[BERSERKER]
AAS=3,130,187,0,255,0, ~~~~~ AAs ~~~~~
SSAA=3,130,197,0,255,0,Savage Spirit
SSAA2=3,130,208,0,255,0,${If[${Me.AltAbilityReady[Savage Spirit]},+ Ready +,]}
SSAA3=3,130,208,0,255,0,${If[!${Me.AltAbilityReady[Savage Spirit]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Savage
Spirit].TimeHMS} -,]}
RAAA=3,130,219,0,255,0,Reckless Abandon
RAAA2=3,130,230,0,255,0,${If[${Me.AltAbilityReady[Reckless Abandon]},+ Ready +,]}
RAAA3=3,130,230,0,255,0,${If[!${Me.AltAbilityReady[Reckless Abandon]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Reckless Abandon].TimeHMS} -,]}
BFAA=3,130,241,0,255,0,Blinding Fury
BFAA2=3,130,252,0,255,0,${If[${Me.AltAbilityReady[Blinding Fury]},+ Ready +,]}
BFAA3=3,130,252,0,255,0,${If[!${Me.AltAbilityReady[Blinding Fury]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Blinding
Fury].TimeHMS} -,]}
CRAA=3,130,263,0,255,0,Cascading Rage
CRAA2=3,130,274,0,255,0,${If[${Me.AltAbilityReady[Cascading Rage]},+ Ready +,]}
CRAA3=3,130,274,0,255,0,${If[!${Me.AltAbilityReady[Cascading Rage]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Cascading
Rage].TimeHMS} -,]}
BPAA=3,130,285,0,255,0,Blood Pact
BPAA2=3,130,296,0,255,0,${If[${Me.AltAbilityReady[Blood Pact]},+ Ready +,]}
BPAA3=3,130,296,0,255,0,${If[!${Me.AltAbilityReady[Blood Pact]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Blood Pact].TimeHMS}
-,]}
URAA=3,130,307,0,255,0,Uncanny Resilience
URAA2=3,130,318,0,255,0,${If[${Me.AltAbilityReady[Uncanny Resilience]},+ Ready +,]}
URAA3=3,130,318,0,255,0,${If[!${Me.AltAbilityReady[Uncanny Resilience]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Uncanny
Resilience].TimeHMS} -,]}
HLAA=3,130,329,0,255,0,Hold the Line
HLAA2=3,130,340,0,255,0,${If[${Me.AltAbilityReady[Hold the Line]},+ Ready +,]}
HLAA3=3,130,340,0,255,0,${If[!${Me.AltAbilityReady[Hold the Line]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Hold the
Line].TimeHMS} -,]}
CBAA=3,130,351,0,255,0,Cry of Battle
CBAA2=3,130,362,0,255,0,${If[${Me.AltAbilityReady[Cry of Battle]},+ Ready +,]}
CBAA3=3,130,362,0,255,0,${If[!${Me.AltAbilityReady[Cry of Battle]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Cry of
Battle].TimeHMS} -,]}
MGAA=3,130,373,0,255,0,~~~~ Items ~~~~
Epic=3,130,384,0,255,0,Epic Click - ${If[!${FindItem["Vengeful Taelosian Blood Axe"].Timer},Ready,]}
EpicNotRdy=3,130,384,0,255,0,Epic Click - ${If[${FindItem["Vengeful Taelosian Blood Axe"].Timer},Available in
${FindItem["Vengeful Taelosian Blood Axe"].Timer.TotalSeconds}s,]}
Tear=3,130,395,0,255,0,Tear Click - ${If[!${FindItem["Tear of Tranquility"].Timer},Ready,]}
TearNotRdy=3,130,395,0,255,0,Tear Click - ${If[${FindItem["Tear of Tranquility"].Timer},Available in ${FindItem["Tear of
Tranquility"].Timer.TotalSeconds}s,]}
BP=3,130,406,0,255,0,BP Click - ${If[!${FindItem["Brutal Energeiac Chain Coat"].Timer},Ready,]}
BPNotRdy=3,130,406,0,255,0,BP Click - ${If[${FindItem["Brutal Energeiac Chain Coat"].Timer},Available in ${FindItem["Brutal
Energeiac Chain Coat"].Timer.TotalSeconds}s,]}
DISC=3,130,417,0,255,0,~~~~ Discs ~~~~
BKCA=3,130,428,0,255,0,Berserking
BKCA2=3,185,428,0,255,0,${If[${Me.CombatAbilityReady[Berserking Discipline Rk. III]},Ready,]}
BKCA3=3,185,428,0,255,0,- ${If[!${Me.CombatAbilityReady[Berserking Discipline Rk. III]} &&
!${Me.Shrouded},${Me.CombatAbilityTimer[Berserking Discipline Rk. III].TimeHMS},]}
CACA=3,130,439,0,255,0,Cleaving
cACA2=3,185,439,0,255,0,${If[${Me.CombatAbilityReady[Cleaving Anger Discipline]},Ready,]}
CACA3=3,185,439,0,255,0,- ${If[!${Me.CombatAbilityReady[Cleaving Anger Discipline]} &&
!${Me.Shrouded},${Me.CombatAbilityTimer[Cleaving Anger Discipline].TimeHMS},]}
VFCA=3,130,450,0,255,0,Vengeful
VFCA2=3,185,450,0,255,0,${If[${Me.CombatAbilityReady[Vengeful Flurry Discipline]},Ready,]}
VFCA3=3,185,450,0,255,0,- ${If[!${Me.CombatAbilityReady[Vengeful Flurry Discipline]} &&
!${Me.Shrouded},${Me.CombatAbilityTimer[Vengeful Flurry Discipline].TimeHMS},]}
WCCA=3,130,461,0,255,0,War Cry
WCCA2=3,185,461,0,255,0,${If[${Me.CombatAbilityReady[Ancient: Cry of Chaos]},Ready,]}
WCCA3=3,185,461,0,255,0,- ${If[!${Me.CombatAbilityReady[Ancient: Cry of Chaos]} &&
!${Me.Shrouded},${Me.CombatAbilityTimer[Ancient: Cry of Chaos].TimeHMS},]}
TWCA=3,130,472,0,255,0,Third Wind
TWCA2=3,185,472,0,255,0,${If[${Me.CombatAbilityReady[Third Wind Rk. III]},Ready,]}
TWCA3=3,185,472,0,255,0,- ${If[!${Me.CombatAbilityReady[Third Wind Rk. III]} && !${Me.Shrouded},${Me.CombatAbilityTimer[Third
Wind Rk. III].TimeHMS},]}
ASCA=3,130,483,0,255,0,Agitating
ASCA2=3,185,483,0,255,0,${If[${Me.CombatAbilityReady[Agitating Scream Rk. III]},Ready,]}
ASCA3=3,185,483,0,255,0,- ${If[!${Me.CombatAbilityReady[Agitating Scream Rk. III]} &&
!${Me.Shrouded},${Me.CombatAbilityTimer[Agitating Scream Rk. III].TimeHMS},]}
Elements]
;Player info:
;----------------
myinfos=3,156,5,155,52,50,~~Player~~
Myname=3,136,15,255,255,255,${Me.Name}
mylvl=3,136,25,155,122,50,Level: ${Me.Level}
hpmaen=3,136,35,155,122,50,H:${Me.PctHPs} M:${Me.PctMana} E:${Me.PctEndurance}
myXP=3,136,45,200,150,0,XP : ${Me.PctExp}%
meAAExp=3,136,55,200,150,0,AA: ${Me.AAPointsTotal} Free: ${Me.AAPoints}
meAApct=3,228,55,200,150,0,${Int[${Math.Calc[(100-(100.00-${Me.PctAAExp}))]}]}%
myLoc=3,136,65,0,210,100,Loc: ${Me.Y} ${Me.X} ${Me.Z}
FHP=3,5,[COLOR="DarkRed"]45[/COLOR],64,110,200,Full HP in - ${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)%10*6]}]}s
FM=3,5,35,44,110,200,Full Mana in - ${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)%10*6]}]}s
I see someone had posted information requesting the FPS be removed. Best I can tell that one is part of Sony's HUD with the lag meter. I just moved the numbers for my health down below the mana timer
Code:Elements] ;Player info: ;---------------- myinfos=3,156,5,155,52,50,~~Player~~ Myname=3,136,15,255,255,255,${Me.Name} mylvl=3,136,25,155,122,50,Level: ${Me.Level} hpmaen=3,136,35,155,122,50,H:${Me.PctHPs} M:${Me.PctMana} E:${Me.PctEndurance} myXP=3,136,45,200,150,0,XP : ${Me.PctExp}% meAAExp=3,136,55,200,150,0,AA: ${Me.AAPointsTotal} Free: ${Me.AAPoints} meAApct=3,228,55,200,150,0,${Int[${Math.Calc[(100-(100.00-${Me.PctAAExp}))]}]}% myLoc=3,136,65,0,210,100,Loc: ${Me.Y} ${Me.X} ${Me.Z} FHP=3,5,[COLOR="DarkRed"]45[/COLOR],64,110,200,Full HP in - ${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)%10*6]}]}s FM=3,5,35,44,110,200,Full Mana in - ${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)%10*6]}]}s
Simply goto this part of the code, and where you find the number 45 in red is where I changed the number to move the option for Full HP down below Full Mana.
Now does anyone know how to change the color of these HUDs? or change the font size?
yes, but you have to have all of your hud in the format that uses the fontsize. my hud is rather large, and i had to modify it all by hand, i dont know of any automated way to convert from the version with fontsize and the one without. if you were asking if there were a command in game to modify it ... that i dont know.
example:
notice the 2 that is the character that determines the size. best way i found to convert from one version to the next is to use the Edit>Replace function (Ctl+H) and replace "3," with "3,2," but you have to be careful and not use the replace all button because you may have a color ending with "3," or a position ending with "3," and you will want to skip those. also at the bottom of the hud.ini you will want to be sure you have:Code:Players1= 3,[COLOR="Red"]2[/COLOR],5,214,255,128,0,Player's in Zone = Players2= 3,[COLOR="Red"]2[/COLOR],95,214,250,0,0,${SpawnCount[PC]} Players3= 3,[COLOR="Red"]2[/COLOR],5,226,200,205,0,Npc's in Zone = Players4= 3,[COLOR="Red"]2[/COLOR],85,226,250,250,250,${SpawnCount[NPC]}
most important is the highlited part.Code:[Character_server] Last=Elements SkipParse=1 CheckINI=10 UpdateInBackground=on ClassHUD=on ZoneHUD=on [COLOR="Lime"]UseFontSize=on[/COLOR]
FM=3,5,35,[COLOR="Red"]44,110,200[/COLOR]Full Mana in - ${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)%10*6]}]}s
Spawnlist=3,25,580,0,240,240,~~Spawn List~~
Spawn1=3,5,590,255,255,0,#1 ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]}
Spawn2=3,5,600,255,255,0,#2 ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]}
Spawn3=3,5,610,255,255,0,#3 ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]}
Spawn4=3,5,620,255,255,0,#4 ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
Spawn5=3,5,630,255,255,0,#4 ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
Spawn6=3,5,640,255,255,0,#4 ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
Spawn7=3,5,650,255,255,0,#4 ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
Spawn8=3,5,660,255,255,0,#4 ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}