MMOBugs - MacroQuest2 Emulator Server Current Status: UP

Fry

Fry Guy
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Website
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MMOBugs has launched a new dedicated EverQuest server.

You can view the current player count and server details at the EQ Emulator Server List Page

It is currently called MMOBugs.com - MacroQuest2 Server.

I am playing on it along with a few other MMOBugs members at the moment. The server is under a three month trial. The server will be up and worked on for the next three months. If we keep a decent sized player base the server will stay up for good.

It is hosted on a dedicated server only running eq emulator in a data center, so connect speeds should be good.

It's running a database which is populated up to HoT expansion, aa's and raids are only done up to around GoD/OOW. It is very close to the EverQuest live servers.

MacroQuest2 is welcome on the server with three exceptions.

1. No hacks that directly affect players. (forceduel)
2. No hacks that create something out of nothing. (Item or Plat Dupe)
3. No hacks that increase your characters normal DPS or allows you to kill with little to no risk of your character. (Nodelay/GhostKill)

Warp/Zone/FarTaunt/AFK Botting are all fair game.

Want to join us? Read the following.

http://www.eqemulator.org/wiki/wikka.php?wakka=PlayGuide

The short version is.

You need a Titanium, SoF, SoD or Underfoot fresh install.

Change your eqhost.txt file

And register over at eqemulator.org for a forum account and then a login server account.

I'm currently playing a Troll Warrior named Fryguy. See you there.

SoD Client Torrent - SoD is best client to use for server.
 
Sorry about the possibly stupid question but I am just leraning about Emu servers this week. So, if I start playing on this new server do I need to create a new L1 toon or can any existing toon play there. I'm assuming it deoend upon where the toon file resides; in my puter or at SOE.
 
You start fresh. Your proper chars are stored on sony servers. So you wont be able to play them.
 
You start fresh. Your proper chars are stored on sony servers. So you wont be able to play them.

Fry will hook you up with admin powers if you ask nicely! Just don't make remarks about his disgusting hemorrhoid mother of a hobgoblin Troll whore.

02:06 Fry hey, if i'm going to play a game for hours on end, i need to at least be able to swtch a hot piece of ass from behind
02:06 Fry trolls really do it for me
 
You start fresh. Your proper chars are stored on sony servers. So you wont be able to play them.

Fry will hook you up with admin powers if you ask nicely! Just don't make remarks about his disgusting hemorrhoid mother of a hobgoblin Troll whore.

02:06 Fry hey, if i'm going to play a game for hours on end, i need to at least be able to swtch a hot piece of ass from behind
02:06 Fry trolls really do it for me

Why so much hate on my Troll whore?

Everyone will be starting at level 1, including me. There wont be any free hand outs.

Ding Level 4!
 
This is interesting. Wonder how many people will play here. Fry, you said it's in a 3 month trial, how many average people are you expecting to keep this server running?
 
This is interesting. Wonder how many people will play here. Fry, you said it's in a 3 month trial, how many average people are you expecting to keep this server running?

If more than 5 people a month are enjoying the server, I'm sure it will stay up. It would have to flop pretty bad to pull the plug.

The idea of running a MMOBugs emulator server has come up many times, but we never really followed through with it. The downtime really was the perfect time to start working on this project. It will be very hard for me to pull down the server if MMOBugs members are enjoying it.
 
Great way to increase our MMOBugs depth as well. As emulator players may get a sub just for the emu server. yaya fresh meet maybe!
 
Think i might need to jump on this haha
 
Stupid question:
Where can I find an Eq version to play on emu server? Is there any way to download one for free?
 
Just gonna put this here; It's MQ2ZoneAdd which allows you to load zones from client versions higher than DoDH. Not all zones work, but an example is included.

I cleaned this up on the EQEmu forums for use for DLL injection, but this is the old MQ2 source I made:

Offsets you'll need to add in MQ2 in eqgame.h:

/* Special for MQ2ZoneAdd */

#define EQWorldData__EQWorldData 0x5F7000
#define EQWorldData__AddZone 0x5F6B00

// if pinstworlddata is missing, it's 0x905CC0


Source:

#include "../MQ2Plugin.h"

PreSetup("MQ2ZoneAdd");

void AddZone()
{

if(!pWorldData)
{
DebugSpew("fail.");
return;
}

if(!pWorldData->AddZone(12, 394, "crescent", "Crescent Reach", 3675, 0, 0, 0, 0))
{
return;
}
}

// Called once, when the plugin is to initialize
PLUGIN_API VOID InitializePlugin(VOID)
{
DebugSpewAlways("Initializing MQ2ZoneAdd");
AddZone();

}

// Called once, when the plugin is to shutdown
PLUGIN_API VOID ShutdownPlugin(VOID)
{
DebugSpewAlways("Shutting down MQ2ZoneAdd");
}

/*EQWorldData__AddZone(12, 394, "crescent", "Crescent Reach", 3675, 0, 0, 0, 0);
QWorldData__AddZone((void *)v1, 11, 369, "arcstone", "Arcstone", 3630, 0, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 370, "relic", "Relic", 3631, 0, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 371, "skylance", "Skylance", 3632, (int)&off_800008, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 372, "devastation", "The Devastation", 3633, 0, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 373, "devastationa", "The Seething Wall", 3634, (int)&off_800000, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 374, "rage", "Sverag, Stronghold of Rage", 3635, 0, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 375, "ragea", "Razorthorn, Tower of Sullon Zek", 3636, (int)&off_800000, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 0, 376, "takishruins", "Ruins of Takish-Hiz", 3637, 0, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 377, "takishruinsa", "The Root of Ro", 3638, (int)&off_800000, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 378, "elddar", "The Elddar Forest", 3639, 0, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 379, "elddara", "Tunare's Shrine", 3640, (int)&off_800000, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 380, "theater", "Theater of Blood", 3641, 0, 0, 0, 0);
EQWorldData__AddZone(
(void *)v1,
11,
381,
"theatera",
"Deathknell, Tower of Dissonance",
3642,
(int)&off_800008,
0,
0,
0);
EQWorldData__AddZone((void *)v1, 0, 382, "freeporteast", "East Freeport", 3643, 0, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 0, 383, "freeportwest", "West Freeport", 3644, 0, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 0, 384, "freeportsewers", "Freeport Sewers", 3645, 0, 0, 0, 0);
EQWorldData__AddZone(
(void *)v1,
11,
385,
"freeportacademy",
"Academy of Arcane Sciences",
3646,
(int)&off_800000,
0,
0,
0);
EQWorldData__AddZone((void *)v1, 11, 386, "freeporttemple", "Temple of Marr", 3647, (int)&off_800000, 0, 0, 0);
EQWorldData__AddZone(
(void *)v1,
11,
387,
"freeportmilitia",
"Freeport Militia House",
3648,
(int)&off_800000,
0,
0,
0);
EQWorldData__AddZone((void *)v1, 11, 388, "freeportarena", "Arena", 3649, (int)&off_800000, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 389, "freeportcityhall", "City Hall", 3650, (int)&off_800000, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 390, "freeporttheater", "Theater", 3651, (int)&off_800000, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 11, 391, "freeporthall", "Hall of Truth", 3652, (int)&off_800000, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 0, 392, "northro", "North Ro", 2275, 0, 0, 0, 0);
EQWorldData__AddZone((void *)v1, 0, 393, "southro", "South Ro", 2276, 0, 0, 0, 0);
*/

I commented out the pseudocode, but those are all the zones that I know should work in titanium. There's a bug with .eqg v4 loading in EQ Titanium that isn't present in say, EQ SoF/SoD. No idea why.
 
When I download this SoD version, I assume I put it in a different folder than the current game folder. So, if I want to play the Emu I would launch that version of the game and if I want to play SOE version I would launch that version, etc.