/notify containerwindow container_combine leftmouseup
is not working when trying Experiments with containers held in my inventory
I've tried matching the caps -- to no avail
/notify ContainerWindow Container_Combine leftmouseup
Can someone check if I'm alone in this ?
-M
Which Container makes the problem?
There are a couple of different ways to use tradeskill containers and each type needs a separate way to activate.
"Personal" Container in your Inventory:
/notify ContainerCombine_Items Container_Combine leftmouseup
Tradeskill Container:
/notify ContainerWindow Container_Combine leftmouseup
Tradeskill Container Targeting:
/itemtarget <ContainerName>
/click left item
Static Tradeskill Container e.g. fixed ones in PoK, Simple Guild Hall, Crescent Reach:
- Forge
- Forge
(New Tanaan Forge, Cultural Forge)
- Brewing Barrel, Brew Barrel
- Loom
- Jewelry Table
- Fletching Table
- Fishing Table
- Tinkering Table
- Pottery Wheel
- Mixing Bowl
- Spell Research Table
- Poisoncrafting Table
- Alchemy Table
- Ice Cream Chum
- Oven
- Kiln
Cultural forge has the same item name like "Forge". So how to differentiate them - I have no clue other than analyzing the location. It targets the closest Container available.
Dynamic Tradeskill Container in the Guild Hall (placable):
-> no solution so far, they are not targetable which is really nasty because there is enough place to test macros without disturbing people
-> I had the idea to simple use a combination of
/nav ... to the location of the guild TS container
/face ... any angle down to have it in the center
/left click .. into the center
That would be a nice plugin. I know that parts worked many years before like
/left click center
but this has been borked/removed since quite a time. In MQ2VladUtils there is a "/mmouseto x y" command but I am still missing a pure
/left click
/right click -> with optional menu to choose -> Translocator Statues
The same problem is there if I want to use the Translocator Items in the Guild Hall from the Collector Edition Packs. How do I target such things and how do I activate a certain step?
Any ideas for that?