/shrink=/casting "wand of imperceptibility|item" -recast|2
/shrink=/multiline ; /target myself ; /timed 10 /casting "Bracelet of the Shadow Hive|item" -recast|2
/shrinkt=/timed 10 /casting "Bracelet of the Shadow Hive|item" -recast|2
downshit6=/if (!${Me.Invis} && !${Me.Feigning} && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Target.Distance}<=25 ) /multiline ; /face nolook ; /keypress z
downshit0=/if (!${Me.Buff[Yowl of the Predator Rk. II].ID} && !${Me.Invis} && ${Me.PctMana}>60 && !${Yowl of the Predator Rk. II].ID} && !${Me.Moving}) /cast "Yowl of the Predator Rk. II"
downshit1=/if (!${Me.Buff[Crackling Blades Rk. II].ID} && !${Me.Invis} && ${Me.PctMana}>60 && !${Crackling Blades Rk. II].ID} && !${Me.Moving}) /cast "Crackling Blades Rk. II"
downshit3=/if (!${Me.Buff[Strength of the Tracker Rk. II].ID} && !${Me.Invis} && ${Me.PctMana}>60 && !${Strength of the Tracker Rk. II].ID} && !${Me.Moving}) /cast "Strength of the Tracker Rk. II"
holyshit0=/if (${Melee.Combat} && ${Cast.Ready[Aurora, the Heartwood Blade]} ) /casting 62649 |item
holyshit1=/if (${Melee.Combat} && ${Me.AltAbilityReady[Outrider's Accuracy]} && ${Target.PctHPs}<98) /casting "Outrider's Accuracy" alt
holyshit2=/if (${Melee.Combat} && ${Me.AltAbilityReady[Guardian of the Forest]} && ${Target.PctHPs}<96) /casting "Guardian of the Forest" alt
holyshit3=/if (${Melee.Combat} && ${Me.AltAbilityReady[Auspice of the Hunter]} && ${Target.PctHPs}<97) /casting "Auspice of the Hunter" alt
holyshit4=/if (${Melee.Combat} && ${Cast.Ready[Druadic Chromalinked Coat]} ) /casting 100815 |item
holyshit5=/if (${Melee.Combat} && ${Me.AltAbilityReady[Outrider's Attack]} && ${Target.PctHPs}<95) /casting "Outrider's Attack" alt
holyshit6=/if (${Melee.Combat} && ${Me.AltAbilityReady[Pack Hunt]} && ${Target.PctHPs}<95) /casting "Pack Hunt" alt
holyshit7=/if (${Melee.Combat} && ${Me.AltAbilityReady[Fundament: Third Spire of the Pathfinders]} && ${Target.PctHPs}<96) /casting "Fundament: Third Spire of the Pathfinders" alt
holyshit8=/if (${Melee.Combat} && !${Me.Song[Group Guardian of the Forest Form].ID} && ${Me.AltAbilityReady[Group Guardian of the Forest]}) /casting "Group Guardian of the Forest" alt
holyshit8=/if (${Melee.Combat} && ${Target.Named} && !${Me.Song[Group Guardian of the Forest Form].ID} && ${Me.AltAbilityReady[Group Guardian of the Forest]}) /casting "Group Guardian of the Forest" alt
[MQ2Melee]
DownFlag0=1
DownFlag1=1
DownFlag2=1
Downshit0=/if (${Cast.Ready[57405]} && !${Zone.ID}==344 && !${Zone.ID}==202 && !${Zone.ID}==151 && ${Target.Type.Equal[NPC]} && ${Target.PctHPs} <=98) /casting 57405|item
Downshit1=/if (${Spell[Talisman of the Lynx Rk. II].Stacks[0]} && !${Zone.ID}==344 && !${Zone.ID}==202 && !${Zone.ID}==151 && !${Me.Invis} && ${Target.Type.Equal[NPC]} && ${Target.PctHPs} <=98) /cast "Talisman of the Lynx Rk. II"
downshit2=/if (!${Me.Buff[Champion].ID} && !${Me.Invis} && ${Me.PctMana}>60 && !${Zone.ID}==344 && !${Zone.ID}==202 && !${Zone.ID}==151 && !${Champion].ID} && !${Me.Moving}) /cast "Champion"
hey.. just tried out the
holyshit8=/if (${Melee.Combat} && ${Target.Named} && !${Me.Song[Group Guardian of the Forest Form].ID} && ${Me.AltAbilityReady[Group Guardian of the Forest]}) /casting "Group Guardian of the Forest" alt
and it didn't work.. attempted to install it into each of the lines, and it actualy made the Melee quit working..
removed it and it works fine again.. did i do it wrong?
i Placed (${Melee.Combat} && ${Target.Named} && !${Me.Song[Group Guardian of the Forest Form].ID} Into each of the ones i wanted to become active on a named mob.. and it wasn't functional...
did i correctly modify it?
also.. how would one embed a Snare Function into it and have it cast "Earthen Ensnare" on the mob when it reaches 80% or so?
made this up.. but didn't function.. is it write?
holyshit4=/if (${Target.CurrentHPs}<40 && ${Target.Fleeing} && !${Me.Moving} && ${Target.Speed}>80) /cast "Earthen Embrace"
${Target.Named}
I have 3 bps... Singing Energeiac Plate Breastplate and Whisper-Wrought Plate Breastplate and Farseeker's Plate Chestguard of Harmony which all basically have the same clicky effect, on different timers.... so the idea is to have this effect on as much as possible.... I want it to click one bp, wait for it to expire, click the next one, wait, then click'
allso like this to only happen while in combat any help ?
holyshit0=/if (${Melee.Combat} && ${Cast.Ready[Singing Energeiac Plate Breastplate]} && ${Target.PctHPs}<90 && !${Me.Buff[Reflexes of the Embraced].ID} && !${Me.Buff[Silent Rythmic Reflexes].ID} && !${Me.Buff[Superior Rythmic Reflexes].ID}) /casting 80555 |item
holyshit1=/if (${Melee.Combat} && ${Cast.Ready[Whisper-wrought Plate Breastplate} && ${Target.PctHPs}<90 && !${Me.Buff[Reflexes of the Embraced].ID} && !${Me.Buff[Silent Rythmic Reflexes].ID} && !${Me.Buff[Superior Rythmic Reflexes].ID}) /casting 53295|item
holyshit1=/if (${Melee.Combat} && ${Cast.Ready[Farseeker's Plate Chestguard of Harmony} && ${Target.PctHPs}<90 && !${Me.Buff[Reflexes of the Embraced].ID} && !${Me.Buff[Silent Rythmic Reflexes].ID} && !${Me.Buff[Superior Rythmic Reflexes].ID}) /casting 70907|item
Code:Unmatched bracket or invalid charactor found in index
holyshit0=/if (${Melee.Combat} && ${Cast.Ready[Singing Energeiac Plate Breastplate]} && ${Target.PctHPs}<90 && !${Me.Buff[Reflexes of the Embraced].ID} && !${Me.Buff[Silent Rythmic Reflexes].ID} && !${Me.Buff[Superior Rythmic Reflexes].ID}) /casting 80555 |item
holyshit1=/if (${Melee.Combat} && ${Cast.Ready[Whisper-wrought Plate Breastplate]} && ${Target.PctHPs}<90 && !${Me.Buff[Reflexes of the Embraced].ID} && !${Me.Buff[Silent Rythmic Reflexes].ID} && !${Me.Buff[Superior Rythmic Reflexes].ID}) /casting 53295|item
holyshit1=/if (${Melee.Combat} && ${Cast.Ready[Farseeker's Plate Chestguard of Harmony]} && ${Target.PctHPs}<90 && !${Me.Buff[Reflexes of the Embraced].ID} && !${Me.Buff[Silent Rythmic Reflexes].ID} && !${Me.Buff[Superior Rythmic Reflexes].ID}) /casting 70907|item
If holyshits only go off in combat its kind of redundant to check if your in combat. Just seems like it would be easier to take it out to have 1 less thing to make sure is working if you are having problems with a downshit/holyshit.HolyShit and DownShit
MQ2Melee now supports up to 32 macro command lines that will be executed when one of the following conditions are true:
* Holyshit:
Commands will be exectuted when in combat, no casting going on and the cursor is free.
* Downshit:
Commands will be executed when not in combat, not casting and the cursor is free.
No, I never do, it is redundant. I just cp/pasted what was there, and fixed the []'s.Is it really necessary to have your holy shit check to see if your in combat? Taken from wiki
If holyshits only go off in combat its kind of redundant to check if your in combat. Just seems like it would be easier to take it out to have 1 less thing to make sure is working if you are having problems with a downshit/holyshit.
Oops, ya, as he said.Think HTW REminded of that fact a few posts back, if u are working a holyshit there is not need to check if u are in combat, it already did