MMOBugs MQ2 Installation for Emulator Clients - Problem Reports

It should be. I marked it down as broken, and will look into it (and yes, I am still trying to fit in time to look at the additions to structs/TLOs to allow bot.mac to function fully - sorry it's taking so long).

htw

Thanks! And no worries :) Sent you 20.00, I know its not much but I wanted to show my appreciation for your support.
 
RoF2 Issues

Hi HTW,
Ok installed the new RoF2 to test and 1st issue I get is the attached picture during the install process, a .net issue. I currently have 4.5.2 .net.

It still installs fine and all that but now eq will not open with mmobugs loaded, this is using innerspace or shortcut to eq. I tracked it down to the mq2autologin. the RoF version works perfect btw :)

Loader Version:
4.0.0.32 2015.04.08

Problem plugin version/date:
Name Version Date
MQ2AutoLogin.dll 19.7.4.0 3/2/2015 11:13:36 PM

crashes on load

MQ2Main.dll version/date:

19.7.4.0 3/2/15

MQ2MMOBugs.dll version/date:

19.7.4.0 3/2/15

Operating System:
win7 64 pro

Restarted mmoloader?:
yes

Using WinEQ2?
no
Using InnerSpace?
yes
Using Custom UI? Name/Link?
sars
UIErrors.txt contents:

All necessary plugins loaded?:
yes
Firewall software:
avast
Antivirus software:
avast
Antispyware software:
 

Attachments

  • loader .net issue.PNG
    loader .net issue.PNG
    10.8 KB · Views: 4
Last edited:
4.5.2 isn't needed - notice it says you need 4.0. So grab the .net 4 full (not just client). Different assembly versions are provided by MS, but newer ones do not include older ones, you end up needing the specific version.

For MQ2AutoLogin, yep, I bet I didn't copy over the EMU one I made from ROF/UF to ROF2. I'll get that completed and update the server file.

htw
 
Updated a few things for ROF2 - MQ2PluginMan, MQ2Cast, MQ2AutoLogin, MQ2ChatFilter, MQ2Navigation.

htw
 
thanks! quick login shows it is working :) ill test more in a few.
I did get an odd install error that did not stop the process on my 2nd pc. check out pic attached.
 

Attachments

  • loader error.PNG
    loader error.PNG
    48.8 KB · Views: 9
working good so far :)
now if we can get combatstate and other tlo / struck that would rocks the house :p
 
Last edited:
CombatState looks weird in the client, starting to suspect it's the emu code - however, I'll keep looking.

Did a full update, various things - including mq2bot added/backported, so give it a shot and let's see how it does.
 
tried to build a mq2nav mesh and is missing the below when running the exe.
SDL.dll and zlib1.dll
i stole them from another build and seems to work :)
 
HTW,
Question for you sir, using the /casting "item name" is swapping the item into the armor slot in rof2 build instead of clicky from inventory, is this correct?

oh and mq2mmoxp=mq2mmoxp keeps getting back on plugin list after i remove and log back in.

1 more thing sorry :) /chatfilter add "blah blah" is adding to ini but is not filtering until plugin is loaded again.
 
Last edited:
Ok thanks man, I will get on those issues later today.

For the mq2mmoxp, I will need to check and make sure the rof2 is using the right plugin list handling (name=name, or name=1 / name=0). If not, I'll get that fixed.

Oh, and for swapping - indeed it should not, I'll get that code updated also.

Chatfilter should be a quick fix, I'll see wtf - bet it's like that in live too then LMAO. :)

htw
 
Hi HTW, question for you.
I am getting a lot of text output into eqbc window that I did not have before for mq2melee and mq2moveutils.

I did /stick toggle totalverbosity and still get the below

Code:
MQ2MoveUtils:: Dir(Any) Dist(5.00) Head(Fast)
[2015/04/20 22:13:52] MQ2MoveUtils:: AutoPause halting movement...
[2015/04/20 22:13:54] MQ2MoveUtils:: Current command ended from manual movement.

moveutils.ini

Code:
[Defaults]
AutoPause=on
BreakOnWarp=on
BreakDist=250.0
BreakOnGate=on
Verbosity=off
stuckDist=0.3
turnDirection=-10.0
stuckCheck=5
StuckLogic=on
LeashLength=100.0
CampRadius=25.0
MinDelay=3000
MaxDelay=8000
AllowMove=32.00
AutoPauseMsg=on
AutoSave=on
AutoUW=off
BreakKeyboard=on
BreakMouse=off
BreakOnGM=on
BreakOnSummon=off
DistSummon=8.00
FeignSupport=off
Heading=fast
HideHelp=on
KeyboardPause=off
MousePause=off
LockPause=off
PauseMinDelay=500
PauseMaxDelay=5000
SaveByChar=on
TurnRate=14.00
UseWindow=off
FullVerbosity=on
TotalSilence=off
VerbosityFlags=33551711
WinEQ=off
[Stick]
AlwaysUW=off
AwareNotAggro=off
ArcBehind=45.00
ArcNotFront=135.00
BreakOnGate=on
BreakOnHit=off
BreakOnTarget=off
BreakOnWarp=on
PauseOnWarp=off
DelayStrafe=on
DistBackup=10.00
DistBreak=250.00
DistFlex=7.00
DistMod=0.00
DistMod%=1.00
DistSnaproll=10.00
RandomArc=off
StrafeMinDelay=1500
StrafeMaxDelay=3000
UseBackward=on
UseFleeing=on
UseFlex=off
UseWalk=off
[MakeCamp]
CampRadius=40.00
MinDelay=500
MaxDelay=1500
RealtimePlayer=off
ReturnHaveTarget=off
ReturnNoAggro=off
ReturnNotLooting=off
UseLeash=off
LeashLength=50.00
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
[MoveTo]
AlwaysUW=off
ArrivalDist=10.00
ArrivalDistX=10.00
ArrivalDistY=10.00
BreakOnAggro=off
BreakOnHit=off
DistBackup=30.00
MoveToMod=0.00
UseBackward=off
UseWalk=on
[Circle]
Backward=off
CCW=off
Drunken=off
RadiusSize=30.00
[StuckLogic]
StuckLogic=on
DistStuck=0.10
PulseCheck=6
PulseUnstuck=10
TryToJump=off
TurnHalf=on
[charnamehere]
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=250.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=10.00
FeignSupport=off
Heading=fast
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=off
FullVerbosity=on
VerbosityFlags=33551711
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00

This is the melee output that i dont want to see either.

Code:
 [2015/04/20 22:02:38] MQ2Melee:: EnrageON, ignored AutoEnrageOn [doSKILL=TRUE, doENRAGE=FALSE, MeleeTarg=370, InGame()=TRUE].
[2015/04/20 22:02:38] MQ2Melee:: EnrageON, calculated [AutoPetEnrageOn=TRUE].
[2015/04/20 22:02:38] MQ2Melee:: ENRAGE detected, making sure pet is backed off!
 [2015/04/20 22:02:38] MQ2Melee:: EnrageON, ignored event [doSKILL=TRUE, doENRAGE=FALSE, AutoEnrageOn=FALSE, MeleeTarg=370, InGame()=TRUE].
 
HTW,
One more thing, I'm getting EQBC stalls when a toon dies and zones. All bots don't respond to /bc commands until the zoneing is done, then comes the onslaught of commsnds I tried to send. Along with this There is a high probability that the toon that died crashes and screen is stuck in zoneing. Usually ending task resolves this :). I think it has to do with all the spam, but RoF build was rock solid in this department.
 
HTW,
One more thing, I'm getting EQBC stalls when a toon dies and zones. All bots don't respond to /bc commands until the zoneing is done, then comes the onslaught of commsnds I tried to send. Along with this There is a high probability that the toon that died crashes and screen is stuck in zoneing. Usually ending task resolves this :). I think it has to do with all the spam, but RoF build was rock solid in this department.

Hi HTW,
Sorry to bother but any suggedtions on this?
 
Sorry, not that I can think of. I compared both MQ2EQBCS & MQ2EQBC for our ROF & ROF2, and they are exactly the same.

htw
 
thanks HTW,

One thing, I have all moveutils verbose flags off but still get
Code:
MQ2MoveUtils:: Dir(Any) Dist(10.00) Head(Fast) UW 
MQ2MoveUtils:: AutoPause halting movement...
MQ2MoveUtils:: Current command ended from manual movement.
anyway to get rid of it?
 
Last edited:
When you say you have all verbose flags off... what is your verbosity setting in the mu ini (global/default and/or char)?

Try verbosity=0

htw
 
ok did verbosity=0 and totalsilence=1 and it got ride of everything but

Code:
MQ2MoveUtils:: Current command ended from manual movement.

Code:
[Defaults]
AutoPause=on
BreakOnWarp=on
BreakDist=250.0
BreakOnGate=on
Verbosity=0
stuckDist=0.3
turnDirection=-10.0
stuckCheck=5
StuckLogic=on
LeashLength=100.0
CampRadius=25.0
MinDelay=3000
MaxDelay=8000
AllowMove=32.00
AutoPauseMsg=on
AutoSave=on
AutoUW=off
BreakKeyboard=on
BreakMouse=off
BreakOnGM=on
BreakOnSummon=off
DistSummon=8.00
FeignSupport=off
Heading=fast
HideHelp=on
KeyboardPause=off
MousePause=off
LockPause=off
PauseMinDelay=500
PauseMaxDelay=5000
SaveByChar=on
TurnRate=14.00
UseWindow=off
FullVerbosity=0
TotalSilence=1
VerbosityFlags=33551711
WinEQ=off
[Stick]
AlwaysUW=off
AwareNotAggro=off
ArcBehind=45.00
ArcNotFront=135.00
BreakOnGate=on
BreakOnHit=off
BreakOnTarget=off
BreakOnWarp=on
PauseOnWarp=off
DelayStrafe=on
DistBackup=10.00
DistBreak=250.00
DistFlex=7.00
DistMod=0.00
DistMod%=1.00
DistSnaproll=10.00
RandomArc=off
StrafeMinDelay=1500
StrafeMaxDelay=3000
UseBackward=on
UseFleeing=on
UseFlex=off
UseWalk=off
[MakeCamp]
CampRadius=40.00
MinDelay=500
MaxDelay=1500
RealtimePlayer=off
ReturnHaveTarget=off
ReturnNoAggro=off
ReturnNotLooting=off
UseLeash=off
LeashLength=50.00
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
[MoveTo]
AlwaysUW=off
ArrivalDist=10.00
ArrivalDistX=10.00
ArrivalDistY=10.00
BreakOnAggro=off
BreakOnHit=off
DistBackup=30.00
MoveToMod=0.00
UseBackward=off
UseWalk=on
[Circle]
Backward=off
CCW=off
Drunken=off
RadiusSize=30.00
[StuckLogic]
StuckLogic=on
DistStuck=0.10
PulseCheck=6
PulseUnstuck=10
TryToJump=off
TurnHalf=on
[toon]
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=250.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=10.00
FeignSupport=off
Heading=fast
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=0
FullVerbosity=0
VerbosityFlags=33551711
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
 
Hmm, I think they need to be on or off, not 1 or 0, but you can try set them in game and see, like:

start with:
/stick verbflags=0

Then:
/stick verbosity=off
/stick totalverbosy=off
/stick fullverbosity=off
/stick totalsilence=on
/stick hidehelp=off

Verbosity and VerbFlags are different. Sorry for saying verbosity only, i.e. 0, when I meant VerbFlags.

I know, clear as mud, eh? LOL.

htw