This version changes the order to Third>Second>First for clerics. it was currently Second>Third>First. And in general, I can set the order for any spire.I just noticed that my cleric is using second spire. Is there a way to edit that?
When you say it is easily reproducible, are you just typing /coth group? Because that was what i used to verify it worked correctly. Are you doing something different?have an issue when I try to coth group instant CTD. is easily reproducible. I also have set the check to 10 and if the bot is on I am stutter stepping. disable the bot and I can move just fine. I would also like more control when AAs fire. also some of my AA's never fire like virulent Talon. even on named. I know your on vaca so have fun will chat more when you get back.
When you say it is easily reproducible, are you just typing /coth group? Because that was what i used to verify it worked correctly. Are you doing something different?have an issue when I try to coth group instant CTD. is easily reproducible. I also have set the check to 10 and if the bot is on I am stutter stepping. disable the bot and I can move just fine. I would also like more control when AAs fire. also some of my AA's never fire like virulent Talon. even on named. I know your on vaca so have fun will chat more when you get back.
The stutter step is on mage only?
I will add (actually just finished it but havent tested) if statements for AAs and probably add an additional method for Bot.Named so that you can do a spawn search style. a la: Bot.Named[${Bot.Adds[0]}]} so you dont have to be targeting the mob to know it is a named.
EDIT: I actually dont have time to test AAIfX stuff for awhile so I can post it and you can see if it works as intended. So you just would add this to your ini depending on which AA you want to add a statement to (which you can use spells.mac to see, or look at what it says when you /bot on):
AAIf0=${Me.Song[whatever].ID} && ${Me.ActiveDisc.Equal[Trueshot]}
AAIf7=${Bot.Named} && ${Target.PctHPs}>80
BotVersion=20140621.1256
CycleDelay=6
DefaultGem=9
AnnounceEcho=1
AnnounceEQBC=0
AutoInvisDistance=0
AssistAt=100
AssistRange=175
MeleeAt=0
MeleeDistance=40
PetAttackAt=100
PetAttackRange=200
MedStartAt=20
MedStopAt=80
MedToFull=0
MinManaToNuke=20
AACutoffTime=5
AAStopAt=50
AggroAt=0
AutofireAt=0
AutofireDistance=100
DebuffAdds=1
DebuffAt=100
DebuffStopAt=50
DotAt=0
DotStopAt=10
FaceAngle=360
FadeAt=20
GrabAdds=0
GrabPrimary=0
HealAt=30
HealDelayedAt=0
HealDurationAt=0
HealGroupAt=0
HealPetAt=80
ImHitAt=50
JoltAt=10
KnockbackAdds=0
KnockbackPrimary=0
LifetapAt=0
LootInCombat=0
LootRadius=0
ManaAt=60
NukeAt=99
RezRadius=0
RootAdds=0
RootPrimary=0
SnareAt=0
SwarmAt=75
UseAutoFire=0
UseAENukes=0
UseAura=1
UseClickyBuffs=1
UseClickyNukes=1
UseFightBuffs=1
UseMainTankBuffs=1
UseManaInCombat=1
UseMez=0
UsePet=1
CustomPetSpell=Shard of Air
UsePetBuffs=1
UseSelfBuffs=1
UseStick=0
StickSettings=30 healer
UseNetBots=0
NetBotsName=NULL
MercAssistAt=100
MercAssistRange=0
ManaToSummon=100
RestrictedZones=344,202,151,345
AnnounceAdds=0
RepositionIfSummoned=0
AlwaysCheckAdds=1
PetIllusionItem=Petamorph Wand - Mad Jester
BuffPassword=boogers
AuthorizedUsers=|guild|group|
InterruptToHealAt=40
What rank of the spell Call of the Heroes do you have? Rank 1 is working for me with /coth group.
@ stutter on mage. I am aware at what is causing the lag (inventory cycles). I just need to figure out a better way to fix it. I think I can store the last known location of an item, and check there first before trying to cycle. I am still busy today so either later tonight or tomorrow at the earliest.