Rooster95
Premium Member
Here's mine. Kinda did a little cut and paste and edited a few things to get it tweaked to my beastlords liking.
[MQ2HUD]
Last=Elements
SkipParse=5
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off
[Elements]
LOS=5,-5,-5,0,255,8,${If[${Target.ID} && ${Target.LineOfSight},+,]}
BeneRange=5,15,-5,0,255,8,${If[${Target.Distance}<=200, In range,]}
DetriRange=5,15,-5,255,0,0,${If[${Target.Distance}>200 && ${Target.Distance}<=500,OOR,]}
//PullHelper
PullHelpText=3,120,287,0,255,0,
PullHelp=3,135,287,0,255,255,${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} ${Target.Y} Radius 40]} Mob(s),]}
//Play Time This Session
Played=3,140,58,255,234,8,You've been Playing for :
Played2=3,260,58,0,255,255,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m / ${Math.Calc[${MacroQuest.Running}/60000/60]}h
//Height
HeightText=3,70,359,255,0,0,${Target.Height}
//Date
Datetext=3,140,5,255,234,8,Today's Date Is :
Date=3,223,5,255,234,8,${Time.Date}
ZoneLongName=3,140,69,255,234,8,ZoneLongName :
ZoneLongNameText=3,230,69,25,255,0,${Zone.Name}
ZoneShortName=3,140,81,255,234,8,ZoneShortName :
ZoneShortNameText=3,230,81,25,255,0,${Zone.ShortName}
//State
state=3,130,93,255,234,8,You Are Currently :
State2=3,230,93,25,255,0,${Me.State}ING
//Epic Click war
Epic ClickText = 3,173,119,255,234,8,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),Epic Click :,]}
Epic ClickReady = 3,235,119,0,240,240,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal Power].Timer}==0),Ready,]},]}
Epic ClickNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal Power].Timer}>0),Will Be Ready In ${FindItem[=Kreljnok's Sword of Eternal Power].Timer.TimeHMS},]},]}
//Epic Click Cleric
Epic ClickcText = 3,173,119,255,234,8,${If[(${FindItem[=Aegis of Superior Divinity].ID}),Epic Click :,]}
Epic ClickcReady = 3,235,119,0,240,240,${If[(${FindItem[=Aegis of Superior Divinity].ID}),${If[(${FindItem[=Aegis of Superior Divinity].Timer}==0),Ready,]},]}
Epic ClickcNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Aegis of Superior Divinity].ID}),${If[(${FindItem[=Aegis of Superior Divinity].Timer}>0),Will Be Ready In ${FindItem[=Aegis of Superior Divinity].Timer.TimeHMS},]},]}
//Superior Divinity
Superior DivinityText = 3,140,131,255,234,8,${If[(${FindItem[=Breastplate of Superior Divinity].ID}),Superior Divinity :,]}
Superior DivinityReady = 3,235,131,0,240,240,${If[(${FindItem[=Breastplate of Superior Divinity].ID}),${If[(${FindItem[=Breastplate of Superior Divinity].Timer}==0),Ready,]},]}
Superior DivinityNotReady = 3,235,131,255,0,0,${If[(${FindItem[=Breastplate of Superior Divinity].ID}),${If[(${FindItem[=Breastplate of Superior Divinity].Timer}>0),Will Be Ready In ${FindItem[=Breastplate of Superior Divinity].Timer.TimeHMS},]},]}
//Celestial Healing XIII
PotionText = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),Celestial Healing :,]}
PotionReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),${If[(${FindItem[=Distillate of Celestial Healing XIII].Timer}==0),Ready,]},]}
PotionNotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),${If[(${FindItem[=Distillate of Celestial Healing XIII].Timer}>0),Will Be Ready In ${FindItem[=Distillate of Celestial Healing XIII].Timer.TimeHMS},]},]}
//Celestial Healing X
PotionText = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),Celestial Healing :,]}
PotionReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}==0),Ready,]},]}
PotionNotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}>0),Will Be Ready In ${FindItem[=Distillate of Celestial Healing X].Timer.TimeHMS},]},]}
Players1=3,56,24,255,128,0,Player's in Zone =
Players2=3,145,24,250,0,0,${SpawnCount[PC]}
Players3=3,170,24,200,205,0,Npc's in Zone =
Players4=3,250,24,250,250,250,${SpawnCount[NPC]}
Players5=3,275,24,200,205,0,Corpse's =
Players6=3,330,24,250,250,250,${SpawnCount[Corpse]}
AAExp1=3,5,35,0,255,0,A.A. XP =
AAExp2=3,55,35,255,255,255,${Float[${Me.PctAAExp}]}%
AAExp3=3,102,35,0,255,0,Points Available =
AAExp4=3,190,35,255,255,255,${Me.AAPoints}
AAExp5=3,206,35,0,255,0,Spent =
AAExp6=3,246,35,255,255,255,${Me.AAPointsSpent}
AAExp7=3,272,35,255,255,0,Total:
AAExp8=3,299,35,255,255,255,${Math.Calc[${Me.AAPoints} + ${Me.AAPointsSpent}]}
RegExp1=3,5,47,0,255,0,XP =
RegExp2=3,30,47,255,255,255,${Float[${Me.PctExp}]}%
RegExp3=3,70,47,0,255,0,into
RegExp4=3,90,47,255,255,255,${Me.Level}
GameTime1=3,5,59,0,255,0,Game Time:
GameTime2=3,62,59,255,255,255,${GameTime.Hour}:${GameTime.Minute}
GameTime3=3,93,59,0,255,0,-
GameTime4=3,101,59,255,255,255,${If[${String[${GameTime.Night}].Equal["TRUE"]},Night,Day]}
RealTime1=3,5,71,0,255,0,Real Time:
RealTime2=3,62,71,255,255,255,${Time}
LastTell=3,5,83,255,128,0,LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
TributePoints1=3,5,95,0,255,0,Tribute
TributePoints2=3,40,95,255,255,255,= ${Me.CurrentFavor}
Speed1=3,5,107,0,255,0,Speed
Speed2=3,40,107,255,255,255,= ${Int[${Me.Speed}]}
HP1=3,5,119,255,255,0,HP
HP2=3,40,119,255,255,255,= ${Me.CurrentHPs} of ${Me.MaxHPs}
End1=3,5,131,255,255,0,End
End2=3,40,131,255,255,255,= ${Me.CurrentEndurance} of ${Me.MaxEndurance}
Mana1=3,5,143,255,255,0,Mana
Mana2=3,40,143,255,255,255,= ${Me.CurrentMana} of ${Me.MaxMana}
HP Regen1=3,5,155,0,255,255,HP Regen
HP Regen2=3,70,155,255,255,255,= ${Me.HPRegen}
End Regen1=3,5,167,0,255,255,End Regen
End Regen2=3,70,167,255,255,255,= ${Me.EnduranceRegen}
Mana Regen1=3,5,179,0,255,255,Mana Regen
Mana Regen2=3,70,179,255,255,255,= ${Me.ManaRegen}
Full HP1=3,107,155,0,255,0,Full HP in
Full HP2=3,168,155,255,255,255,= ${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)%10*6]}]}s
Full End1=3,107,167,0,255,0,Full End in
Full End2=3,168,167,255,255,255,= ${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)%10*6]}]}s
Full Mana1=3,107,179,0,255,0,Full Mana in
Full Mana2=3,168,179,255,255,255,= ${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)%10*6]}]}s
AttackSpeed1=3,5,191,128,128,255,Attack Speed
AttackSpeed2=3,75,191,255,255,255,= ${Me.AttackSpeed}
Hunger1=3,5,203,0,255,0,Hunger
Hunger2=3,45,203,255,255,0,=
Hunger3=3,57,203,255,255,255,${Me.Hunger} / 6000
Thirst1=3,5,215,0,255,0,Thirst
Thirst2=3,45,215,255,255,0,=
Thirst3=3,57,215,255,255,255,${Me.Thirst} / 6000
Macro1=3,5,227,0,255,255,Macro Running :
Macro2=3,82,227,255,255,255,${If[${Macro.Name.NotEqual["NULL"]}, ${Macro.Name},]}
GroupLeader1=3,5,239,0,255,0,Group Leader
GroupLeader2=3,75,239,255,255,0,${If[${Group.Members}>0, =,]}
GroupLeader3=3,87,239,255,255,255,${If[${Group.Members}>0, ${Group.Leader},]}
RaidLeader1=3,5,251,0,255,0,Raid Leader
RaidLeader2=3,75,251,255,255,0,${If[${Raid.Members}>0, =,]}
RaidLeader3=3,87,251,255,255,255,${If[${Raid.Members}>0, ${Raid.Leader},]}
PPLinRaid1=3,5,263,0,255,0,In Raid
PPLinRaid2=3,75,263,255,255,0,${If[${Raid.Members}>0, =,]}
PPLinRaid3=3,90,263,255,255,255,${If[${Raid.Members}>0,${Raid.Members},]}
GMInd1=3,5,275,250,0,0,${If[${Spawn[gm].ID},GM =,]}
GMInd2=3,5,275,0,250,0,${If[${Spawn[gm].ID},,GM =]}
GMInd3=3,30,275,250,0,0,${If[${Spawn[gm].ID},In Zone! = ${NearestSpawn[GM]},]}
GMInd4=3,30,275,0,250,0,${If[${Spawn[gm].ID},, None In Zone]}
LOS=3,5,287,50,255,0,${If[${Target.ID} && ${Target.LineOfSight},Target is in LoS,]}
NOLOS=3,5,287,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},Target is NOT in LoS,]}
TargetName1=3,5,299,255,255,255,Target Name
TargetName2=3,101,299,0,255,0,=
TargetName3=3,112,299,255,255,255,${If[${Target.ID},${Target.AATitle} ${Target.CleanName} ${Target.Surname},]}
TargetGuild1=3,5,311,255,255,255,Target Guild
TargetGuild2=3,101,311,0,255,0,=
TargetGuild3=3,112,311,255,255,255,${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}
TargetGuildStatus1=3,5,323,255,255,255,Target Guild Status
TargetGuildStatus2=3,101,323,0,255,0,=
TargetGuildStatus3=3,112,323,255,255,255,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]}
TargetClass1=3,5,335,255,255,255,Target Class
TargetClass2=3,101,335,0,255,0,=
TargetClass3=3,112,335,255,255,255,${If[${Target.ID},${Target.Class},]}
TargetLevel1=3,5,347,255,255,255,Target Level
TargetLevel2=3,101,347,0,255,0,=
TargetLevel3=3,112,347,255,2,155,${If[${Target.ID},${Target.Level},]}
TargetRace1=3,5,359,255,255,255,Target Race
TargetRace2=3,101,359,0,255,0,=
TargetRace3=3,112,359,255,255,255,${If[${Target.ID},${Target.Race},]}
TargetSpeed1=3,5,371,255,255,255,Target Speed
TargetSpeed2=3,101,371,0,255,0,=
TargetSpeed3=3,112,371,2,255,255,${If[${Target.ID},${Target.Speed},]}
TargetHPs1=3,5,383,255,255,255,Target Current HP
TargetHPs2=3,101,383,0,255,0,=
TargetHPs3=3,112,383,255,255,255,${If[${Target.ID},${Target.CurrentHPs} / ${Target.MaxHPs},]}
TargetDeity1=3,5,395,255,255,255,Target Religion
TargetDeity2=3,101,395,0,255,0,=
TargetDeity3=3,112,395,255,255,255,${If[${Target.ID},${Target.Deity},]}
TargetType1=3,5,407,255,255,255,Target Type
TargetType2=3,101,407,0,255,0,=
TargetType3=3,112,407,255,255,255,${If[${Target.ID},${Target.Type},]}
TargetMaxRange1=3,5,419,255,255,255,Max Melee Range
TargetMaxRange2=3,101,419,0,255,0,=
TargetMaxRange3=3,112,419,255,255,255,${If[${Target.ID},${Target.MaxRange},]}
TDirect=3,135,347,200,150,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"Straight Ahead",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"To your left","To your right"]}]}]}
TargetDistance1=3,5,431,255,255,255,Distance
TargetDistance2=3,101,431,0,255,0,=
TargetDistance3=3,112,431,255,255,255,${If[${Target.ID},${Target.Distance3D},]}
TargetLocation1=3,5,443,255,255,255,Location
TargetLocation2=3,101,443,0,255,0,=
TargetLocation3=3,112,443,255,255,255,${If[${Target.ID},${Target.Y} ${Target.X} ${Target.Z},]}
MyLocation1=3,5,455,255,255,255,My Location
MyLocation2=3,101,455,0,255,0,=
MyLocation3=3,112,455,255,255,255,${Me.Y} ${Me.X} ${Me.Z}
CursorItemName=4,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
CursorItemName=4,255,158,0,240,0,${If[${Cursor.ID},Cursor - ${Cursor},]}
NS1=3,5,467,0,255,0,~
NS2=3,12,467,255,0,0,~
NS3=3,19,467,0,255,0,~
NS4=3,26,467,255,0,0,~
NS5=3,35,467,0,255,0,NAMED SPAWNS
NS6=3,123,467,255,0,0,~
NS7=3,130,467,0,255,0,~
NS8=3,137,467,255,0,0,~
NS9=3,144,467,0,255,0,~
Spawn1a=3,5,479,0,255,0,#1
Spawn1b=3,35,479,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level},]}
Spawn1c=3,51,479,255,0,0,-
Spawn1d=3,60,479,255,255,255,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].CleanName},]}
Spawn2a=3,5,491,0,255,0,#2
Spawn2b=3,35,491,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level},]}
Spawn2c=3,51,491,255,0,0,-
Spawn2d=3,60,491,255,255,255,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].CleanName},]}
Spawn3a=3,5,503,0,255,0,#3
Spawn3b=3,35,503,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level},]}
Spawn3c=3,51,503,255,0,0,-
Spawn3d=3,60,503,255,255,255,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].CleanName},]}
Spawn4a=3,5,515,0,255,0,#4
Spawn4b=3,35,515,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level},]}
Spawn4c=3,51,515,255,0,0,-
Spawn4d=3,60,515,255,255,255,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].CleanName},]}
Spawn5a=3,5,527,0,255,0,#5
Spawn5b=3,35,527,255,255,0,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].Level},]}
Spawn5c=3,51,527,255,0,0,-
Spawn5d=3,60,527,255,255,255,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].CleanName},]}
Spawn6a=3,5,539,0,255,0,#6
Spawn6b=3,35,539,255,255,0,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named].Level},]}
Spawn6c=3,51,539,255,0,0,-
Spawn6d=3,60,539,255,255,255,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named].CleanName},]}
Spawn7a=3,5,551,0,255,0,#7
Spawn7b=3,35,551,255,255,0,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named].Level},]}
Spawn7c=3,51,551,255,0,0,-
Spawn7d=3,60,551,255,255,255,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named].CleanName},]}
Spawn8a=3,5,563,0,255,0,#8
Spawn8b=3,35,563,255,255,0,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named].Level},]}
Spawn8c=3,51,563,255,0,0,-
Spawn8d=3,60,563,255,255,255,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named].CleanName},]}
Spawn9a=3,5,575,0,255,0,#9
Spawn9b=3,35,575,255,255,0,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named].Level},]}
Spawn9c=3,51,575,255,0,0,-
Spawn9d=3,60,575,255,255,255,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named].CleanName},]}
Spawn10a=3,5,587,0,255,0,#10
Spawn10b=3,35,587,255,255,0,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named].Level},]}
Spawn10c=3,51,587,255,0,0,-
Spawn10d=3,60,587,255,255,255,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named].CleanName},]}
Group1=3,5,599,0,255,0,~
Group2=3,12,599,255,0,0,~
Group3=3,19,599,0,255,0,~
Group4=3,26,599,255,0,0,~
Group5=3,50,599,0,255,0,MY GROUP
Group6=3,123,599,255,0,0,~
Group7=3,130,599,0,255,0,~
Group8=3,137,599,255,0,0,~
Group9=3,144,599,0,255,0,~
GroupMember1a=3,5,611,255,255,255,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]}
GroupMember1b=3,75,611,255,128,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]}
GroupMember1c=3,95,611,0,255,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Distance},]}
GroupMember1d=3,140,611,255,255,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]}
GroupMember2a=3,5,623,255,255,255,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]}
GroupMember2b=3,75,623,255,128,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]}
GroupMember2c=3,95,623,0,255,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Distance},]}
GroupMember2d=3,140,623,255,255,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]}
GroupMember3a=3,5,635,255,255,255,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]}
GroupMember3b=3,75,635,255,128,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]}
GroupMember3c=3,95,635,0,255,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Distance},]}
GroupMember3d=3,140,635,255,255,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]}
GroupMember4a=3,5,647,255,255,255,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]}
GroupMember4b=3,75,647,255,128,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]}
GroupMember4c=3,95,647,0,255,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Distance},]}
GroupMember4d=3,140,647,255,255,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]}
GroupMember5a=3,5,659,255,255,255,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]}
GroupMember5b=3,75,659,255,128,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]}
GroupMember5c=3,95,659,0,255,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Distance},]}
GroupMember5d=3,140,659,255,255,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]}
DExpHud=3,5,671,0,192,255,Double Exp - - - - - -
DExpRready=3,104,671,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]}
DExpnotready=3,104,671,255,128,0,${If[!${Me.AltAbilityReady[Lesson of the Devoted]},${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]}
[Warrior]
LineBreak3=3,350,5,70,255,8,-------------------- Disciplines --------------------
//Final Stand Discipline
Final Stand Disciplinetext=3,350,24,255,234,8,Final Stand Discipline :
Final Stand Disciplineready=3,470,24,0,255,0,${If[${Me.CombatAbilityReady[Final Stand Discipline]},Ready,]}
Final Stand Disciplinenotready=3,470,24,255,0,0,${If[!${Me.CombatAbilityReady[Final Stand Discipline]},${Me.CombatAbilityTimer[Final Stand Discipline].TimeHMS},]}
//Furious Discipline
Furious Disciplinetext=3,350,35,255,234,8,Furious Discipline :
Furious Disciplinereadytext=3,470,35,0,255,0,${If[${Me.CombatAbilityReady[Furious Discipline]},Ready,]}
Furious Disciplinenotready=3,470,35,255,0,0,${If[!${Me.CombatAbilityReady[Furious Discipline]},${Me.CombatAbilityTimer[Furious Discipline].TimeHMS},]}
//Vortex Blade
Vortex Bladetext=3,350,47,255,234,8,Vortex Blade :
Vortex Bladereadytext=3,470,47,0,255,0,${If[${Me.CombatAbilityReady[Vortex Blade Rk. II]},Ready,]}
Vortex Bladenotready=3,470,47,255,0,0,${If[!${Me.CombatAbilityReady[Vortex Blade Rk. II]},${Me.CombatAbilityTimer[Vortex Blade Rk. II].TimeHMS},]}
Vortex Bladereadytext=3,470,47,0,255,0,${If[${Me.CombatAbilityReady[Vortex Blade Rk. III]},Ready,]}
Vortex Bladenotready=3,470,47,255,0,0,${If[!${Me.CombatAbilityReady[Vortex Blade Rk. III]},${Me.CombatAbilityTimer[Vortex Blade Rk. III].TimeHMS},]}
//Rampage
Rampagetext=3,350,58,255,234,8,Rampage :
Rampagereadytext=3,470,58,0,255,0,${If[${Me.AltAbilityReady[Rampage]},Ready,]}
Rampagenotready=3,470,58,255,0,0,${If[!${Me.AltAbilityReady[Rampage]},${Me.AltAbilityTimer[Rampage].TimeHMS},]}
//Brutal Onslaught Discipline Rk. II
Brutal Onslaught Discipline Rk. IItext=3,350,69,255,234,8,Brutal Onslaught :
Brutal Onslaught Discipline Rk. IIreadytext=3,470,69,0,255,0,${If[${Me.CombatAbilityReady[Brutal Onslaught Discipline Rk. II]},Ready,]}
Brutal Onslaught Discipline Rk. IInotready=3,470,69,255,0,0,${If[!${Me.CombatAbilityReady[Brutal Onslaught Discipline Rk. II]},${Me.CombatAbilityTimer[Brutal Onslaught Discipline Rk. II].TimeHMS},]}
//Fellstrike Discipline
Fellstrike Disciplinetext=3,350,81,255,234,8,Fellstrike Discipline :
Fellstrike Disciplinereadytext=3,470,81,0,255,0,${If[${Me.CombatAbilityReady[Fellstrike Discipline]},Ready,]}
Fellstrike Disciplinenotready=3,470,81,255,0,0,${If[!${Me.CombatAbilityReady[Fellstrike Discipline]},${Me.CombatAbilityTimer[Fellstrike Discipline].TimeHMS},]}
//AETaunt
AETaunttext=3,172,131,255,234,8,AE Taunt :
AETauntreadytext=3,235,131,0,255,0,${If[${Me.AltAbilityReady[Area Taunt]},Ready,]}
AETauntnotready=3,235,131,255,0,0,${If[!${Me.AltAbilityReady[Area Taunt]},${Me.AltAbilityTimer[Area Taunt].TimeHMS},]}
//Opportunistic Strike
Opportunistic Striketext=3,350,93,255,234,8,Opportunistic Strike :
Opportunistic Strikereadytext=3,470,93,0,255,0,${If[${Me.CombatAbilityReady[Opportunistic Strike Rk. II]},Ready,]}
Opportunistic Strikenotready=3,470,93,255,0,0,${If[!${Me.CombatAbilityReady[Opportunistic Strike Rk. II]},${Me.CombatAbilityTimer[Opportunistic Strike Rk. II].TimeHMS},]}
//Bazu Bellow
Bazu Bellowtext=3,350,103,255,234,8,Bazu Bellow :
Bazu Bellowreadytext=3,470,103,0,255,0,${If[${Me.CombatAbilityReady[Bazu Bellow]},Ready,]}
Bazu Bellownotready=3,470,103,255,0,0,${If[!${Me.CombatAbilityReady[Bazu Bellow]},${Me.CombatAbilityTimer[Bazu Bellow].TimeHMS},]}
//Blast of Anger
Blast of Angertext=3,350,113,255,234,8,Blast of Anger :
Blast of Angerreadytext=3,470,113,0,255,0,${If[${Me.AltAbilityReady[Blast of Anger]},Ready,]}
Blast of Angernotready=3,470,113,255,0,0,${If[!${Me.AltAbilityReady[Blast of Anger]},${Me.AltAbilityTimer[Blast of Anger].TimeHMS},]}
//Gut Punch
Gut Punchtext=3,350,123,255,234,8,Gut Punch :
Gut Punchreadytext=3,470,123,0,255,0,${If[${Me.AltAbilityReady[Gut Punch]},Ready,]}
Gut Punchnotready=3,470,123,255,0,0,${If[!${Me.AltAbilityReady[Gut Punch]},${Me.AltAbilityTimer[Gut Punch].TimeHMS},]}
//Warlord's Tenacity
Warlord's Tenacitytext=3,350,133,255,234,8,Warlord's Tenacity :
Warlord's Tenacityreadytext=3,470,133,0,255,0,${If[${Me.AltAbilityReady[Warlord's Tenacity]},Ready,]}
Warlord's Tenacitynotready=3,470,133,255,0,0,${If[!${Me.AltAbilityReady[Warlord's Tenacity]},${Me.AltAbilityTimer[Warlord's Tenacity].TimeHMS},]}
//Throat Jab
Throat Jabtext=3,350,143,255,234,8,Throat Jab :
Throat Jabreadytext=3,470,143,0,255,0,${If[${Me.CombatAbilityReady[Throat Jab Rk. II]},Ready,]}
Throat Jabnotready=3,470,143,255,0,0,${If[!${Me.CombatAbilityReady[Throat Jab Rk. II]},${Me.CombatAbilityTimer[Throat Jab Rk. II].TimeHMS},]}
//PTA
PTAtext=3,350,155,255,234,8,PTA :
PTAreadytext=3,470,155,0,255,0,${If[${Me.AltAbilityReady[Press the Attack]},Ready,]}
PTAnotready=3,470,155,255,0,0,${If[!${Me.AltAbilityReady[Press the Attack]},${Me.AltAbilityTimer[Press the Attack].TimeHMS},]}
[Cleric]
AA=3,370,5,0,255,0,~~~~~~ Alt Ability ~~~~~~
CR=3,350,20,0,255,0,Celestial Regen ~~
CRrdy=3,470,20,0,255,0,${If[${Me.AltAbilityReady[Celestial Regeneration]},+ Ready +,]}
CRtime=3,470,20,0,255,0,${If[!${Me.AltAbilityReady[Celestial Regeneration]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Celestial Regeneration].TimeHMS} -,]}
BD=3,350,35,0,255,0,Bestow DA ~~~
BDRdy=3,470,35,0,255,0,${If[${Me.AltAbilityReady[Bestow Divine Aura]},+ Ready +,]}
BDtime=3,470,35,0,255,0,${If[!${Me.AltAbilityReady[Bestow Divine Aura]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Bestow Divine Aura].TimeHMS} -,]}
MGB=3,350,50,0,255,0,MGB ~~~~
MGBRdy=3,470,50,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},+ Ready +,]}
MGBTime=3,470,50,0,255,0,${If[!${Me.AltAbilityReady[Mass Group Buff]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS} -,]}
DR=3,350,65,0,255,0,Divine Resurrection ~
DRRdy=3,470,65,0,255,0,${If[${Me.AltAbilityReady[Divine Resurrection]},+ Ready +,]}
DRTime=3,470,65,0,255,0,${If[!${Me.AltAbilityReady[Divine Resurrection]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Divine Resurrection].TimeHMS} -,]}
RC=3,350,80,0,255,0,Radiant Cure ~~~
RCRdy=3,470,80,0,255,0,${If[${Me.AltAbilityReady[Radiant Cure]},+ Ready +,]}
RCTime=3,470,80,0,255,0,${If[!${Me.AltAbilityReady[Radiant Cure]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Radiant Cure].TimeHMS} -,]}
DA=3,350,95,0,255,0,Divine Arbitration ~~
DARdy=3,470,95,0,255,0,${If[${Me.AltAbilityReady[Divine Arbitration]},+ Ready +,]}
DATime=3,470,95,0,255,0,${If[!${Me.AltAbilityReady[Divine Arbitration]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Divine Arbitration].TimeHMS} -,]}
EB=3,350,110,0,255,0,Exquisite Benediction ~~
EBRdy=3,470,110,0,255,0,${If[${Me.AltAbilityReady[Exquisite Benediction]},+ Ready +,]}
EBTime=3,470,110,0,255,0,${If[!${Me.AltAbilityReady[Exquisite Benediction]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Exquisite Benediction].TimeHMS} -,]}
there was a HUD along time ago that had a arrow in it that would point you tward your target. Any one have something like that they could direct me to?
/echo ${FindItemCount[=Distillate of Celestial Healing X]}
/echo ${FindItemCount[=Distillate of Celestial Healing X]}
/echo ${FindItemCount[=Cloudy Potion]}
Cloudy Potions1=3,5,254,20,255,0,Cloudy Pots
Cloudy Potions2=3,75,254,20,255,0,=${FindItemCount[=Cloudy Potion]}
Healing Potions1=3,5,266,20,255,0,Healing Pots
Healing Potions2=3,75,266,20,255,0,=${FindItemCount[=Distillate of Celestial Healing X]}
Ok, here it is...It's from another member here who posted his and I just did a few things to it, like correcting spelling that prevented some displays from working and a few touchups.
Code:[MQ2HUD] Last=Elements SkipParse=5 CheckINI=10 UpdateInBackground=on ClassHUD=on ZoneHUD=on UseFontSize=off [Elements] LOS=5,-5,-5,0,255,8,${If[${Target.ID} && ${Target.LineOfSight},+,]} BeneRange=5,15,-5,0,255,8,${If[${Target.Distance}<=200, In range,]} DetriRange=5,15,-5,255,0,0,${If[${Target.Distance}>200 && ${Target.Distance}<=500,OOR,]} //PullHelper PullHelpText=3,120,287,0,255,0, PullHelp=3,135,287,0,255,255,${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} ${Target.Y} Radius 40]} Mob(s),]} //Play Time This Session Played=3,140,58,255,234,8,You've been Playing for : Played2=3,260,58,0,255,255,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m / ${Math.Calc[${MacroQuest.Running}/60000/60]}h //Height HeightText=3,70,359,255,0,0,${Target.Height} //Date Datetext=3,140,5,255,234,8,Today's Date Is : Date=3,223,5,255,234,8,${Time.Date} ZoneLongName=3,140,69,255,234,8,ZoneLongName : ZoneLongNameText=3,230,69,25,255,0,${Zone.Name} ZoneShortName=3,140,81,255,234,8,ZoneShortName : ZoneShortNameText=3,230,81,25,255,0,${Zone.ShortName} //State state=3,130,93,255,234,8,You Are Currently : State2=3,230,93,25,255,0,${Me.State}ING //Epic Click war Epic ClickText = 3,173,119,255,234,8,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),Epic Click :,]} Epic ClickReady = 3,235,119,0,240,240,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal Power].Timer}==0),Ready,]},]} Epic ClickNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal Power].Timer}>0),Will Be Ready In ${FindItem[=Kreljnok's Sword of Eternal Power].Timer.TimeHMS},]},]} //Epic Click Cleric Epic ClickcText = 3,173,119,255,234,8,${If[(${FindItem[=Aegis of Superior Divinity].ID}),Epic Click :,]} Epic ClickcReady = 3,235,119,0,240,240,${If[(${FindItem[=Aegis of Superior Divinity].ID}),${If[(${FindItem[=Aegis of Superior Divinity].Timer}==0),Ready,]},]} Epic ClickcNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Aegis of Superior Divinity].ID}),${If[(${FindItem[=Aegis of Superior Divinity].Timer}>0),Will Be Ready In ${FindItem[=Aegis of Superior Divinity].Timer.TimeHMS},]},]} //Superior Divinity Superior DivinityText = 3,140,131,255,234,8,${If[(${FindItem[=Breastplate of Superior Divinity].ID}),Superior Divinity :,]} Superior DivinityReady = 3,235,131,0,240,240,${If[(${FindItem[=Breastplate of Superior Divinity].ID}),${If[(${FindItem[=Breastplate of Superior Divinity].Timer}==0),Ready,]},]} Superior DivinityNotReady = 3,235,131,255,0,0,${If[(${FindItem[=Breastplate of Superior Divinity].ID}),${If[(${FindItem[=Breastplate of Superior Divinity].Timer}>0),Will Be Ready In ${FindItem[=Breastplate of Superior Divinity].Timer.TimeHMS},]},]} //Celestial Healing XIII PotionText = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),Celestial Healing :,]} PotionReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),${If[(${FindItem[=Distillate of Celestial Healing XIII].Timer}==0),Ready,]},]} PotionNotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),${If[(${FindItem[=Distillate of Celestial Healing XIII].Timer}>0),Will Be Ready In ${FindItem[=Distillate of Celestial Healing XIII].Timer.TimeHMS},]},]} //Celestial Healing X PotionText = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),Celestial Healing :,]} PotionReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}==0),Ready,]},]} PotionNotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}>0),Will Be Ready In ${FindItem[=Distillate of Celestial Healing X].Timer.TimeHMS},]},]} Players1=3,56,24,255,128,0,Player's in Zone = Players2=3,145,24,250,0,0,${SpawnCount[PC]} Players3=3,170,24,200,205,0,Npc's in Zone = Players4=3,250,24,250,250,250,${SpawnCount[NPC]} Players5=3,275,24,200,205,0,Corpse's = Players6=3,330,24,250,250,250,${SpawnCount[Corpse]} AAExp1=3,5,35,0,255,0,A.A. XP = AAExp2=3,55,35,255,255,255,${Float[${Me.PctAAExp}]}% AAExp3=3,102,35,0,255,0,Points Available = AAExp4=3,190,35,255,255,255,${Me.AAPoints} AAExp5=3,206,35,0,255,0,Spent = AAExp6=3,246,35,255,255,255,${Me.AAPointsSpent} AAExp7=3,272,35,255,255,0,Total: AAExp8=3,299,35,255,255,255,${Math.Calc[${Me.AAPoints} + ${Me.AAPointsSpent}]} RegExp1=3,5,47,0,255,0,XP = RegExp2=3,30,47,255,255,255,${Float[${Me.PctExp}]}% RegExp3=3,70,47,0,255,0,into RegExp4=3,90,47,255,255,255,${Me.Level} GameTime1=3,5,59,0,255,0,Game Time: GameTime2=3,62,59,255,255,255,${GameTime.Hour}:${GameTime.Minute} GameTime3=3,93,59,0,255,0,- GameTime4=3,101,59,255,255,255,${If[${String[${GameTime.Night}].Equal["TRUE"]},Night,Day]} RealTime1=3,5,71,0,255,0,Real Time: RealTime2=3,62,71,255,255,255,${Time} LastTell=3,5,83,255,128,0,LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]} TributePoints1=3,5,95,0,255,0,Tribute TributePoints2=3,40,95,255,255,255,= ${Me.CurrentFavor} Speed1=3,5,107,0,255,0,Speed Speed2=3,40,107,255,255,255,= ${Int[${Me.Speed}]} HP1=3,5,119,255,255,0,HP HP2=3,40,119,255,255,255,= ${Me.CurrentHPs} of ${Me.MaxHPs} End1=3,5,131,255,255,0,End End2=3,40,131,255,255,255,= ${Me.CurrentEndurance} of ${Me.MaxEndurance} Mana1=3,5,143,255,255,0,Mana Mana2=3,40,143,255,255,255,= ${Me.CurrentMana} of ${Me.MaxMana} HP Regen1=3,5,155,0,255,255,HP Regen HP Regen2=3,70,155,255,255,255,= ${Me.HPRegen} End Regen1=3,5,167,0,255,255,End Regen End Regen2=3,70,167,255,255,255,= ${Me.EnduranceRegen} Mana Regen1=3,5,179,0,255,255,Mana Regen Mana Regen2=3,70,179,255,255,255,= ${Me.ManaRegen} Full HP1=3,107,155,0,255,0,Full HP in Full HP2=3,168,155,255,255,255,= ${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)%10*6]}]}s Full End1=3,107,167,0,255,0,Full End in Full End2=3,168,167,255,255,255,= ${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)%10*6]}]}s Full Mana1=3,107,179,0,255,0,Full Mana in Full Mana2=3,168,179,255,255,255,= ${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)%10*6]}]}s AttackSpeed1=3,5,191,128,128,255,Attack Speed AttackSpeed2=3,75,191,255,255,255,= ${Me.AttackSpeed} Hunger1=3,5,203,0,255,0,Hunger Hunger2=3,45,203,255,255,0,= Hunger3=3,57,203,255,255,255,${Me.Hunger} / 6000 Thirst1=3,5,215,0,255,0,Thirst Thirst2=3,45,215,255,255,0,= Thirst3=3,57,215,255,255,255,${Me.Thirst} / 6000 Macro1=3,5,227,0,255,255,Macro Running : Macro2=3,82,227,255,255,255,${If[${Macro.Name.NotEqual["NULL"]}, ${Macro.Name},]} GroupLeader1=3,5,239,0,255,0,Group Leader GroupLeader2=3,75,239,255,255,0,${If[${Group.Members}>0, =,]} GroupLeader3=3,87,239,255,255,255,${If[${Group.Members}>0, ${Group.Leader},]} RaidLeader1=3,5,251,0,255,0,Raid Leader RaidLeader2=3,75,251,255,255,0,${If[${Raid.Members}>0, =,]} RaidLeader3=3,87,251,255,255,255,${If[${Raid.Members}>0, ${Raid.Leader},]} PPLinRaid1=3,5,263,0,255,0,In Raid PPLinRaid2=3,75,263,255,255,0,${If[${Raid.Members}>0, =,]} PPLinRaid3=3,90,263,255,255,255,${If[${Raid.Members}>0,${Raid.Members},]} GMInd1=3,5,275,250,0,0,${If[${Spawn[gm].ID},GM =,]} GMInd2=3,5,275,0,250,0,${If[${Spawn[gm].ID},,GM =]} GMInd3=3,30,275,250,0,0,${If[${Spawn[gm].ID},In Zone! = ${NearestSpawn[GM]},]} GMInd4=3,30,275,0,250,0,${If[${Spawn[gm].ID},, None In Zone]} LOS=3,5,287,50,255,0,${If[${Target.ID} && ${Target.LineOfSight},Target is in LoS,]} NOLOS=3,5,287,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},Target is NOT in LoS,]} TargetName1=3,5,299,255,255,255,Target Name TargetName2=3,101,299,0,255,0,= TargetName3=3,112,299,255,255,255,${If[${Target.ID},${Target.AATitle} ${Target.CleanName} ${Target.Surname},]} TargetGuild1=3,5,311,255,255,255,Target Guild TargetGuild2=3,101,311,0,255,0,= TargetGuild3=3,112,311,255,255,255,${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]} TargetGuildStatus1=3,5,323,255,255,255,Target Guild Status TargetGuildStatus2=3,101,323,0,255,0,= TargetGuildStatus3=3,112,323,255,255,255,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]} TargetClass1=3,5,335,255,255,255,Target Class TargetClass2=3,101,335,0,255,0,= TargetClass3=3,112,335,255,255,255,${If[${Target.ID},${Target.Class},]} TargetLevel1=3,5,347,255,255,255,Target Level TargetLevel2=3,101,347,0,255,0,= TargetLevel3=3,112,347,255,2,155,${If[${Target.ID},${Target.Level},]} TargetRace1=3,5,359,255,255,255,Target Race TargetRace2=3,101,359,0,255,0,= TargetRace3=3,112,359,255,255,255,${If[${Target.ID},${Target.Race},]} TargetSpeed1=3,5,371,255,255,255,Target Speed TargetSpeed2=3,101,371,0,255,0,= TargetSpeed3=3,112,371,2,255,255,${If[${Target.ID},${Target.Speed},]} TargetHPs1=3,5,383,255,255,255,Target Current HP TargetHPs2=3,101,383,0,255,0,= TargetHPs3=3,112,383,255,255,255,${If[${Target.ID},${Target.CurrentHPs} / ${Target.MaxHPs},]} TargetDeity1=3,5,395,255,255,255,Target Religion TargetDeity2=3,101,395,0,255,0,= TargetDeity3=3,112,395,255,255,255,${If[${Target.ID},${Target.Deity},]} TargetType1=3,5,407,255,255,255,Target Type TargetType2=3,101,407,0,255,0,= TargetType3=3,112,407,255,255,255,${If[${Target.ID},${Target.Type},]} TargetMaxRange1=3,5,419,255,255,255,Max Melee Range TargetMaxRange2=3,101,419,0,255,0,= TargetMaxRange3=3,112,419,255,255,255,${If[${Target.ID},${Target.MaxRange},]} TDirect=3,135,347,200,150,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"Straight Ahead",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"To your left","To your right"]}]}]} TargetDistance1=3,5,431,255,255,255,Distance TargetDistance2=3,101,431,0,255,0,= TargetDistance3=3,112,431,255,255,255,${If[${Target.ID},${Target.Distance3D},]} TargetLocation1=3,5,443,255,255,255,Location TargetLocation2=3,101,443,0,255,0,= TargetLocation3=3,112,443,255,255,255,${If[${Target.ID},${Target.Y} ${Target.X} ${Target.Z},]} MyLocation1=3,5,455,255,255,255,My Location MyLocation2=3,101,455,0,255,0,= MyLocation3=3,112,455,255,255,255,${Me.Y} ${Me.X} ${Me.Z} CursorItemName=4,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]} CursorItemName=4,255,158,0,240,0,${If[${Cursor.ID},Cursor - ${Cursor},]} NS1=3,5,467,0,255,0,~ NS2=3,12,467,255,0,0,~ NS3=3,19,467,0,255,0,~ NS4=3,26,467,255,0,0,~ NS5=3,35,467,0,255,0,NAMED SPAWNS NS6=3,123,467,255,0,0,~ NS7=3,130,467,0,255,0,~ NS8=3,137,467,255,0,0,~ NS9=3,144,467,0,255,0,~ Spawn1a=3,5,479,0,255,0,#1 Spawn1b=3,35,479,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level},]} Spawn1c=3,51,479,255,0,0,- Spawn1d=3,60,479,255,255,255,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].CleanName},]} Spawn2a=3,5,491,0,255,0,#2 Spawn2b=3,35,491,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level},]} Spawn2c=3,51,491,255,0,0,- Spawn2d=3,60,491,255,255,255,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].CleanName},]} Spawn3a=3,5,503,0,255,0,#3 Spawn3b=3,35,503,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level},]} Spawn3c=3,51,503,255,0,0,- Spawn3d=3,60,503,255,255,255,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].CleanName},]} Spawn4a=3,5,515,0,255,0,#4 Spawn4b=3,35,515,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level},]} Spawn4c=3,51,515,255,0,0,- Spawn4d=3,60,515,255,255,255,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].CleanName},]} Spawn5a=3,5,527,0,255,0,#5 Spawn5b=3,35,527,255,255,0,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].Level},]} Spawn5c=3,51,527,255,0,0,- Spawn5d=3,60,527,255,255,255,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].CleanName},]} Spawn6a=3,5,539,0,255,0,#6 Spawn6b=3,35,539,255,255,0,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named].Level},]} Spawn6c=3,51,539,255,0,0,- Spawn6d=3,60,539,255,255,255,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named].CleanName},]} Spawn7a=3,5,551,0,255,0,#7 Spawn7b=3,35,551,255,255,0,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named].Level},]} Spawn7c=3,51,551,255,0,0,- Spawn7d=3,60,551,255,255,255,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named].CleanName},]} Spawn8a=3,5,563,0,255,0,#8 Spawn8b=3,35,563,255,255,0,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named].Level},]} Spawn8c=3,51,563,255,0,0,- Spawn8d=3,60,563,255,255,255,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named].CleanName},]} Spawn9a=3,5,575,0,255,0,#9 Spawn9b=3,35,575,255,255,0,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named].Level},]} Spawn9c=3,51,575,255,0,0,- Spawn9d=3,60,575,255,255,255,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named].CleanName},]} Spawn10a=3,5,587,0,255,0,#10 Spawn10b=3,35,587,255,255,0,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named].Level},]} Spawn10c=3,51,587,255,0,0,- Spawn10d=3,60,587,255,255,255,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named].CleanName},]} Group1=3,5,599,0,255,0,~ Group2=3,12,599,255,0,0,~ Group3=3,19,599,0,255,0,~ Group4=3,26,599,255,0,0,~ Group5=3,50,599,0,255,0,MY GROUP Group6=3,123,599,255,0,0,~ Group7=3,130,599,0,255,0,~ Group8=3,137,599,255,0,0,~ Group9=3,144,599,0,255,0,~ GroupMember1a=3,5,611,255,255,255,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]} GroupMember1b=3,75,611,255,128,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]} GroupMember1c=3,95,611,0,255,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Distance},]} GroupMember1d=3,140,611,255,255,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]} GroupMember2a=3,5,623,255,255,255,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]} GroupMember2b=3,75,623,255,128,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]} GroupMember2c=3,95,623,0,255,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Distance},]} GroupMember2d=3,140,623,255,255,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]} GroupMember3a=3,5,635,255,255,255,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]} GroupMember3b=3,75,635,255,128,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]} GroupMember3c=3,95,635,0,255,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Distance},]} GroupMember3d=3,140,635,255,255,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]} GroupMember4a=3,5,647,255,255,255,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]} GroupMember4b=3,75,647,255,128,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]} GroupMember4c=3,95,647,0,255,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Distance},]} GroupMember4d=3,140,647,255,255,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]} GroupMember5a=3,5,659,255,255,255,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]} GroupMember5b=3,75,659,255,128,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]} GroupMember5c=3,95,659,0,255,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Distance},]} GroupMember5d=3,140,659,255,255,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]} DExpHud=3,5,671,0,192,255,Double Exp - - - - - - DExpRready=3,104,671,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]} DExpnotready=3,104,671,255,128,0,${If[!${Me.AltAbilityReady[Lesson of the Devoted]},${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]} [Warrior] LineBreak3=3,350,5,70,255,8,-------------------- Disciplines -------------------- //Final Stand Discipline Final Stand Disciplinetext=3,350,24,255,234,8,Final Stand Discipline : Final Stand Disciplineready=3,470,24,0,255,0,${If[${Me.CombatAbilityReady[Final Stand Discipline]},Ready,]} Final Stand Disciplinenotready=3,470,24,255,0,0,${If[!${Me.CombatAbilityReady[Final Stand Discipline]},${Me.CombatAbilityTimer[Final Stand Discipline].TimeHMS},]} //Furious Discipline Furious Disciplinetext=3,350,35,255,234,8,Furious Discipline : Furious Disciplinereadytext=3,470,35,0,255,0,${If[${Me.CombatAbilityReady[Furious Discipline]},Ready,]} Furious Disciplinenotready=3,470,35,255,0,0,${If[!${Me.CombatAbilityReady[Furious Discipline]},${Me.CombatAbilityTimer[Furious Discipline].TimeHMS},]} //Vortex Blade Vortex Bladetext=3,350,47,255,234,8,Vortex Blade : Vortex Bladereadytext=3,470,47,0,255,0,${If[${Me.CombatAbilityReady[Vortex Blade Rk. II]},Ready,]} Vortex Bladenotready=3,470,47,255,0,0,${If[!${Me.CombatAbilityReady[Vortex Blade Rk. II]},${Me.CombatAbilityTimer[Vortex Blade Rk. II].TimeHMS},]} Vortex Bladereadytext=3,470,47,0,255,0,${If[${Me.CombatAbilityReady[Vortex Blade Rk. III]},Ready,]} Vortex Bladenotready=3,470,47,255,0,0,${If[!${Me.CombatAbilityReady[Vortex Blade Rk. III]},${Me.CombatAbilityTimer[Vortex Blade Rk. III].TimeHMS},]} //Rampage Rampagetext=3,350,58,255,234,8,Rampage : Rampagereadytext=3,470,58,0,255,0,${If[${Me.AltAbilityReady[Rampage]},Ready,]} Rampagenotready=3,470,58,255,0,0,${If[!${Me.AltAbilityReady[Rampage]},${Me.AltAbilityTimer[Rampage].TimeHMS},]} //Brutal Onslaught Discipline Rk. II Brutal Onslaught Discipline Rk. IItext=3,350,69,255,234,8,Brutal Onslaught : Brutal Onslaught Discipline Rk. IIreadytext=3,470,69,0,255,0,${If[${Me.CombatAbilityReady[Brutal Onslaught Discipline Rk. II]},Ready,]} Brutal Onslaught Discipline Rk. IInotready=3,470,69,255,0,0,${If[!${Me.CombatAbilityReady[Brutal Onslaught Discipline Rk. II]},${Me.CombatAbilityTimer[Brutal Onslaught Discipline Rk. II].TimeHMS},]} //Fellstrike Discipline Fellstrike Disciplinetext=3,350,81,255,234,8,Fellstrike Discipline : Fellstrike Disciplinereadytext=3,470,81,0,255,0,${If[${Me.CombatAbilityReady[Fellstrike Discipline]},Ready,]} Fellstrike Disciplinenotready=3,470,81,255,0,0,${If[!${Me.CombatAbilityReady[Fellstrike Discipline]},${Me.CombatAbilityTimer[Fellstrike Discipline].TimeHMS},]} //AETaunt AETaunttext=3,172,131,255,234,8,AE Taunt : AETauntreadytext=3,235,131,0,255,0,${If[${Me.AltAbilityReady[Area Taunt]},Ready,]} AETauntnotready=3,235,131,255,0,0,${If[!${Me.AltAbilityReady[Area Taunt]},${Me.AltAbilityTimer[Area Taunt].TimeHMS},]} //Opportunistic Strike Opportunistic Striketext=3,350,93,255,234,8,Opportunistic Strike : Opportunistic Strikereadytext=3,470,93,0,255,0,${If[${Me.CombatAbilityReady[Opportunistic Strike Rk. II]},Ready,]} Opportunistic Strikenotready=3,470,93,255,0,0,${If[!${Me.CombatAbilityReady[Opportunistic Strike Rk. II]},${Me.CombatAbilityTimer[Opportunistic Strike Rk. II].TimeHMS},]} //Bazu Bellow Bazu Bellowtext=3,350,103,255,234,8,Bazu Bellow : Bazu Bellowreadytext=3,470,103,0,255,0,${If[${Me.CombatAbilityReady[Bazu Bellow]},Ready,]} Bazu Bellownotready=3,470,103,255,0,0,${If[!${Me.CombatAbilityReady[Bazu Bellow]},${Me.CombatAbilityTimer[Bazu Bellow].TimeHMS},]} //Blast of Anger Blast of Angertext=3,350,113,255,234,8,Blast of Anger : Blast of Angerreadytext=3,470,113,0,255,0,${If[${Me.AltAbilityReady[Blast of Anger]},Ready,]} Blast of Angernotready=3,470,113,255,0,0,${If[!${Me.AltAbilityReady[Blast of Anger]},${Me.AltAbilityTimer[Blast of Anger].TimeHMS},]} //Gut Punch Gut Punchtext=3,350,123,255,234,8,Gut Punch : Gut Punchreadytext=3,470,123,0,255,0,${If[${Me.AltAbilityReady[Gut Punch]},Ready,]} Gut Punchnotready=3,470,123,255,0,0,${If[!${Me.AltAbilityReady[Gut Punch]},${Me.AltAbilityTimer[Gut Punch].TimeHMS},]} //Warlord's Tenacity Warlord's Tenacitytext=3,350,133,255,234,8,Warlord's Tenacity : Warlord's Tenacityreadytext=3,470,133,0,255,0,${If[${Me.AltAbilityReady[Warlord's Tenacity]},Ready,]} Warlord's Tenacitynotready=3,470,133,255,0,0,${If[!${Me.AltAbilityReady[Warlord's Tenacity]},${Me.AltAbilityTimer[Warlord's Tenacity].TimeHMS},]} //Throat Jab Throat Jabtext=3,350,143,255,234,8,Throat Jab : Throat Jabreadytext=3,470,143,0,255,0,${If[${Me.CombatAbilityReady[Throat Jab Rk. II]},Ready,]} Throat Jabnotready=3,470,143,255,0,0,${If[!${Me.CombatAbilityReady[Throat Jab Rk. II]},${Me.CombatAbilityTimer[Throat Jab Rk. II].TimeHMS},]} //PTA PTAtext=3,350,155,255,234,8,PTA : PTAreadytext=3,470,155,0,255,0,${If[${Me.AltAbilityReady[Press the Attack]},Ready,]} PTAnotready=3,470,155,255,0,0,${If[!${Me.AltAbilityReady[Press the Attack]},${Me.AltAbilityTimer[Press the Attack].TimeHMS},]} [Cleric] AA=3,370,5,0,255,0,~~~~~~ Alt Ability ~~~~~~ CR=3,350,20,0,255,0,Celestial Regen ~~ CRrdy=3,470,20,0,255,0,${If[${Me.AltAbilityReady[Celestial Regeneration]},+ Ready +,]} CRtime=3,470,20,0,255,0,${If[!${Me.AltAbilityReady[Celestial Regeneration]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Celestial Regeneration].TimeHMS} -,]} BD=3,350,35,0,255,0,Bestow DA ~~~ BDRdy=3,470,35,0,255,0,${If[${Me.AltAbilityReady[Bestow Divine Aura]},+ Ready +,]} BDtime=3,470,35,0,255,0,${If[!${Me.AltAbilityReady[Bestow Divine Aura]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Bestow Divine Aura].TimeHMS} -,]} MGB=3,350,50,0,255,0,MGB ~~~~ MGBRdy=3,470,50,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},+ Ready +,]} MGBTime=3,470,50,0,255,0,${If[!${Me.AltAbilityReady[Mass Group Buff]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS} -,]} DR=3,350,65,0,255,0,Divine Resurrection ~ DRRdy=3,470,65,0,255,0,${If[${Me.AltAbilityReady[Divine Resurrection]},+ Ready +,]} DRTime=3,470,65,0,255,0,${If[!${Me.AltAbilityReady[Divine Resurrection]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Divine Resurrection].TimeHMS} -,]} RC=3,350,80,0,255,0,Radiant Cure ~~~ RCRdy=3,470,80,0,255,0,${If[${Me.AltAbilityReady[Radiant Cure]},+ Ready +,]} RCTime=3,470,80,0,255,0,${If[!${Me.AltAbilityReady[Radiant Cure]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Radiant Cure].TimeHMS} -,]} DA=3,350,95,0,255,0,Divine Arbitration ~~ DARdy=3,470,95,0,255,0,${If[${Me.AltAbilityReady[Divine Arbitration]},+ Ready +,]} DATime=3,470,95,0,255,0,${If[!${Me.AltAbilityReady[Divine Arbitration]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Divine Arbitration].TimeHMS} -,]} EB=3,350,110,0,255,0,Exquisite Benediction ~~ EBRdy=3,470,110,0,255,0,${If[${Me.AltAbilityReady[Exquisite Benediction]},+ Ready +,]} EBTime=3,470,110,0,255,0,${If[!${Me.AltAbilityReady[Exquisite Benediction]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Exquisite Benediction].TimeHMS} -,]}
Be sure to define your character properly for the HUD to display the class info, like below:
[MyWar_servername]
Last=Elements,Warrior..............Elements,Cleric if it's your cleric
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
[MQ2HUD]
Last=Elements
SkipParse=5
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off
[Elements]
CursorItemName=7,-15,-15,255,69,0,${If[${Cursor.ID},${Cursor},]}
//Epic Click war
Epic ClickText = 3,173,119,255,234,8,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),Epic Click :,]}
Epic ClickReady = 3,235,119,0,240,240,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal
Power].Timer}==0),Ready,]},]}
Epic ClickNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal
Power].Timer}>0),Will Be Ready In ${FindItem[=Kreljnok's Sword of Eternal Power].Timer.TimeHMS},]},]}
//Epic Click Cleric
Epic ClickcText = 3,173,119,255,234,8,${If[(${FindItem[=Aegis of Superior Divinity].ID}),Epic Click :,]}
Epic ClickcReady = 3,235,119,0,240,240,${If[(${FindItem[=Aegis of Superior Divinity].ID}),${If[(${FindItem[=Aegis of Superior
Divinity].Timer}==0),Ready,]},]}
Epic ClickcNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Aegis of Superior Divinity].ID}),${If[(${FindItem[=Aegis of Superior
Divinity].Timer}>0),Will Be Ready In ${FindItem[=Aegis of Superior Divinity].Timer.TimeHMS},]},]}
//Superior Divinity
Superior DivinityText = 3,140,131,255,234,8,${If[(${FindItem[=Breastplate of Superior Divinity].ID}),Superior Divinity :,]}
Superior DivinityReady = 3,235,131,0,240,240,${If[(${FindItem[=Breastplate of Superior Divinity].ID}),${If[(${FindItem[=Breastplate of Superior
Divinity].Timer}==0),Ready,]},]}
Superior DivinityNotReady = 3,235,131,255,0,0,${If[(${FindItem[=Breastplate of Superior Divinity].ID}),${If[(${FindItem[=Breastplate of Superior
Divinity].Timer}>0),Will Be Ready In ${FindItem[=Breastplate of Superior Divinity].Timer.TimeHMS},]},]}
//Celestial Healing XIII
PotionText = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),Celestial Healing :,]}
PotionReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),${If[(${FindItem[=Distillate of Celestial Healing
XIII].Timer}==0),Ready,]},]}
PotionNotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing XIII].ID}),${If[(${FindItem[=Distillate of Celestial Healing
XIII].Timer}>0),Will Be Ready In ${FindItem[=Distillate of Celestial Healing XIII].Timer.TimeHMS},]},]}
//Celestial Healing X
PotionText = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),Celestial Healing :,]}
PotionReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing
X].Timer}==0),Ready,]},]}
PotionNotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing
X].Timer}>0),Will Be Ready In ${FindItem[=Distillate of Celestial Healing X].Timer.TimeHMS},]},]}
//PullHelper
PullHelpText=3,120,287,0,255,0,
PullHelp=3,135,287,0,255,255,${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} ${Target.Y} Radius 40]} Mob(s),]}
//Date
Date=3,125,47,255,234,8,${Time.Date}
ZoneLongName=3,125,83,255,234,8,Zone-L:
ZoneLongNameText=3,165,83,25,255,0,${Zone.Name}
ZoneShortName=3,5,83,255,234,8,Zone-S:
ZoneShortNameText=3,45,83,25,255,0,${Zone.ShortName}
Break1=3,5,85,75,75,75,_____________________________________
Break2=3,5,86,150,150,150,_____________________________________
Break3=3,5,87,255,255,255,_____________________________________
Bodies1=3,50,99,255,255,0,BODY COUNT:
Bodies2=3,50,100,0,0,0,BODY COUNT:
Bodies3=3,49,98,255,20,30,|||||||||||||||||||||||||||||||||||||
Bodies4=3,49,99,255,20,30,############
Players1=3,5,112,255,128,0,PCs:
Players2=3,30,112,255,128,0,${SpawnCount[PC]}
Players3=3,60,112,200,205,0,NPCs:
Players4=3,90,112,200,205,0,${SpawnCount[NPC]}
Players5=3,127,112,255,50,50,Corp:
Players6=3,153,112,255,50,50,${SpawnCount[Corpse]}
Break4=3,5,113,75,75,75,___________________________
Break5=3,5,114,150,150,150,___________________________
Break6=3,5,115,255,255,255,___________________________
Mojo1=3,48,126,255,255,0,REGEN:
Mojo2=3,49,127,0,0,0,REGEN:
Mojo3=3,47,126,255,20,30,|||||||||||||||||||
Mojo4=3,48,126,255,20,30,######
AAExp1=3,5,59,0,255,0,AA:
AAExp2=3,30,59,255,255,255,${Float[${Me.PctAAExp}]}%
AAExp3=3,125,59,0,255,0,Avail:
AAExp4=3,153,59,255,255,255,${Me.AAPoints}
AAExp5=3,165,59,0,255,0,Spent:
AAExp6=3,197,59,255,255,255,${Me.AAPointsSpent}
RegExp1=3,5,47,0,255,0,XP:
RegExp2=3,30,47,255,255,255,${Float[${Me.PctExp}]}%
GameTime1=3,5,71,0,255,0,G-Time:
GameTime2=3,43,71,255,255,255,${GameTime.Hour}:${GameTime.Minute}
GameTime3=3,68,71,0,255,0,-
GameTime4=3,76,71,255,255,255,${If[${String[${GameTime.Night}].Equal["TRUE"]},Night,Day]}
RealTime1=3,125,71,0,255,0,R-Time:
RealTime2=3,162,71,255,255,255,${Time}
HP Regen1=3,5,138,0,255,255,HP:
HP Regen2=3,40,138,255,255,255,${Me.HPRegen}
End Regen1=3,5,150,0,255,0,End:
End Regen2=3,40,150,255,255,255,${Me.EnduranceRegen}
Mana Regen1=3,5,162,0,255,255,Mana:
Mana Regen2=3,40,162,255,255,255,${Me.ManaRegen}
Full HP1=3,70,138,0,255,255,Full in:
Full
HP2=3,102,138,255,255,255,${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/($
{Me.HPRegen}|1)%10*6]}]}s
Full End1=3,70,150,0,255,0,Full in:
Full
End2=3,102,150,255,255,255,${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxEndur
ance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)%10*6]}]}s
Full Mana1=3,70,162,0,255,255,Full in:
Full
Mana2=3,102,162,255,255,255,${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentM
ana})/(${Me.ManaRegen}|1)%10*6]}]}s
Break7=3,5,163,75,75,75,_____________________
Break8=3,5,164,150,150,150,_____________________
Break9=3,5,165,255,255,255,_____________________
Caff1=3,30,176,255,255,0,CAFFEINE:
Caff2=3,30,177,0,0,0,CAFFEINE:
Caff3=3,29,176,255,20,30,||||||||||||||||||||||||||
Caff4=3,29,176,255,20,30,########
AttackSpeed1=3,6,189,255,69,0,Attack Speed
AttackSpeed2=3,5,188,128,128,255,Attack Speed
AttackSpeed3=3,75,188,255,255,255,= ${Me.AttackSpeed}
Break10=3,5,189,75,75,75,_________________
Break11=3,5,190,150,150,150,_________________
Break12=3,5,191,255,255,255,_________________
Break13=3,5,214,0,255,255,____________________________
Macro1=3,5,225,0,255,255,Macro Running :
Macro2=3,82,225,255,255,255,${If[${Macro.Name.NotEqual["NULL"]}, ${Macro.Name},]}
Break14=3,5,227,0,255,255,____________________________
GroupLeader1=3,5,239,0,255,0,Group Leader
GroupLeader2=3,75,239,255,255,0,${If[${Group.Members}>0, =,]}
GroupLeader3=3,87,239,255,255,255,${If[${Group.Members}>0, ${Group.Leader},]}
RaidLeader1=3,5,251,0,255,0,Raid Leader
RaidLeader2=3,75,251,255,255,0,${If[${Raid.Members}>0, =,]}
RaidLeader3=3,87,251,255,255,255,${If[${Raid.Members}>0, ${Raid.Leader},]}
PPLinRaid1=3,5,263,0,255,0,In Raid
PPLinRaid2=3,75,263,255,255,0,${If[${Raid.Members}>0, =,]}
PPLinRaid3=3,90,263,255,255,255,${If[${Raid.Members}>0,${Raid.Members},]}
GMInd1=3,5,275,250,0,0,${If[${Spawn[gm].ID},GM =,]}
GMInd2=3,5,275,0,250,0,${If[${Spawn[gm].ID},,GM =]}
GMInd3=3,30,275,250,0,0,${If[${Spawn[gm].ID},In Zone! = ${NearestSpawn[GM]},]}
GMInd4=3,30,275,0,250,0,${If[${Spawn[gm].ID},, None In Zone]}
LOS1=3,5,208,50,255,0,${If[${Target.ID} && ${Target.LineOfSight},+ LINE OF SIGHT +,]}
LOS2=3,6,209,255,255,255,${If[${Target.ID} && ${Target.LineOfSight},+ LINE OF SIGHT +,]}
NOLOS1=3,5,208,255,30,20,${If[${Target.ID} && !${Target.LineOfSight},- LINE OF SIGHT -,]}
NOLOS2=3,6,209,255,255,255,${If[${Target.ID} && !${Target.LineOfSight},- LINE OF SIGHT -,]}
TargetName1=3,5,299,255,255,255,Target Name
TargetName2=3,101,299,0,255,0,=
TargetName3=3,112,299,255,255,255,${If[${Target.ID},${Target.AATitle} ${Target.CleanName} ${Target.Surname},]}
TargetGuild1=3,5,311,255,255,255,Target Guild
TargetGuild2=3,101,311,0,255,0,=
TargetGuild3=3,112,311,255,255,255,${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}
TargetGuildStatus1=3,5,323,255,255,255,Target Guild Status
TargetGuildStatus2=3,101,323,0,255,0,=
TargetGuildStatus3=3,112,323,255,255,255,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]}
TargetClass1=3,5,335,255,255,255,Target Class
TargetClass2=3,101,335,0,255,0,=
TargetClass3=3,112,335,255,255,255,${If[${Target.ID},${Target.Class},]}
TargetLevel1=3,5,347,255,255,255,Target Level
TargetLevel2=3,101,347,0,255,0,=
TargetLevel3=3,112,347,255,2,155,${If[${Target.ID},${Target.Level},]}
TargetRace1=3,5,359,255,255,255,Target Race
TargetRace2=3,101,359,0,255,0,=
TargetRace3=3,112,359,255,255,255,${If[${Target.ID},${Target.Race},]}
TargetSpeed1=3,5,371,255,255,255,Target Speed
TargetSpeed2=3,101,371,0,255,0,=
TargetSpeed3=3,112,371,2,255,255,${If[${Target.ID},${Target.Speed},]}
TargetHPs1=3,5,383,255,255,255,Target Current HP
TargetHPs2=3,101,383,0,255,0,=
TargetHPs3=3,112,383,255,255,255,${If[${Target.ID},${Target.CurrentHPs} / ${Target.MaxHPs},]}
TargetDeity1=3,5,395,255,255,255,Target Religion
TargetDeity2=3,101,395,0,255,0,=
TargetDeity3=3,112,395,255,255,255,${If[${Target.ID},${Target.Deity},]}
TargetType1=3,5,407,255,255,255,Target Type
TargetType2=3,101,407,0,255,0,=
TargetType3=3,112,407,255,255,255,${If[${Target.ID},${Target.Type},]}
TargetMaxRange1=3,5,419,255,255,255,Max Melee Range
TargetMaxRange2=3,101,419,0,255,0,=
TargetMaxRange3=3,112,419,255,255,255,${If[${Target.ID},${Target.MaxRange},]}
TDirect=3,135,347,200,150,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"Straight
Ahead",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"To your left","To your right"]}]}]}
TargetDistance1=3,5,431,255,255,255,Distance
TargetDistance2=3,101,431,0,255,0,=
TargetDistance3=3,112,431,255,255,255,${If[${Target.ID},${Target.Distance3D},]}
TargetLocation1=3,5,443,255,255,255,Location
TargetLocation2=3,101,443,0,255,0,=
TargetLocation3=3,112,443,255,255,255,${If[${Target.ID},${Target.Y} ${Target.X} ${Target.Z},]}
MyLocation1=3,5,455,255,255,255,My Location
MyLocation2=3,101,455,0,255,0,=
MyLocation3=3,112,455,255,255,255,${Me.Y} ${Me.X} ${Me.Z}
CursorItemName=4,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
CursorItemName=4,255,158,0,240,0,${If[${Cursor.ID},Cursor - ${Cursor},]}
Break15=3,5,456,0,255,0,____________________________________
NS5=3,5,467,0,255,0,NAMED
Break16=3,5,468,0,255,0,______
Spawn1a=3,5,479,0,255,0,#1
Spawn1b=3,35,479,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level},]}
Spawn1c=3,51,479,255,0,0,-
Spawn1d=3,60,479,255,255,255,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].CleanName},]}
Spawn2a=3,5,491,0,255,0,#2
Spawn2b=3,35,491,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level},]}
Spawn2c=3,51,491,255,0,0,-
Spawn2d=3,60,491,255,255,255,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].CleanName},]}
Spawn3a=3,5,503,0,255,0,#3
Spawn3b=3,35,503,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level},]}
Spawn3c=3,51,503,255,0,0,-
Spawn3d=3,60,503,255,255,255,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].CleanName},]}
Spawn4a=3,5,515,0,255,0,#4
Spawn4b=3,35,515,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level},]}
Spawn4c=3,51,515,255,0,0,-
Spawn4d=3,60,515,255,255,255,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].CleanName},]}
Spawn5a=3,5,527,0,255,0,#5
Spawn5b=3,35,527,255,255,0,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].Level},]}
Spawn5c=3,51,527,255,0,0,-
Spawn5d=3,60,527,255,255,255,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].CleanName},]}
Spawn6a=3,5,539,0,255,0,#6
Spawn6b=3,35,539,255,255,0,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named].Level},]}
Spawn6c=3,51,539,255,0,0,-
Spawn6d=3,60,539,255,255,255,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named].CleanName},]}
Spawn7a=3,5,551,0,255,0,#7
Spawn7b=3,35,551,255,255,0,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named].Level},]}
Spawn7c=3,51,551,255,0,0,-
Spawn7d=3,60,551,255,255,255,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named].CleanName},]}
Spawn8a=3,5,563,0,255,0,#8
Spawn8b=3,35,563,255,255,0,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named].Level},]}
Spawn8c=3,51,563,255,0,0,-
Spawn8d=3,60,563,255,255,255,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named].CleanName},]}
Spawn9a=3,5,575,0,255,0,#9
Spawn9b=3,35,575,255,255,0,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named].Level},]}
Spawn9c=3,51,575,255,0,0,-
Spawn9d=3,60,575,255,255,255,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named].CleanName},]}
Spawn10a=3,5,587,0,255,0,#10
Spawn10b=3,35,587,255,255,0,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named].Level},]}
Spawn10c=3,51,587,255,0,0,-
Spawn10d=3,60,587,255,255,255,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named].CleanName},]}
Break17=3,5,588,0,255,255,____________________________________
Group5=3,5,599,0,255,255,GROUP |
LastTell=3,44,599,255,128,0,| LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
Break18=3,44,600,255,128,0,_____________________________
Break19=3,5,600,0,255,255,_______
GroupMember1a=3,5,611,255,255,255,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]}
GroupMember1b=3,75,611,255,128,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]}
GroupMember1c=3,95,611,0,255,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Distance},]}
GroupMember1d=3,140,611,255,255,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]}
GroupMember2a=3,5,623,255,255,255,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]}
GroupMember2b=3,75,623,255,128,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]}
GroupMember2c=3,95,623,0,255,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Distance},]}
GroupMember2d=3,140,623,255,255,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]}
GroupMember3a=3,5,635,255,255,255,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]}
GroupMember3b=3,75,635,255,128,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]}
GroupMember3c=3,95,635,0,255,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Distance},]}
GroupMember3d=3,140,635,255,255,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]}
GroupMember4a=3,5,647,255,255,255,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]}
GroupMember4b=3,75,647,255,128,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]}
GroupMember4c=3,95,647,0,255,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Distance},]}
GroupMember4d=3,140,647,255,255,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]}
GroupMember5a=3,5,659,255,255,255,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]}
GroupMember5b=3,75,659,255,128,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]}
GroupMember5c=3,95,659,0,255,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Distance},]}
GroupMember5d=3,140,659,255,255,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]}
DExpHud=3,5,671,0,192,255,Double Exp - - - - - -
DExpRready=3,104,671,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]}
DExpnotready=3,104,671,255,128,0,${If[!${Me.AltAbilityReady[Lesson of the Devoted]},${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]}
[Warrior]
LineBreak3=3,350,5,70,255,8,-------------------- Disciplines --------------------
//Final Stand Discipline
Final Stand Disciplinetext=3,350,24,255,234,8,Final Stand Discipline :
Final Stand Disciplineready=3,470,24,0,255,0,${If[${Me.CombatAbilityReady[Final Stand Discipline]},Ready,]}
Final Stand Disciplinenotready=3,470,24,255,0,0,${If[!${Me.CombatAbilityReady[Final Stand Discipline]},${Me.CombatAbilityTimer[Final Stand
Discipline].TimeHMS},]}
//Furious Discipline
Furious Disciplinetext=3,350,35,255,234,8,Furious Discipline :
Furious Disciplinereadytext=3,470,35,0,255,0,${If[${Me.CombatAbilityReady[Furious Discipline]},Ready,]}
Furious Disciplinenotready=3,470,35,255,0,0,${If[!${Me.CombatAbilityReady[Furious Discipline]},${Me.CombatAbilityTimer[Furious Discipline].TimeHMS},]}
//Vortex Blade
Vortex Bladetext=3,350,47,255,234,8,Vortex Blade :
Vortex Bladereadytext=3,470,47,0,255,0,${If[${Me.CombatAbilityReady[Vortex Blade Rk. II]},Ready,]}
Vortex Bladenotready=3,470,47,255,0,0,${If[!${Me.CombatAbilityReady[Vortex Blade Rk. II]},${Me.CombatAbilityTimer[Vortex Blade Rk. II].TimeHMS},]}
Vortex Bladereadytext=3,470,47,0,255,0,${If[${Me.CombatAbilityReady[Vortex Blade Rk. III]},Ready,]}
Vortex Bladenotready=3,470,47,255,0,0,${If[!${Me.CombatAbilityReady[Vortex Blade Rk. III]},${Me.CombatAbilityTimer[Vortex Blade Rk. III].TimeHMS},]}
//Rampage
Rampagetext=3,350,58,255,234,8,Rampage :
Rampagereadytext=3,470,58,0,255,0,${If[${Me.AltAbilityReady[Rampage]},Ready,]}
Rampagenotready=3,470,58,255,0,0,${If[!${Me.AltAbilityReady[Rampage]},${Me.AltAbilityTimer[Rampage].TimeHMS},]}
//Brutal Onslaught Discipline Rk. II
Brutal Onslaught Discipline Rk. IItext=3,350,69,255,234,8,Brutal Onslaught :
Brutal Onslaught Discipline Rk. IIreadytext=3,470,69,0,255,0,${If[${Me.CombatAbilityReady[Brutal Onslaught Discipline Rk. II]},Ready,]}
Brutal Onslaught Discipline Rk. IInotready=3,470,69,255,0,0,${If[!${Me.CombatAbilityReady[Brutal Onslaught Discipline Rk.
II]},${Me.CombatAbilityTimer[Brutal Onslaught Discipline Rk. II].TimeHMS},]}
//Fellstrike Discipline
Fellstrike Disciplinetext=3,350,81,255,234,8,Fellstrike Discipline :
Fellstrike Disciplinereadytext=3,470,81,0,255,0,${If[${Me.CombatAbilityReady[Fellstrike Discipline]},Ready,]}
Fellstrike Disciplinenotready=3,470,81,255,0,0,${If[!${Me.CombatAbilityReady[Fellstrike Discipline]},${Me.CombatAbilityTimer[Fellstrike
Discipline].TimeHMS},]}
//AETaunt
AETaunttext=3,172,131,255,234,8,AE Taunt :
AETauntreadytext=3,235,131,0,255,0,${If[${Me.AltAbilityReady[Area Taunt]},Ready,]}
AETauntnotready=3,235,131,255,0,0,${If[!${Me.AltAbilityReady[Area Taunt]},${Me.AltAbilityTimer[Area Taunt].TimeHMS},]}
//Opportunistic Strike
Opportunistic Striketext=3,350,93,255,234,8,Opportunistic Strike :
Opportunistic Strikereadytext=3,470,93,0,255,0,${If[${Me.CombatAbilityReady[Opportunistic Strike Rk. II]},Ready,]}
Opportunistic Strikenotready=3,470,93,255,0,0,${If[!${Me.CombatAbilityReady[Opportunistic Strike Rk. II]},${Me.CombatAbilityTimer[Opportunistic Strike
Rk. II].TimeHMS},]}
//Bazu Bellow
Bazu Bellowtext=3,350,103,255,234,8,Bazu Bellow :
Bazu Bellowreadytext=3,470,103,0,255,0,${If[${Me.CombatAbilityReady[Bazu Bellow]},Ready,]}
Bazu Bellownotready=3,470,103,255,0,0,${If[!${Me.CombatAbilityReady[Bazu Bellow]},${Me.CombatAbilityTimer[Bazu Bellow].TimeHMS},]}
//Blast of Anger
Blast of Angertext=3,350,113,255,234,8,Blast of Anger :
Blast of Angerreadytext=3,470,113,0,255,0,${If[${Me.AltAbilityReady[Blast of Anger]},Ready,]}
Blast of Angernotready=3,470,113,255,0,0,${If[!${Me.AltAbilityReady[Blast of Anger]},${Me.AltAbilityTimer[Blast of Anger].TimeHMS},]}
//Gut Punch
Gut Punchtext=3,350,123,255,234,8,Gut Punch :
Gut Punchreadytext=3,470,123,0,255,0,${If[${Me.AltAbilityReady[Gut Punch]},Ready,]}
Gut Punchnotready=3,470,123,255,0,0,${If[!${Me.AltAbilityReady[Gut Punch]},${Me.AltAbilityTimer[Gut Punch].TimeHMS},]}
//Warlord's Tenacity
Warlord's Tenacitytext=3,350,133,255,234,8,Warlord's Tenacity :
Warlord's Tenacityreadytext=3,470,133,0,255,0,${If[${Me.AltAbilityReady[Warlord's Tenacity]},Ready,]}
Warlord's Tenacitynotready=3,470,133,255,0,0,${If[!${Me.AltAbilityReady[Warlord's Tenacity]},${Me.AltAbilityTimer[Warlord's Tenacity].TimeHMS},]}
//Throat Jab
Throat Jabtext=3,350,143,255,234,8,Throat Jab :
Throat Jabreadytext=3,470,143,0,255,0,${If[${Me.CombatAbilityReady[Throat Jab Rk. II]},Ready,]}
Throat Jabnotready=3,470,143,255,0,0,${If[!${Me.CombatAbilityReady[Throat Jab Rk. II]},${Me.CombatAbilityTimer[Throat Jab Rk. II].TimeHMS},]}
//PTA
PTAtext=3,350,155,255,234,8,PTA :
PTAreadytext=3,470,155,0,255,0,${If[${Me.AltAbilityReady[Press the Attack]},Ready,]}
PTAnotready=3,470,155,255,0,0,${If[!${Me.AltAbilityReady[Press the Attack]},${Me.AltAbilityTimer[Press the Attack].TimeHMS},]}
[Cleric]
AA=3,370,5,0,255,0,~~~~~~ Alt Ability ~~~~~~
CR=3,350,20,0,255,0,Celestial Regen ~~
CRrdy=3,470,20,0,255,0,${If[${Me.AltAbilityReady[Celestial Regeneration]},+ Ready +,]}
CRtime=3,470,20,0,255,0,${If[!${Me.AltAbilityReady[Celestial Regeneration]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Celestial Regeneration].TimeHMS}
-,]}
BD=3,350,35,0,255,0,Bestow DA ~~~
BDRdy=3,470,35,0,255,0,${If[${Me.AltAbilityReady[Bestow Divine Aura]},+ Ready +,]}
BDtime=3,470,35,0,255,0,${If[!${Me.AltAbilityReady[Bestow Divine Aura]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Bestow Divine Aura].TimeHMS} -,]}
MGB=3,350,50,0,255,0,MGB ~~~~
MGBRdy=3,470,50,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},+ Ready +,]}
MGBTime=3,470,50,0,255,0,${If[!${Me.AltAbilityReady[Mass Group Buff]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS} -,]}
DR=3,350,65,0,255,0,Divine Resurrection ~
DRRdy=3,470,65,0,255,0,${If[${Me.AltAbilityReady[Divine Resurrection]},+ Ready +,]}
DRTime=3,470,65,0,255,0,${If[!${Me.AltAbilityReady[Divine Resurrection]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Divine Resurrection].TimeHMS} -,]}
RC=3,350,80,0,255,0,Radiant Cure ~~~
RCRdy=3,470,80,0,255,0,${If[${Me.AltAbilityReady[Radiant Cure]},+ Ready +,]}
RCTime=3,470,80,0,255,0,${If[!${Me.AltAbilityReady[Radiant Cure]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Radiant Cure].TimeHMS} -,]}
DA=3,350,95,0,255,0,Divine Arbitration ~~
DARdy=3,470,95,0,255,0,${If[${Me.AltAbilityReady[Divine Arbitration]},+ Ready +,]}
DATime=3,470,95,0,255,0,${If[!${Me.AltAbilityReady[Divine Arbitration]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Divine Arbitration].TimeHMS} -,]}
EB=3,350,110,0,255,0,Exquisite Benediction ~~
EBRdy=3,470,110,0,255,0,${If[${Me.AltAbilityReady[Exquisite Benediction]},+ Ready +,]}
EBTime=3,470,110,0,255,0,${If[!${Me.AltAbilityReady[Exquisite Benediction]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Exquisite Benediction].TimeHMS}
-,]}
[Playername1_quellious]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
[Playername2_quellious]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on