Plugin MQ2Melee Request

obheals

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regarding mq2melee for berserkers.

Would it be possible to add to mq2melee the 2 disciplines below?

1. Amplified Frenzy
2. Bubbling Rage



Ob
 
maybe another suggestion for melee add

would it be possible to add to melee drawn to blood

right now trying to use a suggested hotkey that isnt working too well

but the jest of it is: use drawn to blood if currently rooted from frenzied resolve

it also is meant to work when blinded

the request is for drawn to blood to trigger when either blinded or rooted and in combat and farther than the specified stick distance
 
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Amplified frenzy is part of battlefrenzy.

Added bubbling rage as option: bubbling

Didn't know where to put that one, so that's where it is lol.,

Looking at drawn to blood and how I want to go about implementing it.

htw
 
would it be possible to add to melee drawn to blood

right now trying to use a suggested hotkey that isnt working too well

but the jest of it is: use drawn to blood if currently rooted from frenzied resolve

it also is meant to work when blinded

the request is for drawn to blood to trigger when either blinded or rooted and in combat and farther than the specified stick distance
So I added this as option: drawn

I need a little insight on how to detect the 2 abilities it can offset properly (Blinding Fury and Frenzied Resolve). I don't want it kicking off on normal root/snare or other blind.

I think short buff "Blinded" is there whenever Blinding Fury is on iirc, but I don't remember about the other. If any confirmation on what's shown in buff or shortbuff box when those are on, I can get that tuned in.

htw
 
as far as i can see there are zero buffs or songs from being rooted
you get an emote :you plant your feet and enter a frenzy
thats about all you get out of that one

blinding fury has 25% chance to proc blinded (i am not sure if it goes in song window though)
 
Thank you for clarifying Amplified Frenzy.

It was updated in ROS. Would you please add the new version:

Bolstered Frenzy Rk. I 57543
Bolstered Frenzy Rk. II 57544
Bolstered Frenzy Rk. III 57545


thank you
 
would it be possible to add to melee drawn to blood

right now trying to use a suggested hotkey that isnt working too well

but the jest of it is: use drawn to blood if currently rooted from frenzied resolve

it also is meant to work when blinded

the request is for drawn to blood to trigger when either blinded or rooted and in combat and farther than the specified stick distance
So I added this as option: drawn

I need a little insight on how to detect the 2 abilities it can offset properly (Blinding Fury and Frenzied Resolve). I don't want it kicking off on normal root/snare or other blind.

I think short buff "Blinded" is there whenever Blinding Fury is on iirc, but I don't remember about the other. If any confirmation on what's shown in buff or shortbuff box when those are on, I can get that tuned in.

htw
Don't play a berserker so someone else will have to double check, but according to lucy:


Blinding Fury procs
http://lucy.allakhazam.com/spell.html?id=51708&source=Live

Blinded by Fury
http://lucy.allakhazam.com/spell.html?id=51711

both of these should be in the regular buff window according to lucy.


Blinded is proced from Blinded by Fury, which is a short duration buff :

http://lucy.allakhazam.com/spell.html?id=27591

Frenzied Resolve seems to be a durational disc with an upkeep cost , no idea if its just limited to combat skill or shows up as a buff as well,, but looks like you can't even activate the disc unless your hp is below 90%.

Code:
[B][30436/3418] Frenzied Resolve Discipline[/B]
Classes: BER/94
Skill: Offense (Combat Skill)
Endurance: 1124
Restriction: HP Below 90 Percent
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s, Recast: 10m, Timer: 14
Duration: 60s (10 ticks), Dispelable: No
3: Increase Chance of Additional 2H Attack by 100% (1)
5: Increase Min Hit Damage by 300%
9: Decrease Movement Speed by 10000%
10: Increase Chance to Hit by 30%
Text: You plant your feet and enter a frenzy.
Increases  your accuracy by #10%, minimum damage per hit to be #5, and a #3%  chance to land one extra hit with 2-handed weapons, but prevents you  from moving for %z.  You must be below 90% of your maximum health to use  this ability.
 
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Thank you for clarifying Amplified Frenzy.

It was updated in ROS. Would you please add the new version:

Bolstered Frenzy Rk. I 57543
Bolstered Frenzy Rk. II 57544
Bolstered Frenzy Rk. III 57545


thank you
Added.

htw