How do you deal with the Snares when you kite?
Well just don't kite them while snared and have your knight offtank it. Not sure if it cureable as never bothered doing it.
How do you deal with the Snares when you kite?
4 "discords to 5%. 2 mobs die and stay dead. next one instant repops.
There has to be some kind of kill order on this.
There is no kill order.
But you have to kill them ALL within 30 seconds or so once the first mob died.
UPDATE:
The 4 good council members only cast their normal selection of group type player cast spells. They DO NOT cast any of the vulnerabilities or dots.
We still are unsure what resets the magic vulnerability dot on the councilman.
Just tank or kite all councilmens (we usally kite the good ones) apart from each other to minimize the dots. My guess is that you tank/kite them all real close to the raid if you wipe that fast.
UPDATE:
The 4 good council members only cast their normal selection of group type player cast spells. They DO NOT cast any of the vulnerabilities or dots.
We still are unsure what resets the magic vulnerability dot on the councilman.
|Simple macro: need at least 4 of the same CLASS pet classes (4 mages, necros, beasts, or even chanters could work) and 4 of any pet class (8 pet owners total)
|
|STEP1: CANCEL ALL DAMAGE SHIELDS ON PETS AND NO NUKING
|STEP2: Enter the names of the 8 pet owners
|STEP3: Enter the names of the GOOD NPCs and the BAD NPCs
|STEP4: Jump down onto their level - need to be within 200 feet of your target
|STEP5: Verity EVERY PET has pet focus ENABLED
|STEP6: Run the macro at the same time - not 100% required but massively helpful
|STEP7: Kill the 4 bad guys manually. This macro does not take the killing blow from you!
|
|100% original code by me. You are welcome to share with anyone.
|
|Mage pets were used as an example because their dps is fairly uniform.
|If the macro is run on anyone EXCEPT an indicated character, it simply ends. This makes it easy to run with EQBC universally
|This will beat the bad guys down to 5%, guard there (so the mobs are not pulled close to the pet owners), stop.
|Meanwhile, good guys will be aggroed and beaten down to 90% (enough to grab some decent aggro and not over-damage one), guard there, and stop.
|At this point, you should be safe to run around and heal, if needed, and get ready for the final kill shots.
|When the 4 bad guys are at 5%, kill them all, one by one.
Sub Main
/declare BadNPCPetOwner1 string outer MAGE1
/declare BadNPCPetOwner2 string outer MAGE2
/declare BadNPCPetOwner3 string outer MAGE3
/declare BadNPCPetOwner4 string outer MAGE4
/declare GoodNPCPetOwner1 string outer PETCLASS5
/declare GoodNPCPetOwner2 string outer PETCLASS6
/declare GoodNPCPetOwner3 string outer PETCLASS7
/declare GoodNPCPetOwner4 string outer PETCLASS8
/declare BadNPC1 string outer BADGUY1
/declare BadNPC2 string outer BADGUY2
/declare BadNPC3 string outer BADGUY3
/declare BadNPC4 string outer BADGUY4
/declare GoodNPC1 string outer GOODGUY1
/declare GoodNPC2 string outer GOODGUY2
/declare GoodNPC3 string outer GOODGUY3
/declare GoodNPC4 string outer GOODGUY4
:Hunt
/if (${Me.CleanName.Equal[${BadNPCPetOwner1}]}) {
/tar ${BadNPC1}
/goto :BadDragon
}
/if (${Me.CleanName.Equal[${BadNPCPetOwner2}]}) {
/tar ${BadNPC2}
/goto :BadDragon
}
/if (${Me.CleanName.Equal[${BadNPCPetOwner3}]}) {
/tar ${BadNPC3}
/goto :BadDragon
}
/if (${Me.CleanName.Equal[${BadNPCPetOwner4}]}) {
/tar ${BadNPC4}
/goto :BadDragon
}
/if (${Me.CleanName.Equal[${GoodNPCPetOwner1}]}) {
/tar ${GoodNPC1}
/goto :GoodDragon
}
/if (${Me.CleanName.Equal[${GoodNPCPetOwner2}]}) {
/tar ${GoodNPC2}
/goto :GoodDragon
}
/if (${Me.CleanName.Equal[${GoodNPCPetOwner3}]}) {
/tar ${GoodNPC3}
/goto :GoodDragon
}
/if (${Me.CleanName.Equal[${GoodNPCPetOwner4}]}) {
/tar ${GoodNPC4}
/goto :GoodDragon
}
/end
:BadDragon
/if (${Target.PctHPs}<5) {
/pet guard
/pet back off
/delay 5
}
/if (${Target.PctHPs}>5) {
/pet kill
/delay 5
}
/goto :Hunt
:GoodDragon
/if (${Target.PctHPs}<90) {
/pet guard
/pet back off
/delay 5
}
/if (${Target.PctHPs}>90) {
/pet kill
/delay 5
}
/goto :Hunt
/return