Need help
Hello.
I've been trying to get this bot functioning as I need for a while and decided I am at the point where I need to ask for help. I would like it to sit in one spot, not moving whatsoever, and attacking mobs in a radius of 100 as I've defined in the .ini. The problem? I have to restart the macro every time I want the bot to engage a mob.
Here's an example:
My mage is parked in a safe spot between 2 mobs ~70 distance away on either side. Upon starting the macro, it buffs as I've specified and then engages one of the mobs. When the mob dies, I expect the pet to engage the 2nd mob within radius. It does not. I leave the bot running and the first mob repops- the mob does not get engaged. If I restart the bot, the pet will attack the mob. If I retstart the bot a second time, the pet will attack the other mob. If I don't restart the bot the mage just sits there forever. It will however buff if the buffs fade, so it is still running, it just wont pull.
I am set for solo mode and have a path defined, but I've set WalkPath=false. I'm starting the bot on the spot where I defined the path. All looting stuff is set to false for now.
My mage is basically standing still like I want, so all I need to overcome is this pulling business and not having to restart the macro every time I want a mob dead (defeats the purpose). Is there anything you can suggest?
Also, I don't know how important this is but occasionally in my MQ window I'll get spammed with stuff like:
Face: loc not specified but <y>,<x> not found.
devMovement.inc@344 (Movement(int Start, int Finish,bool CombatMove,bool ignoreZ)): /face nolook loc ${LocArray{$Location}}
etc.
Edit: While I was writing this, after 10 minutes of one of the mobs being up, my bot decided to attack it. Too weird. It is still a big problem for me though- I want it to be snappy... mob spawns, pet attacks, mob dies. Right now it's chaos.