any more info on this event been getting killed for a week stright now only getting tfc to 70 % and wipe need a ton of dps or what this is what we have been trying any more info ??mob from the event needs to have aggro on SOMEONE in the raid, if there is no aggro on someone after 60 seconds, the event resets.
2. After 40 minutes from engaging the encounter, The First Creation will power up every 5minutes, so unless he is dead before then he is almost unkillable.
Engage message:
[Thu Oct 07 19:08:55 2010] So Father has sent you against me. So be it. Minions, arise and destroy them.
40 minutes later:
[Thu Oct 07 19:49:00 2010] Minions. I am bored. Hit them harder!
[Thu Oct 07 19:54:26 2010] Minions. I am bored. Hit them harder!
[Thu Oct 07 19:59:10 2010] Minions. I am bored. Hit them harder!
3. A bridge guardian and The First Creation have very small leash areas, so don't pull them far from where they stand.
Red = High priority burn mob, if in camp this gets burned FIRST
Orange = Medium priority burn mob, if in camp this gets burned once high priorities are dead
Blue = Low priority burn mob, if in camp this gets burned out once all other mobs are dead
Green = Audio Trigger/GTTrigger
Purple = Charm as many of them as we have enchanters, extras get offtanked. If we have 4-5+ in camp, these become HIGH PRIORITY to kill!
Entire Encounter:
The First Creation will randomly cast a DT spell on players throughout the raid. You have about 30 seconds to cure it (Curse counters - 1RGC/RC works) before it kills the player.
[Thu Sep 23 22:25:34 2010] You are cursed by the touch of The First Creation.
Audio Trigger = You are cursed by the touch of The First Creation
Priests who use GTT, I suggest you add the following to your 'Set Watch Phrases' section of the program:
'shivers in anticipation'
Every time someone is hit with the DT debuff, you will have "THEIRNAMEHERE shivers in anticipation" flash across your screen. That is your cue to target that player and RGC them. You honestly only need 1 or 2 priests with this capability to keep the entire raid cured.
Curse of the First Creation (Cast every 2 minutes)[1] which leads to [2]:
Slot Description
4: Increase Curse Counter by 6
5: Trigger Effect: Doom of the First Creation on Fade
Target Type: Single
When this fades, target is Death Touched.
[Thu Oct 07 19:56:15 2010] The First Creation begins to cast a spell. <Curse of the First Creation>
[Thu Oct 07 19:58:15 2010] The First Creation begins to cast a spell. <Curse of the First Creation>
[Thu Oct 07 20:00:15 2010] The First Creation begins to cast a spell. <Curse of the First Creation>
Throughout the event 2 mobs will spawn
A lava golem (charmable) - will spawn in the lava moat around the inner island. Spawns every 6 minutes. If we have 5+ of these in camp they become a HIGH PRIORITY mob, and should be promptly killed.
A skirmisher - will spawn and teleport to random players in the raid. Spawns every 12 minutes.
Phase 1(Trash Clear):
The room in which we fight is circular.
At positions 12, 3, 6, and 9 o'clock on the circle there are bridges...
Each bridge is guarded by 3 mobs:
1 x A bridge guardian - On charge, these should be burned unless there are skirmishers on aggro. In which case, those need to be killed first!
2 x A bridge protector - After the bridge guardian is dispatched these should next be killed within the next 3 minutes, hopefully within the next minute.
This pair of 3 must be killed within 3 minutes of each other, or they will repop. The guardian is a red con and has more HP than the 2 protectors. The guardian leashes and resets to 100% health if pulled too far.
It is easiest to charge each bridge with a Knight under Deflection to take on the mobs. Then each tank group will grab 1 mobs (either protector or guardian) as assigned earlier. The raid will burn down Guardian then finish off protectors.
On the inside there are 8 mobs:
4 x a shield protector - These will get pulled and killed. They have high HP but low DPS output. These should be killed last other than Lava Golems.
4 x A shield maiden (perma rooted) - Two of these mobs have a large damage shield and are belly casters, caster DPS need to hug and burn. Two of these mobs have a reflective aura, melee DPS need to burn these.
Phase 2(TFC himself and more trash!):
The point at which All 8 shield protectors and maidens have been killed, The First Creation goes live.
The First Creation -
Lava Elemental Protection [3](Maintained on himself, not sure if it is 200 or 1000 DS version... probably it scales up somehow??):
Slot Description
3: Increase Damage Shield by 1000
Repulsion of the First Creation [4](Cast every 50-65 seconds):
Slot Description
1: Decrease Hitpoints by 10000
2: Knockback (12) and Toss Up (3)
AE Range: 200
Target Type: PB AE
[Thu Oct 07 19:58:30 2010] The First Creation begins to cast a spell. <Repulsion of the First Creation>
[Thu Oct 07 19:59:35 2010] The First Creation begins to cast a spell. <Repulsion of the First Creation>
[Thu Oct 07 20:00:25 2010] The First Creation begins to cast a spell. <Repulsion of the First Creation>
[Thu Oct 07 20:01:20 2010] The First Creation begins to cast a spell. <Repulsion of the First Creation>
Retribution of the First Creation [5](Cast every 105 seconds?):
Slot Description
1: Decrease Hitpoints by 12000
AE Range: 600
Target Type: PB AE
[Thu Oct 07 19:59:40 2010] The First Creation begins to cast a spell. <Retribution of the First Creation>
[Thu Oct 07 20:01:25 2010] The First Creation begins to cast a spell. <Retribution of the First Creation>
The AE DD and AE Pushback will only occur once TFC is live. Healers/Casters stand with your back to the four pillars on the inside island to negate the effect of the Pushback AE.
As covered earlier, if you move TFC off of his pedestal he will leash, regen to 100% and fully dispell himself. So DO NOT OVERAGGRO HIM. This is absolutely crucial! Overaggroing and leashing him will for sure lose the raid.
ONLY the tank and caster DPS/Charmed pets should be DPSing The First Creation for the entire encounter (necros always stay on him, FD often... do your thing.)
As for the rest of you, random adds will be spawning throughout the encounter:
I forget their frequency but they look like adds from all previous UF Raid events (gnolls, cliknar, etc.) They are pretty gimp just pwn them.
again any info on this would help a ton