/makecamp
The makecamp command will create a camp spot for you to return to after combat, or to establish boundries for your character to prevent them from moving beyond a certain radius.
/makecamp
using makecamp with no parameters will set up a camp at your current location, using default values
/makecamp on [ # ]
set up a camp at current location with default values
if optional # parameter supplied, use # as camp radius size
must be first parameter
/makecamp off
disable current makecamp
/makecamp loc Y X
set up a camp at the specified location
must be first parameter
/makecamp player [ name ]
set up a dynamic camp based on a certain pc name if in zone, or targeted pc if optional name not supplied
/makecamp leash
toggles leashing to camp radius so character cannot leave boundary
/makecamp leash #
sets how far beyond camp radius you can move before leashing (LeashLength)
/makecamp radius #
sets the radius of the camp size
does not turn camp on if supplied on its own
/makecamp mindelay # | maxdelay #
sets the delay time before auto-returning to camp
/makecamp return
forces a return to the camp radius immediately
/makecamp altreturn
forces a return to the camp spot you had before your current one, or a camp that is now turned off
the following inline configuration options are supported for one-time use:
/makecamp returnhavetarget | returnnoaggro | returnnotlooting | realtimeplayer | scatter | bearing # | scatsize # | scatdist #
Read the set name section for explanation of what these parameters do
for any additional details please refer to the wiki this information was taken from.
MQ2MoveUtils - MMOBugs Wiki