Arg[4]}].PctEndurance},]}%
Pet4=   3,185,290,255,255,255,Pet:${If[${NetBots.Counts}>=4 && ${NetBots[${NetBots.Client.Arg[4]}].PetID}>0,${NetBots[${NetBots.Client.Arg[4]}].PetHP},]}%

Name5=  3,060,300,240,240,000,${If[${NetBots.Counts}>=5,${NetBots.Client.Arg[5]} ${NetBots[${NetBots.Client.Arg[5]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[5]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[5]}].PctAAExp}]},NA]} 
HP5=    3,060,310,255,100,100,HP:${If[${NetBots.Counts}>=5,${NetBots[${NetBots.Client.Arg[5]}].PctHPs},]}%
Mana5=  3,105,310,100,100,255,M:${If[${NetBots.Counts}>=5,${NetBots[${NetBots.Client.Arg[5]}].PctMana},]}%
End5=   3,145,310,255,234,008,E:${If[${NetBots.Counts}>=5,${NetBots[${NetBots.Client.Arg[5]}].PctEndurance},]}%
Pet5=   3,185,310,255,255,255,Pet:${If[${NetBots.Counts}>=5 && ${NetBots[${NetBots.Client.Arg[5]}].PetID}>0,${NetBots[${NetBots.Client.Arg[5]}].PetHP},]}%
 
Name6=  3,060,320,240,240,000,${If[${NetBots.Counts}>=6,${NetBots.Client.Arg[6]} ${NetBots[${NetBots.Client.Arg[6]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[6]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[6]}].PctAAExp}]},NA]} 
HP6=    3,060,330,255,100,100,HP:${If[${NetBots.Counts}>=6,${NetBots[${NetBots.Client.Arg[6]}].PctHPs},]}%
Mana6=  3,105,330,100,100,255,M:${If[${NetBots.Counts}>=6,${NetBots[${NetBots.Client.Arg[6]}].PctMana},]}%
End6=   3,145,330,255,234,008,E:${If[${NetBots.Counts}>=6,${NetBots[${NetBots.Client.Arg[6]}].PctEndurance},]}%
Pet6=   3,185,330,255,255,255,Pet:${If[${NetBots.Counts}>=6 && ${NetBots[${NetBots.Client.Arg[6]}].PetID}>0,${NetBots[${NetBots.Client.Arg[6]}].PetHP},]}%


[MQ2HUD]
Last=elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
 

Attachments

  • EQ000046.bmp
    3.5 MB · Views: 301
SO I downloaded the sweet necro Hud from earlier in these posts, how would I load it once I log my necro on? Can i have a bunch of .inis in the MQ2 folder and just choose which one I want to use for the situation? How would I do that?

Would it be something like naming my necro UI mq2hudnecro.ini?

The log Necro on and type /plugin mq2hudnecro.ini?

Thanks!

-Mike
 
SO I downloaded the sweet necro Hud from earlier in these posts, how would I load it once I log my necro on? Can i have a bunch of .inis in the MQ2 folder and just choose which one I want to use for the situation? How would I do that?

Would it be something like naming my necro UI mq2hudnecro.ini?

The log Necro on and type /plugin mq2hudnecro.ini?

Thanks!

-Mike
http://www.macroquest2.com/wiki/index.php/MQ2HUD
 
how do you do this... i found one earlier in the post that i would like to use... how do i go about putting it on the screen? not too great with all this software crap if ya cant tell lmao

dumb noob question.. how do you set these up?
 
kccuster049

thanks a lot.. got it.. makes things waayy easier
 
kccuster049

ok got a hud i like set up.. got another noob question.. how do i move it to the top right of the screen instead of the top left?
 
2 ways I think you can move it. How I do it is by going in and manually adjusting each line to fit exactly were I want and need it. Or there is a plugin called mq2hudmove. I do not know how to use it persay but heard it works. Sorry if that did not help.
 
I added this line to my mq2hud.ini file awhile ago and it has proven very helpful to me at least, so I thought I would share.

Code:
PPLinZone=3,5,182,0,255,0,${If[${SpawnCount[pc]}>0,In Zone - ${SpawnCount[pc]},]}

Adds a to you HUD "In Zone - #" #=number of pc's in zone, including yourself. Kind of handy to know when your alone and can warp, or open map to make sure your not going to be obvious about it, etc..