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Using both Mq2MoveUtils and Mq2Navigation in a macro....
No where in the macro am i setting any values in Mq2MoveUtils... just making simple /moveto calls.....
However... at random points my toon will have his ArrivalDist altered and saved to the Mq2MoveUtils.ini ... i set it at 5 ..... and it gets changed to 160 ...
This is F'ing up my macro.. because if i get hit... i have a event sub to target the mob who whit me.. send in pet on it.. then move 39 paces away from the mob to get out of melee / beat on me.. range.
When the ArrivalDist gets changed to any value above 39 ... i just sit there and get beat on till dead.... because i'm already within the ArrivalDist of 160.
Is there any way to prevent this from happening???????
Here is my Mq2MoveUtils.ini
Any insight appreciated!
No where in the macro am i setting any values in Mq2MoveUtils... just making simple /moveto calls.....
However... at random points my toon will have his ArrivalDist altered and saved to the Mq2MoveUtils.ini ... i set it at 5 ..... and it gets changed to 160 ...
This is F'ing up my macro.. because if i get hit... i have a event sub to target the mob who whit me.. send in pet on it.. then move 39 paces away from the mob to get out of melee / beat on me.. range.
When the ArrivalDist gets changed to any value above 39 ... i just sit there and get beat on till dead.... because i'm already within the ArrivalDist of 160.
Is there any way to prevent this from happening???????
Here is my Mq2MoveUtils.ini
Code:
[Defaults]
AutoPause=on
BreakOnWarp=on
BreakDist=250.0
BreakOnGate=on
Verbosity=off
stuckDist=0.3
turnDirection=-10.0
stuckCheck=5
StuckLogic=on
LeashLength=100.0
CampRadius=25.0
MinDelay=3000
MaxDelay=8000
AllowMove=32.00
AutoPauseMsg=off
AutoSave=on
AutoUW=off
BreakKeyboard=on
BreakMouse=off
BreakOnGM=on
BreakOnSummon=off
DistSummon=8.00
FeignSupport=off
Heading=true
HideHelp=off
KeyboardPause=off
MousePause=off
LockPause=off
PauseMinDelay=500
PauseMaxDelay=5000
SaveByChar=on
TurnRate=14.00
UseWindow=off
FullVerbosity=off
TotalSilence=on
VerbosityFlags=0
WinEQ=off
[Stick]
AlwaysUW=off
AwareNotAggro=off
ArcBehind=45.00
ArcNotFront=135.00
BreakOnGate=on
BreakOnHit=off
BreakOnTarget=off
BreakOnWarp=on
PauseOnWarp=off
DelayStrafe=on
DistBackup=10.00
DistBreak=175.00
DistFlex=2.00
DistMod=0.00
DistMod%=1.00
DistSnaproll=10.00
RandomArc=off
StrafeMinDelay=1500
StrafeMaxDelay=3000
UseBackward=on
UseFleeing=on
UseFlex=on
UseWalk=off
[MakeCamp]
CampRadius=40.00
MinDelay=500
MaxDelay=1500
RealtimePlayer=off
ReturnHaveTarget=off
ReturnNoAggro=off
ReturnNotLooting=off
UseLeash=off
LeashLength=50.00
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
[MoveTo]
AlwaysUW=on
ArrivalDist=5.00
ArrivalDistX=5.00
ArrivalDistY=5.00
BreakOnAggro=off
BreakOnHit=off
DistBackup=30.00
MoveToMod=0.00
UseBackward=on
UseWalk=on
[Circle]
Backward=off
CCW=off
Drunken=off
RadiusSize=30.00
[StuckLogic]
StuckLogic=on
DistStuck=0.10
PulseCheck=6
PulseUnstuck=10
TryToJump=on
TurnHalf=on
[SERVERNAME.TOONNAME]
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=175.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=10.00
FeignSupport=off
Heading=true
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=off
FullVerbosity=off
VerbosityFlags=0
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
Any insight appreciated!