Varies by pet class, but for mages you could add an additional down/holy:Made this one for chain petting..
holyshit0=/if (!${Me.Pet.ID} && !${Me.Moving}) /casting "Greater Conjuration: Water"
but I find sometimes it will summon the pet, and then summon another right after creating the new one (when a pet is alive), is there some way to add a pause or something? its waste of mana to double summon
i cant seem to get this to work correctly it keeps going off and uses endurance its a zerker combat disc that goes for 2 minutes in the song window.(${Me.CombatAbilityReady[open wound rk. III]} && !${Me.Song[open wound rk. III].ID}) /Disc open wound rk. III. it lasts 2 minutes but it just keeps refreshing any ideas on how to fix it?
For a Downshit, Is there a way to tell if you are on global spell cooldown? I want to hit an AA only when I am not able to cast a spell.
In MMOBugs compile, yes. ${Me.CastReady}Not as far as I know, which AA are you wanting to cast? if it doesn't have a cast time just set it to auto cast anyway?
downflag2=1
downshit2=/if (!${Me.Invis} && ${Spell[Journeyman Boots].Stacks} && !${Me.Buff[Journeyman Boots].ID} && ${Cast.Ready[Journeyman's Boots]}) /casting "Journeyman's Boots" item
downshit0=/if (${Me.PctMana}<50 && ${Me.AltAbilityReady[57]}) /casting "Gather Mana" alt
downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 100 zradius 100]}>2 && ${Zone.ID}!=444 && ${If[!${Target.Buff[18598].ID},TRUE,FALSE]} /casting "Ensorcelling Wave Rk. II" gem5
Using this exact code and cannot get my Jboots to firedownflag2=1
downshit2=/if (!${Me.Invis} && ${Spell[Journeyman Boots].Stacks} && !${Me.Buff[Journeyman Boots].ID} && ${Cast.Ready[Journeyman's Boots]}) /casting "Journeyman's Boots" item
When I manually type /casting 2300 or /casting "journeyman's boots" they fire but I can't get mq2melee to fire
Here we go..Enchnter Lvl88 - currently having alot of success using Bot.mac (Thanks Pete!). However, I'm trying to use Gather Mana and AoE Mez (can't get this to work with Bot.mac).
This is my shit:
Code:downshit0=/if (${Me.PctMana}<50 && ${Me.AltAbilityReady[57]}) /casting "Gather Mana" alt downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 100 zradius 100]}>2 && ${Zone.ID}!=444 && ${If[!${Target.Buff[18598].ID},TRUE,FALSE]} /casting "Ensorcelling Wave Rk. II" gem5
The way I think downshit1 will work is that I will cast Ensorc. Wave if I'm in combat, the mob count is greater than 2, I'm in the correct zone, and the buff is not present on the mob (I borrowed the last part from one of htw's previous posts).
Any feedback is appreciate and TIA.
they are in a inventory slot that is not a bag right?
It does on tlpthey are in a inventory slot that is not a bag right?
That is correct even though I am pretty sure that doesn't matter. I've never had an issue with items being in the inventory or whatnot.