OK, I've just started to learn how to change things in the memory within EQEMU. I've been successful in a few of the things posted here.
I'm trying to figure out how to find the delay of a combat ability, specifically KICK, MEND, Ranged Attack. Can anyone provide some insight to filtering down the specific applicable address this information resides in?
Am I looking for what has changed? What has not changed? A fixed value? An integer? An Unknown value?
I initially thought it would be an unknown value. I'd hit the kick button then search for what has changed. When it was finished I'd search for what has changed again. I'd leave it alone and search against what has not changed. Then repeat that process. Eventually I got it down to something that was 0.000, I changed it and nothing happened, any ideas?
I'm trying to figure out how to find the delay of a combat ability, specifically KICK, MEND, Ranged Attack. Can anyone provide some insight to filtering down the specific applicable address this information resides in?
Am I looking for what has changed? What has not changed? A fixed value? An integer? An Unknown value?
I initially thought it would be an unknown value. I'd hit the kick button then search for what has changed. When it was finished I'd search for what has changed again. I'd leave it alone and search against what has not changed. Then repeat that process. Eventually I got it down to something that was 0.000, I changed it and nothing happened, any ideas?