MQ2AAspend

poly

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I have a question about this plugin. While it generally works fine (I mostly use it for glyphs). From time to some, my server_character.ini file fills up with stuff like:

Code:
[MQ2AASpend_BadIndex]
22255=22255
22251=22251
22247=22247
22240=22240
22236=22236
22229=22229
22225=22225
22221=22221
22213=22213
22203=22203
22193=22193
22188=22188
22182=22182
22180=22180
22159=22159
22145=22145
19964=19964

Then AA spend stops functioning. If I delete all those "bad" entries and relog, it works again. Am I doing something wrong, or is this something wrong with the plugin?
 
AAspend

I've noticed occasionally, it won't purchase 1 AA or 1 level of an AA, but continues to work fine on others. The odd thing is when you're at something like 15/20 of an AA level, it may not purchase that level and stockpile the AAs. Then continues fine after you manually purchase that 16th level. I just /shrug it off and continue. Not sure if that'll help at all.
 
It's fine to clear those every once in a while. How that gets added, is MQ2Main data lets the plugin know hey, you can purchase this - but it tries and fails, then next cycle, same... again and again and again, so in other words, it won't do shit until you come along and WTF and manually help it out. So, I made it eventually give up in those cases, and add to badindex. What I will do though, is I can change it so at each reload, it clears that automatically, that sound ok? That way, you can be able to use a slash command to force clear the badindex list, or if you relog to the game, it would do it by itself also. Sound ok?

htw
 
It's fine to clear those every once in a while. How that gets added, is MQ2Main data lets the plugin know hey, you can purchase this - but it tries and fails, then next cycle, same... again and again and again, so in other words, it won't do shit until you come along and WTF and manually help it out. So, I made it eventually give up in those cases, and add to badindex. What I will do though, is I can change it so at each reload, it clears that automatically, that sound ok? That way, you can be able to use a slash command to force clear the badindex list, or if you relog to the game, it would do it by itself also. Sound ok?

htw

That sounds awesome!
 
Not sure if anything changed, but since the last patch, my AAspend bad index fills up super fast and it stops working. Sometimes with in a few minutes of entering world.
 
Haven't submitted it yet, so no changes to the plugin. I will try to take a look and see if something is off in core code for aa manager/struct(s).

htw