MQ2Bot hasn't had any exp. spells added - so don't see how that plugin is doing it. Your macro maybe?MQ2bot spams natural cooperation over and over. bug maybe? how do i get it to stop?
Spells should auto detect for the most part. Few are actually hand jammed. It is any new AAs that need added. I can help update if someone has a list of what is missing. Really just new spells/AAs and what line of spells they are. I briefly looked at the new AAs and see a few that appear to be new:MQ2Bot hasn't had any exp. spells added - so don't see how that plugin is doing it. Your macro maybe?MQ2bot spams natural cooperation over and over. bug maybe? how do i get it to stop?
htw
1163 Dark Lord's Unity (Azia) (1) 75 SHD 10-Oct 2m T56 Cast: Dark Lord's Unity Azia I (875 Mana)
This ability, when activated, casts the highest rank of Shroud of the Nightborn, Marrowthirst Horror, Cloak of Corruption, Remorseless Demeanor, and Dark Bargain that you have scribed.
1164 Dark Lord's Unity (Beza) (1) 100 SHD 0 / 0 2m T56 Cast: Dark Lord's Unity Beza VI (2135 Mana)
This ability, when activated, casts the highest rank of Shroud of the Darksworn, Mental Terror, Drape of the Fallen, Remorseless Demeanor, Zombie Skin, Falhotep's Covenant, and Call of Gloomhaze that you have scribed.
1160 Divine Protector's Unity (1) 75 PAL 10-Oct 2m T56 Cast: Divine Protector's Unity I (425 Mana)
This ability, when activated, casts the highest rank of Armor of Unrelenting Faith and Remorse for the Fallen that you have scribed.
1168 Etherealist's Unity (1) 75 WIZ 10-Oct 2m T56 Cast: Etherealist's Unity I (210 Mana)
This ability, when activated, casts the highest rank of Shield of the Crystalwing that you have scribed.
1508 Feralist's Unity (1) 95 BST 30 / 30 2m T56 Cast: Feralist's Unity I (540 Mana)
This ability, when activated, casts the highest rank of Natural Collaboration that you have scribed.
Extended Decrepit Skin (1) 96 SHD 10-Oct - 1: Increase Duration by 6s
2: Limit Spells: Sholothian Skin
3: Limit Spells: Grelleth's Skin
4: Limit Spells: Vizat's Skin
5: Limit Spells: Tylix's Skin
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 6 seconds.
1020 Magnanimous Force (1) 95 MNK 30 / 30 30s T48 Cast: Magnanimous Force I
This ability, when activated, pushes your target backwards with great force, dealing 1 point of damage and has a 90% chance to cause it to forget every creature it may have hatred for.
1167 Mortifier's Unity (1) 75 NEC 10-Oct 2m T56 Cast: Mortifier's Unity I (280 Mana)
This ability, when activated, casts the highest rank of Shield of Darkness and Otherside that you have scribed.
1170 Orator's Unity (1) 75 ENC 10-Oct 2m T56 Cast: Orator's Unity I (525 Mana)
This ability, when activated, casts the highest rank of Ward of Bewilderment and Sorcerous Shield that you have scribed.
1159 Saint's Unity (1) 75 CLR 10-Oct 2m T56 Cast: Saint's Unity I (310 Mana)
This ability, when activated, casts the highest rank of Armor of the Sacred that you have scribed.
1506 Shadow's Flanking (1) 106 ROG 60 / 60 5m T9 Cast: Shadow's Flanking I
This ability, when activated, increases your group's melee damage when attacking opponents from behind by 2% for 1 minute.
1507 Shared Stealth (1) 105 ROG 75 / 75 10m T13 Cast: Shared Shroud of Stealth I
This ability, when activated, cloaks your group in shroud of stealth level invisibility for 18 seconds.
You must be hidden to activate this ability.
1014 Swift Tails' Chant (1) 90 MNK 20 / 20 10m T8 Cast: Swift Tails' Chant I
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 1000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 6 seconds.
1169 Thaumaturge's Unity (1) 75 MAG 10-Oct 2m T56 Cast: Thaumaturge's Unity I (555 Mana)
This ability, when activated, casts the highest rank of Prime Shielding and Phantasmal Warden that you have scribed.
1016 Ton Po's Stance (1) 90 MNK 20 / 20 10m T9 Cast: Ton Po's Stance I
This ability, when activated, causes 6% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 10% of your standard melee damage at the cost of 300 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.
1166 Visionary's Unity (1) 85 SHM 20 / 20 2m T56 Cast: Visionary's Unity I (10 Mana)
This ability, when activated, casts the highest rank of Pack of Aina that you have scribed.
1161 Wildstalker's Unity (Azia) (1) 75 RNG 10-Oct 2m T56 Cast: Wildstalker's Unity Azia I (690 Mana)
This ability, when activated, casts the highest rank of Thundering Blades, Consumed by the Hunt, Protection of the Minohten, and Eyes of the Owl that you have scribed.
1162 Wildstalker's Unity (Beza) (1) 85 RNG 0 / 0 2m T56 Cast: Wildstalker's Unity Beza III (1135 Mana)
This ability, when activated, casts the highest rank of Crackling Blades, Consumed by the Hunt, Protection of the Paw, Eyes of the Nocturnal, and Spinecoat that you have scribed.
1165 Wildtender's Unity (1) 75 DRU 10-Oct 2m T56 Cast: Wildtender's Unity I (220 Mana)
This ability, when activated, casts the highest rank of Viridicoat that you have scribed.
Since the expansion release, the cleric healing has been rough, tank dies quite a lot even in old zones that used to be no issue. Anyone else have the same problem?
Good day Pete,
First, thank you, and everyone who helped, for putting so much time into the MQ2bot plugin!
Question:
With zero modifications to the .ini file, so I'm not jacking things up, my rogue cannot do his sneak/hide assassinate disc, which ultimately leads to him never engaging any fight at all.
Something between mq2bot and mq2melee/mq2moveutils are not playing nice. The reason I post it here, is if I do /bot off (on initial pull, while sneak/hide are on, and the error is spamming) the rogue goes in and attacks just fine for that one mob. It's been posted a couple of times, and nytemyst72 gave a quick work around for disabling it.
Additional post that shows a screenshot of the bug:
Rogue not assisting
Another mention of the error, and nytemyst72 posting a work around:
MQ2bot + Rogue
If you have time to look into it I (and the rogues) would appreciate it! Merry Christmas!
Good day Pete,
First, thank you, and everyone who helped, for putting so much time into the MQ2bot plugin!
Question:
With zero modifications to the .ini file, so I'm not jacking things up, my rogue cannot do his sneak/hide assassinate disc, which ultimately leads to him never engaging any fight at all.
Something between mq2bot and mq2melee/mq2moveutils are not playing nice. The reason I post it here, is if I do /bot off (on initial pull, while sneak/hide are on, and the error is spamming) the rogue goes in and attacks just fine for that one mob. It's been posted a couple of times, and nytemyst72 gave a quick work around for disabling it.
Additional post that shows a screenshot of the bug:
Rogue not assisting
Another mention of the error, and nytemyst72 posting a work around:
MQ2bot + Rogue
If you have time to look into it I (and the rogues) would appreciate it! Merry Christmas!
/killthis (what mq2melee uses to do special stuff followed by an attack) and /attack on work differently and may cause issues. the entire functionality of /killthis may or may not need ported over into mq2bot but that is almost certainly the issue. You can try toggling your AttackCommand=/killthis to /attack on in the .ini.
So mq2moveutils handles all movement. mq2melee uses it and mq2bot uses mq2 melee. setting up the movement correctly within mq2melee should solve wonky movement.Good day Pete,
First, thank you, and everyone who helped, for putting so much time into the MQ2bot plugin!
Question:
With zero modifications to the .ini file, so I'm not jacking things up, my rogue cannot do his sneak/hide assassinate disc, which ultimately leads to him never engaging any fight at all.
Something between mq2bot and mq2melee/mq2moveutils are not playing nice. The reason I post it here, is if I do /bot off (on initial pull, while sneak/hide are on, and the error is spamming) the rogue goes in and attacks just fine for that one mob. It's been posted a couple of times, and nytemyst72 gave a quick work around for disabling it.
Additional post that shows a screenshot of the bug:
Rogue not assisting
Another mention of the error, and nytemyst72 posting a work around:
MQ2bot + Rogue
If you have time to look into it I (and the rogues) would appreciate it! Merry Christmas!
/killthis (what mq2melee uses to do special stuff followed by an attack) and /attack on work differently and may cause issues. the entire functionality of /killthis may or may not need ported over into mq2bot but that is almost certainly the issue. You can try toggling your AttackCommand=/killthis to /attack on in the .ini.
I updated the .ini to work, but it still causes issues with moveutils post initial engagement. Facing movements and moving to the mob look hilarious. The rogue literally moves about 2 inches to the right, or left depending on the facing movement required at that time. Finally when he's lined up, he'll go in and engage.
Thank you for the response! It sounds like a lot of work to add it into MQ2bot.
Edit: fixed for sanity.
Help please. My shaman bot keeps casting Dampen Resistance over and over even though it won't stick. I keep getting the error it would not take hold. So he casts it again. And again. And again.
In the ini, it's FightBuff0. I have FightBuff0=0 in the ini but he casts it anyway.
What am I doing wrong?
EDIT: It's doing it with Focus of Arcanum, too. Won't take hold, recast. It didn't do this before. I changed nothing, it just started doing it.
01/01/2018 23:33:06] ====Bot version 20171219.1802====
[01/01/2018 23:33:06] SelfBuff0=Eldritch Rune XXVI
[01/01/2018 23:33:06] SelfBuff1=Voice of Perspicacity
[01/01/2018 23:33:06] SelfBuff2=Hastening of Milyex
[01/01/2018 23:33:06] SelfBuff3=Shield of Scales
[01/01/2018 23:33:06] SelfBuff4=Transfixer's Unity
[01/01/2018 23:33:06] SelfBuff5=Shield of Order
[01/01/2018 23:33:06] SelfBuff6=Ward of the Transfixer
selfbuff4 being blocked by selfbuff0. thus recasting repeatedly. Where is the location of the spells to be used loaded? /bot turns on/off , but i haven't actually found location of what spells are put in 0,1,2,3...
thank you,
Squish