It's all i needed... if you want something crude for indicating attack on -- try copy/paste this in HUD (didn't bother with more elaborate designs yet):
ATTACKING01=3,300,450,255,000,000,${If[${Me.Combat},O O O O O O O O O O O O ,]}
ATTACKING02=3,300,455,255,040,000,${If[${Me.Combat}, O O O O O O O O O O O O ,]}
ATTACKING03=3,300,460,255,080,000,${If[${Me.Combat},O O O O O O O O O O O O ,]}
ATTACKING04=3,300,465,255,120,000,${If[${Me.Combat}, O O O O O O O O O O O O ,]}
ATTACKING05=3,300,470,255,160,000,${If[${Me.Combat},O O O O O O O O O O O O ,]}
ATTACKING06=3,300,475,255,200,000,${If[${Me.Combat}, O O O O O O O O O O O O ,]}
ATTACKING07=3,300,480,255,240,000,${If[${Me.Combat},O O O O O O O O O O O O ,]}
ATTACKING08=3,300,485,150,150,050,${If[${Me.Combat}, O O O O O O O O O O O O ,]}
ATTACKING09=3,300,490,100,100,100,${If[${Me.Combat},O O O O O O O O O O O O ,]}
ATTACKING10=3,300,495,050,050,150,${If[${Me.Combat}, O O O O O O O O O O O O ,]}
ATTACKING11=3,300,500,000,000,200,${If[${Me.Combat},O O O O O O O O O O O O ,]}
ATTACKING12=3,300,505,000,000,250,${If[${Me.Combat}, O O O O O O O O O O O O ,]}
ATTACKING13=3,300,510,000,000,255,${If[${Me.Combat},O O O O O O O O O O O O ,]}