It seems there is a problem with identifying the duration of buffs on your target.
/echo ${Target.Buff[spellname].Duration}
This will result in the total duration of the spell as soon as it is cast, not the remaining duration at a point in time. In other words, it's exactly the same as ${Spell[spellname].Duration}.
I would guess this is not as intended since the MQ2 wiki says:
(ticks) Duration = The time remaining before the buff fades (not total duration)
It would be great if this could get fixed to work as intended. I'm interested in using this information in my HUD. Thanks!
/echo ${Target.Buff[spellname].Duration}
This will result in the total duration of the spell as soon as it is cast, not the remaining duration at a point in time. In other words, it's exactly the same as ${Spell[spellname].Duration}.
I would guess this is not as intended since the MQ2 wiki says:
(ticks) Duration = The time remaining before the buff fades (not total duration)
It would be great if this could get fixed to work as intended. I'm interested in using this information in my HUD. Thanks!