Fist of all, I would like to thank you guys for all the help you've given my guild with raid strats. As such, I'd like to do my part with the strat we've used to beat this event.
The direction emotes come every 1 minute and we call the raid back at about 50 seconds. No Pets or DoTs! Priests are killed first, then the ritualists.
Buff outside the instance. When told to do so, zone in but DO NOT MOVE...AT ALL! Moving a short distance from exactly where we zone in can start the event.
When all are inside, charge will be called. Everyone run to where the NPC battle is taking place and huddle by the rock in the middle of it all. 3 Kyvs will spawn and attack the NPCs. 1 Knight needs to get SOLID aggro on them and keep them occupied for the duration of the fight. They hit fast but not hard. Casters debuff them then stand there and look pretty. Save your mana for the next phase.
Casters must try to not out aggro the tanks while burning hard. Silent Casting will be your friend for this fight. Burn hard and steady from here on out.
About 10 min after charge is called, one of the NPCs will be struck down and 4 groups of 4 Anueks will spawn in the NW, NE, SE, and SW corners.
Melee will setup at the North West camp before they spawn and burn them as soon as they pop. You have less than a minute to do as much damage as you can before OTM back to The Rock will be called. If you are in the middle of a disc run to the rock anyway! Standing there getting a last few swings in can age the NPC further and cause us to fail. If you're running back to the rock and get summoned and FD'd, DO NOT STAND UP! Stay down until the emotes get the raid back to you so you don't reaggro and cause even more aging of NPCs. You'll be fine. We've seen it work before.
Once the emote is made, we have a very short time to aggro the next set of anueks at that camp to prevent them from interfering with the storyline. All MELEE will charge the anueks at the location called and the raid burns hard again once aggro is set.
All CASTERS AND HEALERS will stay in the middle of the fight near the rock to minimize DoTs. If you're a squishy melee, stay with the casters and range DPS. You're sustained, crappy, ranged DPS will average out to be more than what you'd do from the guild lobby. All tanks need to try to get a different anuek and be ready to pick up another if you see a fellow tank get FD'd. One healer should be able to keep each tank up if the mobs are all off tanked by different tanks.
Again, the raid will have less than a minute from the time the emote is called to the time OTM back to The Rock will be called. Burn, Burn, Burn! OTM back to The Rock will effectively kite the anueks and allow aggro to reset properly. MOVE WITH THE RAID AND STAY DOWN IF YOU GET FD'd!
When you're at the rock, get cures to get rid of DoTs (Radiant cure and Corruption cures) and get a group HoT going for the next charge if available. Soon another emote will be made for a new direction. Melee will charge...etc. Rinse and repeat until all anueks are dead. The next phase may start without all anueks dead!
General Bahgresh may or may not spawn with the kyvs from phase one still up. He did in the past when there was a couple Anueks up as well. HE SPAWNS ON THE ROCK so healers and casters beware. The first of the TO will be set there to quickly grab aggro. When he spawns, we will off tank the General while we finish off the kyvs. All heals must go to the Tank! The General hits for about 7 or 8K with defensive.
DPS the kyvs down balancing all their healths. When their healths are low enough, they will despawn and respawn at 75, 50, and 25% healths and eventually die. Once the kyvs are dead, DPS General Bahgresh till he's dead and we win.
Hope this helps. Thanks again guys.