Hi guys, another question related to my other one a little earlier, so the thing thats up now is CombatState always returns 'ACTIVE' for my SK, no matter where she is and what she is doing. Also, I dont remember what plugin or include allows for CombatState, any one know?
Has CombatState been deprecated? Specifically this fails now cause the state is always active; If I use $(Me.Combat) it doesn't work cause I have to be swinging to be in Me.Combat
Has CombatState been deprecated? Specifically this fails now cause the state is always active; If I use $(Me.Combat) it doesn't work cause I have to be swinging to be in Me.Combat
Code:
|-- have aggro, return to camp
/if (${Me.CombatState.Equal[COMBAT]}) /goto :return
|-- move to target to initiate aggro
/if (${Me.CombatState.NotEqual[COMBAT]}) /call movetoTarget