Melee not recognizing kb break

MyEmQueTwo

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Nov 11, 2016
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Having an issue since the last couple updates. Either moveutils or melee is causing /stick to be very stiff. I'm not able to break stick unless I type /stick break on every mob. Has only just recently become an issue.

ini

Code:
[MQ2Melee]
aggro=1
ancestral=20
bash=1
enrage=1
enragingkick=25
facing=1
feigndeath=30
groupcheck=1
hidedelay=1000
infuriate=1
leechtouch=20
lifetap=20
melee=1
override=1
petassist=1
petenrage=1
pethot=20
petinfuriate=1
petmend=20
petrange=30
plugin=1
pothealfast=0
provoke0=1224
provokeend=20
provokemax=1000
resume=20
stickbreak=1
stickrange=70
taunt=1
version=2016.112
ShowAbility=0
ShowAltAbility=0
ShowAttacking=1
ShowBash=0
ShowCasting=0
ShowCombatAbility=0
ShowControl=0
ShowDebug=0
ShowEnrageDebug=1
ShowEnraging=1
ShowFeign=1
ShowMoveUtilsDebug=0
ShowOverride=1
ShowProvoking=0
ShowRange=0
ShowSkills=0
ShowSpecial=0
ShowSticking=1
ShowStrike=0
ShowStunning=0
ShowSwitching=1
CADelay=500
AADelay=250
SpellDelay=350
SkillDelay=250
PotionDelay=500
DownDelay=0
HolyDelay=0
DownCycleDelay=0
HolyCycleDelay=0
tauntif=${If[${Me.GroupSize} && !${Melee.GotAggro},1,0]}


Code:
[ragefire.xxxxxxx]
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=250.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=10.00
FeignSupport=off
Heading=true
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=off
FullVerbosity=on
VerbosityFlags=33551711
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00

Code:
[Defaults]
AutoPause=on
BreakOnWarp=on
BreakDist=250.0
BreakOnGate=on
Verbosity=off
stuckDist=0.3
turnDirection=-10.0
stuckCheck=5
StuckLogic=on
LeashLength=100.0
CampRadius=25.0
MinDelay=3000
MaxDelay=8000
AllowMove=32.00
AutoPauseMsg=on
AutoSave=on
AutoUW=off
BreakKeyboard=on
BreakMouse=off
BreakOnGM=on
BreakOnSummon=off
DistSummon=8.00
FeignSupport=off
Heading=true
HideHelp=on
KeyboardPause=off
MousePause=off
LockPause=off
PauseMinDelay=500
PauseMaxDelay=5000
SaveByChar=on
TurnRate=14.00
UseWindow=off
FullVerbosity=on
TotalSilence=off
VerbosityFlags=33551711
WinEQ=off
[Stick]
AlwaysUW=off
AwareNotAggro=off
ArcBehind=45.00
ArcNotFront=135.00
BreakOnGate=on
BreakOnHit=off
BreakOnTarget=off
BreakOnWarp=on
PauseOnWarp=off
DelayStrafe=on
DistBackup=10.00
DistBreak=250.00
DistFlex=7.00
DistMod=0.00
DistMod%=1.00
DistSnaproll=10.00
RandomArc=off
StrafeMinDelay=1500
StrafeMaxDelay=3000
UseBackward=on
UseFleeing=on
UseFlex=off
UseWalk=off
[MakeCamp]
CampRadius=40.00
MinDelay=500
MaxDelay=1500
RealtimePlayer=off
ReturnHaveTarget=off
ReturnNoAggro=off
ReturnNotLooting=off
UseLeash=off
LeashLength=50.00
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
[MoveTo]
AlwaysUW=off
ArrivalDist=10.00
ArrivalDistX=10.00
ArrivalDistY=10.00
BreakOnAggro=off
BreakOnHit=off
DistBackup=30.00
MoveToMod=0.00
UseBackward=off
UseWalk=on
[Circle]
Backward=off
CCW=off
Drunken=off
RadiusSize=30.00
[StuckLogic]
StuckLogic=on
DistStuck=0.10
PulseCheck=6
PulseUnstuck=10
TryToJump=on
TurnHalf=on
 
Last edited:
I've had this happen a few time also. It is completely random and I have to "esc" key to clear target to have it stop.




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