SpawnCk.mac

Update

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Update: 03-13-2014
Corrected issue where map file entry was not formatted correctly to show multiple words in named.

Example:
P ${X}, ${Y}, ${Z}, 240, 0, 0, 3, The Bone Collector
now writes properly to be
P ${X}, ${Y}, ${Z}, 240, 0, 0, 3, The_Bone_Collector

Map file enties with multiple words in the name will not display properly without the underscore.

Macro file updated (get updated file).
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Update

Update: 06-03-2014

Added named for CoTF Tier2 [Tower of Rot], and [Plane of War]
Corrected slight issue with long names not writing to log file correctly.

Macro and INI files for Spawnmaster and SpawnCK are updated on first post.
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UPDATE

Update: 07-16-2014

Added named for CoTF Tier2 [Argin-Hiz].

Working on assumed zone name for MMoBugs.Zone value for new zone, if real zone differs I will update.

INI files for Spawnmaster and SpawnCK are updated on first post.
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UPDATE

Update: 01-13-2015

Added named for TDS expansion. (Long overdue, I know.)

INI files for Spawnmaster and SpawnCK are updated on first post.
 
Is there a way to make alarm go off when a name pops or when on is up when you enter the zone, like the gm alarm?
 
Can't click the links, just takes me to a blank page for clear.gif??
 
Since the original links are broken could someone please post the updated files?
 
Decided to do it myself, not every zone is tested yet.
 

Attachments

  • MQ2SpawnMaster.ini
    46.5 KB · Views: 11
I'm reposting them now... sorry... Fry contacted me a while ago to let me know the attachments were missing after a glitch on the servers.

Forgot about it until now.. lol
 
This could use an update. With the Artisan quest, people are camping PoP gods again, and none of them show up. Today alone it missed Saryrn and Agnarr.
 
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The following is the list of named spawns that can be added for Empires of Kunark:


Also note, its always a good idea to add the # before the name, as some named mobs summon swarm pets with their name, causing the plugin to think a new named has spawned.


Code:
[--- Empires of Kunark ---]+++

[Tier1]

[Lceanium]+
Spawn0=#A Drolvarg Captain
Spawn1=#Darg Hillock
Spawn2=#Dread Drikat
Spawn3=#Hunter Haltha
Spawn4=#Kergag, the Mountain
Spawn5=#Nightvenom
Spawn6=#Slitherblade
Spawn7=#The Blazing Hen
Spawn8=#The Dreadland Wanderer
Spawn9=#The Lost Hunter
Spawn10=#The Stone Dove
Spawn11=#Tithnak Shadowhunter
Spawn12=#Yeti Matriarch
Spawn13=#Yeti Patriarch

[Scorched Woods]+
Spawn0=#Caradawg Gwyn
Spawn1=#Carpenter Adomnan
Spawn2=#Cathal Paclock
Spawn3=#Gullerback Undying
Spawn4=#Plaguebringer
Spawn5=#Searstinger
Spawn6=#Sovarak Klyseer
Spawn7=#Spirit of Incineration
Spawn8=#The Ore-mad Prophet
Spawn9=#Zakija

[Frontier Mountains]+
Spawn0=#Belligerent Biarn
Spawn1=#Bi`faak the Shadowwalker
Spawn2=#Blooddrinker Furasza
Spawn3=#Brute Herder Ar`shok
Spawn4=#Corrupted Grove Guardian
Spawn5=#Delirious Berserker
Spawn6=#Drillmaster Mak`tak
Spawn7=#Flamewarden Zev`ran
Spawn8=#Flintikki Peltpile
Spawn9=#Masterchef Ram`see
Spawn10=#Orechomper
Spawn11=#Reese the Rhinopocalypse
Spawn12=#Spyhunter Zath`ran

[Gates of Kor-Sha]+
Spawn0=#Chokidai Wardog
Spawn1=#Corpsestalker
Spawn2=#Hunter Gwalnex IV
Spawn3=#Overboss Kaznak
Spawn4=#Spiritmaster Tala`Tak


[Tier2]

[The Temple of Droga]+
Spawn0=#Black Spot
Spawn1=#Blood of Droga
Spawn2=#Bore
Spawn3=#Chief Dronan
Spawn4=#Cook Eepvibles
Spawn5=#Cook Jexnait
Spawn6=#Home Master Kaziql
Spawn7=#Izisyl Peppershiv
Spawn8=#Jailor Muxfan
Spawn9=#Master Kizzixik
Spawn10=#Merchant Triala
Spawn11=#Miner Groundfuse
Spawn12=#Most Devout Sentry
Spawn13=#Overseer Vakov
Spawn14=#Sentry Rixzeel
Spawn15=#Spirit Master Wigaue
Spawn16=#Spiritwatcher Scrollhallow
Spawn17=#War Leader Callex
Spawn18=#Whip Cracker Krassex

[Chardok]+
Spawn0=#Deathfang
Spawn1=#Fractured Shard
Spawn2=#Royal Guard Kakator
Spawn3=#Dread Overseer Akalod
Spawn4=#Dry Rot
Spawn5=#Crackjaw
Spawn6=#Prince Selrach Di`zok
Spawn7=#Queen Velazul Di`zok
Spawn8=#Flight Master Hak`ouz
Spawn9=#Grand Advisor Zum`uul
Spawn10=#Grand Herbalist Mak`ha
Spawn11=#Kennel Master Al`ele
Spawn12=#Observer Aq`touz
Spawn13=#Overseer Dal`guur
Spawn14=#Watch Captain Hir`roul
Spawn15=#The Sokokar Matron
Spawn16=#The Bridge Keeper
Spawn17=#Battle Master Ska`tu
Spawn18=#Shai'din Warmaster Roh`ki

[Kor-Sha Laboratory]+
Spawn0=#Darkness
Spawn1=#Deathgazer
Spawn2=#Cutter
Spawn3=#Rogue Monstrosity
Spawn4=#Mad Researcher
Spawn5=#Firedowser Uglabarg
Spawn6=#The Possessed
Spawn7=#Glart Fink
Spawn8=#Sepulcher Curator
Spawn9=#Bonescale
Spawn10=#Kar`Zok Overlord
 
UPDATE

Updated 12-07-2016:

Conditional coding issue was causing no mob name to be added to the map entry line in the output log file. This has been corrected and tested.

Updated 12-09-2016:

All INI Files updated for "The Broken Mirror" and "Empires of Kunark" expansions... also includes perm fix for the correct locations being generated for named locations...
 
Thanks for the hard work compiling the new expansion named... Just a FYI... # symbol is not required in the naming convention.

It was a mistake i made when doing an edit of code a long time ago... the code was just fixed now to now require the # in the ini entry...

Also... for the spawnck.ini, each zone listing must end with a ending entry of DONE_NOW ... see examples in the ini.


The following is the list of named spawns that can be added for Empires of Kunark:


Also note, its always a good idea to add the # before the name, as some named mobs summon swarm pets with their name, causing the plugin to think a new named has spawned.


Code:
[--- Empires of Kunark ---]+++

[Tier1]

[Lceanium]+
Spawn0=#A Drolvarg Captain
Spawn1=#Darg Hillock
Spawn2=#Dread Drikat
Spawn3=#Hunter Haltha
Spawn4=#Kergag, the Mountain
Spawn5=#Nightvenom
Spawn6=#Slitherblade
Spawn7=#The Blazing Hen
Spawn8=#The Dreadland Wanderer
Spawn9=#The Lost Hunter
Spawn10=#The Stone Dove
Spawn11=#Tithnak Shadowhunter
Spawn12=#Yeti Matriarch
Spawn13=#Yeti Patriarch

[Scorched Woods]+
Spawn0=#Caradawg Gwyn
Spawn1=#Carpenter Adomnan
Spawn2=#Cathal Paclock
Spawn3=#Gullerback Undying
Spawn4=#Plaguebringer
Spawn5=#Searstinger
Spawn6=#Sovarak Klyseer
Spawn7=#Spirit of Incineration
Spawn8=#The Ore-mad Prophet
Spawn9=#Zakija

[Frontier Mountains]+
Spawn0=#Belligerent Biarn
Spawn1=#Bi`faak the Shadowwalker
Spawn2=#Blooddrinker Furasza
Spawn3=#Brute Herder Ar`shok
Spawn4=#Corrupted Grove Guardian
Spawn5=#Delirious Berserker
Spawn6=#Drillmaster Mak`tak
Spawn7=#Flamewarden Zev`ran
Spawn8=#Flintikki Peltpile
Spawn9=#Masterchef Ram`see
Spawn10=#Orechomper
Spawn11=#Reese the Rhinopocalypse
Spawn12=#Spyhunter Zath`ran

[Gates of Kor-Sha]+
Spawn0=#Chokidai Wardog
Spawn1=#Corpsestalker
Spawn2=#Hunter Gwalnex IV
Spawn3=#Overboss Kaznak
Spawn4=#Spiritmaster Tala`Tak


[Tier2]

[The Temple of Droga]+
Spawn0=#Black Spot
Spawn1=#Blood of Droga
Spawn2=#Bore
Spawn3=#Chief Dronan
Spawn4=#Cook Eepvibles
Spawn5=#Cook Jexnait
Spawn6=#Home Master Kaziql
Spawn7=#Izisyl Peppershiv
Spawn8=#Jailor Muxfan
Spawn9=#Master Kizzixik
Spawn10=#Merchant Triala
Spawn11=#Miner Groundfuse
Spawn12=#Most Devout Sentry
Spawn13=#Overseer Vakov
Spawn14=#Sentry Rixzeel
Spawn15=#Spirit Master Wigaue
Spawn16=#Spiritwatcher Scrollhallow
Spawn17=#War Leader Callex
Spawn18=#Whip Cracker Krassex

[Chardok]+
Spawn0=#Deathfang
Spawn1=#Fractured Shard
Spawn2=#Royal Guard Kakator
Spawn3=#Dread Overseer Akalod
Spawn4=#Dry Rot
Spawn5=#Crackjaw
Spawn6=#Prince Selrach Di`zok
Spawn7=#Queen Velazul Di`zok
Spawn8=#Flight Master Hak`ouz
Spawn9=#Grand Advisor Zum`uul
Spawn10=#Grand Herbalist Mak`ha
Spawn11=#Kennel Master Al`ele
Spawn12=#Observer Aq`touz
Spawn13=#Overseer Dal`guur
Spawn14=#Watch Captain Hir`roul
Spawn15=#The Sokokar Matron
Spawn16=#The Bridge Keeper
Spawn17=#Battle Master Ska`tu
Spawn18=#Shai'din Warmaster Roh`ki

[Kor-Sha Laboratory]+
Spawn0=#Darkness
Spawn1=#Deathgazer
Spawn2=#Cutter
Spawn3=#Rogue Monstrosity
Spawn4=#Mad Researcher
Spawn5=#Firedowser Uglabarg
Spawn6=#The Possessed
Spawn7=#Glart Fink
Spawn8=#Sepulcher Curator
Spawn9=#Bonescale
Spawn10=#Kar`Zok Overlord
 
Change [Scorched Woods] to [The Scorched Woods]. Otherwise you will get an error saying no information found on the zone. You need that definite article in there.
 
Change [Scorched Woods] to [The Scorched Woods]. Otherwise you will get an error saying no information found on the zone. You need that definite article in there.

Done ....

Original post updated with fix.
 
It's not working at all in Chardok. Named are up but spawnck isn't seeing them.
 
It's not working at all in Chardok. Named are up but spawnck isn't seeing them.

Echo out the zone name.


/echo ${Zone.Name}


If it doesn't match the spawnck.ini entry fro that zone the ini file needs to be altered.

I dont have the expansion so cant check it.
 
It returns Chardok. I found that by removing the old world Chardok entry from the ini it worked.
 
Something happened with the 1/5 update. Spawnck does not work now.