I"m sure this has been asked before in this thread, but looking through 75+ pages to find it could take awhile.
Wondering if this is how I would setup to break sticking to target if a mob is fleeing:
Code:holyshit0=/if (${Melee.Combat} && ${Target.Fleeing}) /stick off
Also, would the above code setup work if say an SK using Hate's Attraction and pulls the mob to far away, or if the mob randomly warps a short distance , it would stop the stick in those situations, if you are already engaged on target and don't want others to notice??
I do believe you can set this up through MQ2Moveutils if im not mistaken.
breakonwarp will disengage stick when an SK uses HA on a mob to pull it from you too fast if youve set up the breakdist.
Taken from wikki
Code:
* breakonwarp
o Breaks from stick if target warps out of breakdist range (user set, see below)
o Note: This does not limit your initial stick range. You may /stick from across the zone
This only triggers if the target increases distance from you and is beyond breakdist