I cannot seem to find a way for stunning kick not to fire, I've only had this problem since the last patch, I used to have mq2melee set so as stunning kick never fired, I had the control of this tied into one of my macros in such a way that it would always fire immediately following a calanin's synergy.
[MQ2Melee]
aggro=1
begging=1
cripple=0
disarm=1
downflag0=1
downflag1=1
downflag2=1
downflag3=1
downflag4=1
downflag5=1
downflag6=1
dragonpunch=0
eaglestrike=0
enrage=0
facing=1
feigndeath=2
fistsofwu=0
flyingkick=1
groupcheck=0
holyflag0=1
holyflag1=1
holyflag2=1
holyflag3=1
holyflag4=1
holyflag5=1
holyflag6=1
holyflag7=1
holyflag8=1
holyflag9=1
infuriate=0
kick=0
leopardclaw=0
melee=1
mend=15
petenrage=1
petinfuriate=1
petmend=20
petrange=75
plugin=1
pothealover=10
provoke0=469
provokeend=100
provokemax=1
provokeonce=1
resume=0
roundkick=0
sneakdelay=1000
stickrange=50
stun0=0
synergy=0
tigerclaw=0
downshit0=/if (${Spell[Aura of Rage].Stacks} && !${Me.Buff[Aura of Rage].ID} && ${Me.Standing} && !${Me.Moving}) /casting "Fabled Shrunken Goblin Skull Earring"
downshit1=/if (${Spell[Master's Aura].Stacks[0]} && !${Me.Aura[master's Aura].ID} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /disc master's Aura
downshit2=/if (${Spell[Illusionary Spikes II].Stacks} && !${Me.Buff[Illusionary Spikes II].ID} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Acolyte's Mentation Cloak"
downshit3=/if (${Spell[Form of Defense IV].Stacks} && !${Me.Buff[Form of Defense IV].ID} && !${Me.Buff[Form of Endurance III].ID} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Emlyxi's Corundus Band"
downshit4=/if (${Spell[Taelosian Guard].Stacks} && !${Me.Buff[Taelosian Guard].ID} && ${Me.Standing} && !${Me.Moving}) /casting "Hagorn's Mithril Doomcaller"
downshit5=/if (${Spell[Savage Guard].Stacks} && !${Me.Buff[Savage Guard].ID} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Platinum Earcowl"
downshit6=/if (${FindItem[=Chalandria's Fang].Timer}==0 && !${Me.Invis}) /casting "Chalandria's Fang"
downshit7=0
downshit8=0
downshit9=0
holyshit0=/if (!${Me.Song[Master's Aura Effect].ID} && !${meleemvi[enrage]}) /melee enrage=1
holyshit1=/if (${Me.Song[Master's Aura Effect].ID} && ${meleemvi[enrage]}) /melee enrage=0
holyshit2=/if (${Melee.Combat} && ${Me.CombatAbilityReady[Calanin's Synergy]}) /disc Calanin's Synergy Rk. III
holyshit3=/if (${Spell[Aura of Rage].Stacks} && !${Me.Buff[Aura of Rage].ID}) /casting "Fabled Shrunken Goblin Skull Earring"
holyshit4=/if (${Spell[Shielding of the Eighth].Stacks} && !${Me.Buff[Shielding of the Eighth].ID}) /casting "Velium Coldain Insignia Ring"
holyshit5=/if (${Spell[Elixir of Speed X].Stacks} && !${Me.Buff[Elixir of Speed X].ID}) /casting "Distillate of Alacrity X"
holyshit6=/if (${FindItem[=Transcended Fistwraps of Immortality].Timer}==0 && ${Me.PctHPs}<80) /casting "Transcended Fistwraps of Immortality"
holyshit7=/if (${FindItem[=Ordained Windstruck Leather Tunic].Timer}==0 && !${Target.PctHPs}<20 && !${Me.Buff[Zan Fi's Whistle].ID}) /casting "Ordained Windstruck Leather Tunic"
holyshit8=/if (${Me.AltAbilityReady[Fundament: Second Spire of the Sensei]}) /aa act Fundament: Second Spire of the Sensei
holyshit9=/if (${Me.AltAbilityReady[Zan Fi's Whistle]}) /aa act Zan Fi's Whistle