Looking at the main MQ wiki Spawn.State will return the following.
STAND, SIT, DUCK, BIND, FEIGN, DEAD, STUN, UNKNOWN, HOVER, MOUNT
MQ2Melee can check for Melee.Status of
ENGAGED, WAITING, MELEE, RANGE, ENRAGE, INFURIATE, BACKING, ESCAPING, FEIGNING, EVADING, FALLING, STEALING, BEGGING.
Would it be possible for one of the 2 TLO's to return MEZZED as a status or a state?
If not, is there another way for me to check to see if a mob is mezzed?
I would like to include a bit of code to check if there are any non mezzed mobs in a certain radius. Then based on that fire an AE aggro ability like whirrling blades for a warrior, or an AE nuke.
Sorry if my search fu was poor, but I was unable to find an answer or solution.
STAND, SIT, DUCK, BIND, FEIGN, DEAD, STUN, UNKNOWN, HOVER, MOUNT
MQ2Melee can check for Melee.Status of
ENGAGED, WAITING, MELEE, RANGE, ENRAGE, INFURIATE, BACKING, ESCAPING, FEIGNING, EVADING, FALLING, STEALING, BEGGING.
Would it be possible for one of the 2 TLO's to return MEZZED as a status or a state?
If not, is there another way for me to check to see if a mob is mezzed?
I would like to include a bit of code to check if there are any non mezzed mobs in a certain radius. Then based on that fire an AE aggro ability like whirrling blades for a warrior, or an AE nuke.
Sorry if my search fu was poor, but I was unable to find an answer or solution.