MMOBugs MQ2 Live Servers Installation - Latest Release

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MMOBugs.com Changes:

11-22-2012 by Brainiac

  • Fixed MQ2Size, MQ2AutoSize, MQ2AASpend, MQ2MMOFastMem.
  • Thanks goes out to Brainiac for work on fixing these.
 
MacroQuest2.com Changes:

28 November 2012 by ieatacid

  • Updated for today's patch

MMOBugs.com Changes:

11-28-2012 by MMOBugs devs

  • Update for expansion
 
MMOBugs.com Changes:

06-19-2013 by Devs

  • Updated for patch

06-12-2013 by MMOBugs devs
MQ2Main:

  • Added Me.Twincast - bool - Do you have twincast on
  • Added Me.GoM - int - returns highest level spell you can cast for free
  • Added Me.FirstBook - int - returns first used slot in spellbook
  • Added Me.LastBook - int - returns last used slot in spellbook
  • Added Me.Instance - bool - are you in an instance?
  • Added Item[].Procs - string - name of proc on item
  • Added Item[].Worn - string - worn effect, ie. haste
  • Added Item[].Focus - string - focus effect
  • Updated Spell[].TargetType to have more knowns

06-06-2013 by MMOBugs devs
MQ2Main:

  • Added .Collectible for item datatype. Cursor.Collectible, FindItem[].Collectible, etc.
  • Updated Target.Named
  • Updated Spell[].Slot info. Many auras required hard coding, may need some additional updating
  • Added MacroQuest.Gamestate return of PRECHARSELECT
  • Macro error parser should give more accurate information in the case of crashes.
 
MacroQuest2.com Changes:

18 July 2013 by EqMule

  • Added support for /useitem
  • Fixed listselect *
  • Added comboselect*

MMOBugs.com Changes:

07-24-2012 by MMOBugs devs

  • Update for MQ2PiggyZone CTD issue
  • Fixed/updated MQ2BzSrch (see new help screen for options)
  • Fixed /gank, etc. that relies on movement
  • A few docrack corrections
  • Fixed MQ2EQDraw
  • Updated to MQ2 20130718
 
MMOBugs.com Changes:

11-06-2013 by Devs

  • Updated for patch.
MacroQuest2.com Changes:

11-06-2013 by EqMule

  • Updated for patch
  • Changed top #turbo to 80, still defaults to 20
  • Brought back an old friend from the dead... /click left door
    You do not *HAVE* to face the door to "click" it but I still recommend that you do, your char doesn't need the attention...
    Usage:
    Sub OpenDoor
    :retrydoortarget
    /doortarget DOOR1
    /delay 1
    /if (!${Switch.ID}) {
    /goto :retrydoortarget
    }
    /face door nolook
    /delay 1
    :retryopendoor
    /if (!${Switch.Open}) {
    /click left door
    /delay 1s
    /goto :retryopendoor
    }
    /return
 
MMOBugs.com Changes:

1-02-2014 by MMOBugs Devs

  • MQ2AutoLogin fixed (previous patch)
  • MQ2DoCrack: Several corrections to entries
  • MQ2NoGold: Fix for CTD on logout
  • MQ2AutoSize: Changes for some formatting and syntax
  • MQ2Melee: Large number of updates and corrections (see wiki and forums)
  • MQ2Main: Fix for leadership abilities, Spell[].Slot updates, Spell[].Restrictions added, Spell[].TargetTypes updated
  • MQ2Main: Enabled mercs for Group Min/Max/Avg, fixed Me.FirstBook and Me.LastBook
  • MQ2SpellSearch: Updated target types
  • MQ2MMONoWelcome: Will now report if offset is not found
  • MQ2MyButtons: Updated to save/restore window position/size
  • MQ2Main: Fixed MRU ini issue
  • MQ2Main: Added code to report and fail if read buffer is too small for Ini
  • MQ2MMOTLO: Added code to report and fail if read buffer is too small for MMOIni
  • Updated to core MQ2-20131215

MacroQuest2.com Changes:

12-15-2013 by EqMule

  • This is NOT a critical update (no need to update unless you really need the following:)
    I just added FindItemByID and renamed FindItem to FindItemByName
  • Updated ${Mercenary.State} to return "NOMERC" if you dont have a merc.
  • There is a /while command in right now (has been for a while -pun intended)
    I just wasnt ready to announce it earlier, look, this is extremely beta.
    IF you are gonna try it, you cannot expect it to work perfectly
    I basically only tried:
    /while (${Target.ID}) {
    /delay 1s <--- IMPORTANT
    /echo Hi there we have a target
    }
    You can NOT do:
    /while (something) /echo hi there

    right now it NEEDS the {} enclosure...
    and please unless you want your cpu to freak out... use a "/delay something" within that closure...
    see my example above (the <-- IMPORTANT)
 
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