They stealth nerfed this mission and added another wave of mobs from what I can tell. Made a few changes to it and got it working again. Not sure why I had to and no one else seems to have needed it though.
eqisdead
eqisdead
|--
|##Holds macro when you die
|--------------------------
Sub Event_Slain
:wait1
/delay 1s
/target myself
/if (${Me.PctHPs}<5) /goto :wait1
/if (!${Target.ID}) /goto :wait1
/delay 3s
/if (${Me.Race.Name.Equal[Dragon]} && ${Me.Class.Name.Equal[Warrior]}) {
/fade
}
/if (${SpawnCount[pc race Dragon]}==0 && ${SpawnCount[pc]}<=2) {
/fade
}
/return
This macro uses no active hacks unlike other monster mission macros unless you get stuck in the mission after a failed mission. I was left with no choice but to /fade if you fail a mission or you will get trapped inside the mission in a death loop. This is a EQ bug not a macro bug.
Usage
Save both files into your macro folder. Edit NaggyChars.ini and add the character names next to the monster names. If you are only using five characters you can leave two of them blank, same deal with four or three characters, you just need to leave the monsters you won’t be using blank. Run the macro with the command /macro Naggy on each character. Start the macro in Lavastorm next to "a weary traveler". Start the Nagafen's character macro last.
When entering mission for first time, spend your AA's and click save. The macro will auto load your saved AA's next mission. Also make Kick Hotkey for Nagafen. The more priests you add to the mission the least likely you are to fail it.
Looting problem? I win every mission then at the end it says:
"There are no spawns matching: (0-100) corpse Race:chest"
Basically nobody loots so I fail the mission. Anybody else getting that? What might I be doing wrong?